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Diff Rev Age Author Log Message
(edit) @10612   9 years landauf merged branch multiplayerFS15
(edit) @10611   9 years landauf merged branch formationFS15
(edit) @10610   9 years landauf merged branch clangenb
(edit) @10609   9 years landauf merged r10499 from presentationFS15 into this branch
(edit) @10608   9 years fvultier Improved documentation
(edit) @10607   9 years fvultier Models for the ice gun (weapon used in the tower defense minigame)
(edit) @10606   9 years fvultier The most expensive tower fires now a new weapon: The Ice gun; a weapon …
(edit) @10605   9 years landauf added changes from presentationFS15 branch
(edit) @10604   9 years landauf corrected include paths
(edit) @10603   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10602   9 years landauf more cleanup
(edit) @10601   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10600   9 years landauf fixed warnings
(edit) @10599   9 years landauf removed unused branch
(edit) @10598   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10597   9 years landauf cleanup: tabs→spaces
(edit) @10596   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10595   9 years landauf created new branch to merge all branches from FS15 in a clean way
(edit) @10594   9 years fvultier improved documentation
(edit) @10593   9 years fvultier Effects for the new Weapon (SpilitGun)
(edit) @10592   9 years fvultier New Weapon for the towerDefense minigame: The SplitGun, a weapon that …
(edit) @10591   9 years fvultier Different wave types with different enemies. New field type: obstacle. …
(edit) @10590   9 years fvultier improved models
(edit) @10589   9 years landauf enemies can be killed by towers → the WeakPtr returns NULL → remove …
(edit) @10588   9 years landauf use the new entity as waypoint (each WaypointController will destroy …
(edit) @10587   9 years landauf use list instead of vector - list is better suited for removing elements
(edit) @10586   9 years fvultier Removed unuses classes and templates. The enemies move now along a …
(edit) @10585   9 years fvultier Create new branch for the tower defense minigame with new features.
(edit) @10584   9 years fvultier New models for the tower defense mingame
(edit) @10583   9 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
(edit) @10582   9 years landauf delete helper files before building. this avoids that old helper files …
(edit) @10581   9 years landauf 8 modules are now marked as plugins (which means they are only loaded …
(edit) @10580   9 years landauf it's now possible to define required plugins in the level definition …
(edit) @10579   9 years landauf inverted dependency between level and gametype: gametype now …
(edit) @10578   9 years landauf removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
(edit) @10577   9 years landauf no need to store the namespace again, this is already done in the …
(edit) @10576   9 years landauf removed changedGametype and getOldGametype from BaseObject. the …
(edit) @10575   9 years landauf create the scoreboard directly with the correct gametype. this …
(edit) @10574   9 years landauf removed some init() functions, integrated them directly into the …
(edit) @10573   9 years landauf there are no objects_ at this point, so it's not necessary to set the …
(edit) @10572   9 years landauf removed unnecessary code - setGametype or changedGametype is never …
(edit) @10571   9 years landauf BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
(edit) @10570   9 years landauf not sure why Level was synchronized in Scene, but it doesn't seem to …
(edit) @10569   9 years landauf fixed bug which was introduced in r10563: when unloading in client …
(edit) @10568   9 years landauf Enforce type-safety of ObjectListIterator. Previously it was possible …
(edit) @10567   9 years landauf added functions to use ObjectList<T> for any context
(edit) @10566   9 years landauf moved destruction of all level objects from Client to GSLevel. …
(edit) @10565   9 years landauf fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
(edit) @10564   9 years landauf bugfix: after receiving a ClassID packet, the client erases the list …
(edit) @10563   9 years landauf level should be it's own level (the same pattern that is already used …
(edit) @10562   9 years landauf removed unnecessary code - this is all done by passing the context to …
(edit) @10561   9 years landauf found some unregistered classes
(edit) @10560   9 years landauf use auto-conversion
(edit) @10559   9 years landauf these two classes used pointers to weakptrs - why? just use normal …
(edit) @10558   9 years landauf no need to call get() on Weak or StrongPtr. they are automatically …
(edit) @10557   9 years landauf cleanup: no need to pass/return WeakPtrs to/from functions. normal …
(edit) @10556   9 years landauf I assume that this should be WeakPtr instead of StrongPtr?
(edit) @10555   9 years landauf renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
(edit) @10554   9 years landauf Gametype should store a WeakPtr to GametypeInfo to avoid circular …
(edit) @10553   9 years landauf fixed reference counting in unload() - unsigned int cannot be < 0
(edit) @10552   9 years landauf added PluginManager to load/unload plugins at runtime
(edit) @10551   9 years landauf fixed build
(edit) @10550   9 years landauf use try-catch in inner function
(edit) @10549   9 years landauf renamed variable. it's the library's name (e.g. libpong) and not the …
(edit) @10548   9 years landauf write the module's name into the .module/.plugin file
(edit) @10547   9 years landauf added support for plugins in the buildsystem. plugins are like …
(edit) @10546   9 years muemart Fix MSVC14/Visual Studio 2015 build: std::less must be constexpr
(edit) @10545   9 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
(edit) @10544   9 years landauf fixed tests
(edit) @10543   9 years landauf create and destroy root-context in a controlled manner
(edit) @10542   9 years landauf clean and explicit setup/shutdown of singletons that are used by …
(edit) @10541   9 years landauf fixed include paths
(edit) @10540   9 years landauf moved DynLib and DynLibManager into module sub-directory
(edit) @10539   9 years landauf destroy objects before deleting identifiers (when unloading a module)
(edit) @10538   9 years landauf now that the order of initialization is well defined (first …
(edit) @10537   9 years landauf made some functions private in ClassIdentifier
(edit) @10536   9 years landauf unload in reversed order
(edit) @10535   9 years landauf statically initialized instances are now registered with a type. …
(edit) @10534   9 years landauf fix
(edit) @10533   9 years landauf fixed tests
(edit) @10532   9 years landauf use CoreStaticInitializationHandler to initialize core instances
(edit) @10531   9 years landauf added draft for StaticInitializationHandler
(edit) @10530   9 years landauf statically initialized instances may contain a type. currently not used.
(edit) @10529   9 years landauf find VLD (the path in the PATH variable points to bin/WinXX, so we …
(edit) @10528   9 years landauf destroy singleton when wrapper is destroyed
(edit) @10527   9 years landauf unload modules, unload and destroy all statically initialized instances
(edit) @10526   9 years landauf identifier removes itself from all related identifiers when being destroyed
(edit) @10525   9 years landauf unload debug overly while unloading graphics
(edit) @10524   9 years landauf unload graphics when the game exits
(edit) @10523   9 years landauf bugfix: DynLib::mName must be equal to the string in the …
(edit) @10522   9 years landauf remove StaticallyInitializedInstance from the same module where it was …
(edit) @10521   9 years landauf bugfix: the wrong set was used
(edit) @10520   9 years landauf StaticallyInitializedInstances are now responsible to delete the …
(edit) @10519   9 years landauf only verify freshly initialized identifiers
(edit) @10518   9 years landauf load modules AFTER core was initialized. load each module with a …
(edit) @10517   9 years landauf activating a scopelistener right after registering may not be the best …
(edit) @10516   9 years landauf fixed compilation error on buildserver
(edit) @10515   9 years landauf if the scope is already active when a scopelistener is registered, …
(edit) @10514   9 years landauf don't store scope in ScopeListener - instead register the listener in …
(edit) @10513   9 years landauf refactoring: moved code from Scope.h into ScopeManager
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