This is a nested Class used to easily set properties of the different sublenses of a LensFlare effect.
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| Lens (const std::string &material, float alpha, float scale, float position) |
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float | alpha_ |
| Which base alpha value should the Lens use. More...
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std::string | material_ |
| Which material should the Lens use, current choices include burst, bursthalo, halo1, halo2, halo3. More...
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float | position_ |
| This defines how far along the view direction the flare should be positioned, e.g. 0.5 would position the flare halfway between the viewer and the base burst, 0 at the camera, 1 at the burst. More...
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float | scale_ |
| Which base scale should the Lens Flare have. More...
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This is a nested Class used to easily set properties of the different sublenses of a LensFlare effect.
orxonox::LensFlare::Lens::Lens |
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const std::string & |
material, |
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float |
alpha, |
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float |
scale, |
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float |
position |
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float orxonox::LensFlare::Lens::alpha_ |
Which base alpha value should the Lens use.
std::string orxonox::LensFlare::Lens::material_ |
Which material should the Lens use, current choices include burst, bursthalo, halo1, halo2, halo3.
float orxonox::LensFlare::Lens::position_ |
This defines how far along the view direction the flare should be positioned, e.g. 0.5 would position the flare halfway between the viewer and the base burst, 0 at the camera, 1 at the burst.
float orxonox::LensFlare::Lens::scale_ |
Which base scale should the Lens Flare have.
The documentation for this class was generated from the following file: