Orxonox  0.0.5 Codename: Arcturus
Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Attributes | Private Member Functions | List of all members
OIS::Effect Class Reference

Force Feedback is a relatively complex set of properties to upload to a device. More...

#include </home/jenkins/workspace/orxonox_doxygen_trunk/src/external/ois/OISEffect.h>

Public Types

enum  EDirection {
  NorthWest, North, NorthEast, East,
  SouthEast, South, SouthWest, West,
  _DirectionsNumber
}
 Direction of the Force. More...
 
enum  EForce {
  UnknownForce = 0, ConstantForce, RampForce, PeriodicForce,
  ConditionalForce, CustomForce, _ForcesNumber
}
 Type of force. More...
 
enum  EType {
  Unknown = 0, Constant, Ramp, Square,
  Triangle, Sine, SawToothUp, SawToothDown,
  Friction, Damper, Inertia, Spring,
  Custom, _TypesNumber
}
 Type of effect. More...
 

Public Member Functions

 Effect (EForce ef, EType et)
 This constructor allows you to set the force type and effect. More...
 
virtual ~Effect ()
 
ForceEffectgetForceEffect () const
 
short getNumAxes () const
 
void setNumAxes (short nAxes)
 

Static Public Member Functions

static const char * getDirectionName (EDirection eValue)
 
static const char * getEffectTypeName (EType eValue)
 
static const char * getForceTypeName (EForce eValue)
 

Public Attributes

int _handle
 set internally. More...
 
EDirection direction
 
const EForce force
 
unsigned int replay_delay
 
unsigned int replay_length
 
short trigger_button
 
unsigned int trigger_interval
 
const EType type
 

Static Public Attributes

static const unsigned int OIS_INFINITE = 0xFFFFFFFF
 

Protected Attributes

short axes
 
ForceEffecteffect
 

Private Member Functions

 Effect ()
 hidden so this class cannot be instanced with default constructor More...
 

Detailed Description

Force Feedback is a relatively complex set of properties to upload to a device.

The best place for information on the different properties, effects, etc is in the DX Documentation and MSDN - there are even pretty graphs ther =) As this class is modeled on the the DX interface you can apply that same knowledge to creating effects via this class on any OS supported by OIS.

In anycase, this is the main class you will be using. There is absolutely no need to instance any of the supporting ForceEffect classes yourself.

Member Enumeration Documentation

Direction of the Force.

Enumerator
NorthWest 
North 
NorthEast 
East 
SouthEast 
South 
SouthWest 
West 
_DirectionsNumber 

Type of force.

Enumerator
UnknownForce 
ConstantForce 
RampForce 
PeriodicForce 
ConditionalForce 
CustomForce 
_ForcesNumber 

Type of effect.

Enumerator
Unknown 
Constant 
Ramp 
Square 
Triangle 
Sine 
SawToothUp 
SawToothDown 
Friction 
Damper 
Inertia 
Spring 
Custom 
_TypesNumber 

Constructor & Destructor Documentation

Effect::Effect ( )
private

hidden so this class cannot be instanced with default constructor

Effect::Effect ( EForce  ef,
EType  et 
)

This constructor allows you to set the force type and effect.

Effect::~Effect ( )
virtual

Member Function Documentation

const char * Effect::getDirectionName ( Effect::EDirection  eValue)
static
const char * Effect::getEffectTypeName ( Effect::EType  eValue)
static
ForceEffect * Effect::getForceEffect ( ) const
const char * Effect::getForceTypeName ( Effect::EForce  eValue)
static
short Effect::getNumAxes ( ) const
Remarks
Returns the number of axes used in this effect
void Effect::setNumAxes ( short  nAxes)
Remarks
Set the number of Axes to use before the initial creation of the effect. Can only be done prior to creation! Use the FF interface to determine how many axes can be used (are availiable)

Member Data Documentation

int OIS::Effect::_handle
mutable

set internally.

. do not change or you will not be able to upload/stop this effect any more. It will become lost. It is mutable so even with const reference it can/will be changed by this lib

short OIS::Effect::axes
protected
EDirection OIS::Effect::direction
ForceEffect* OIS::Effect::effect
protected
const EForce OIS::Effect::force
const unsigned int OIS::Effect::OIS_INFINITE = 0xFFFFFFFF
static
unsigned int OIS::Effect::replay_delay
unsigned int OIS::Effect::replay_length
short OIS::Effect::trigger_button
unsigned int OIS::Effect::trigger_interval
const EType OIS::Effect::type

The documentation for this class was generated from the following files: