Orxonox  0.0.5 Codename: Arcturus
WorldEntityCollisionShape.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
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13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16  * GNU General Public License for more details.
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21  *
22  * Author:
23  * Reto Grieder
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _WorldEntityCollisionShape_H__
30 #define _WorldEntityCollisionShape_H__
31 
32 #include "OrxonoxPrereqs.h"
33 #include "CompoundCollisionShape.h"
34 
35 namespace orxonox
36 {
38  {
39  public:
41 
42  inline void setWorldEntityOwner(WorldEntity* worldEntityOwner)
43  { this->worldEntityOwner_ = worldEntityOwner; }
45  { return this->worldEntityOwner_; }
46 
47  protected:
48  virtual void updateParent() override;
49 
50  private:
51  virtual void parentChanged() override;
52 
54  };
55 }
56 
57 #endif /* _WorldEntityCollisionShape_H__ */
void setWorldEntityOwner(WorldEntity *worldEntityOwner)
Definition: WorldEntityCollisionShape.h:42
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
Definition: WorldEntityCollisionShape.h:37
Wrapper for the bullet compound collision shape class btCompoundShape.
Definition: CompoundCollisionShape.h:57
WorldEntity * getWorldEntityOwner() const
Definition: WorldEntityCollisionShape.h:44
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition of the CompoundCollisionShape class.
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition: Context.h:45
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
WorldEntity * worldEntityOwner_
Definition: WorldEntityCollisionShape.h:53