Orxonox  0.0.5 Codename: Arcturus
RaceCheckPoint.h
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28 
29 #ifndef _RaceCheckPoint_H__
30 #define _RaceCheckPoint_H__
31 
35 
36 namespace orxonox
37 {
44  public RadarViewable
45  {
46  public:
47  RaceCheckPoint(Context* context);
48  virtual ~RaceCheckPoint();
49 
50  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
51 
52  inline void setCheckpointIndex(int checkpointIndex)
53  {
54  this->checkpointIndex_ = checkpointIndex;
55  }
56  inline int getCheckpointIndex() const
57  {
58  return this->checkpointIndex_;
59  }
60 
61  void setNextCheckpointsAsVector3(const Vector3& checkpoints);
62  Vector3 getNextCheckpointsAsVector3();
63 
64  const std::set<int>& getNextCheckpoints()
65  {
66  return nextCheckpoints_;
67  }
68  inline void setLast(bool isLast)
69  {
70  this->bIsLast_ = isLast;
71  }
72  inline bool isLast() const
73  {
74  return this->bIsLast_;
75  }
76 
77  virtual void setTimelimit(float timeLimit);
78  inline float getTimeLimit() const
79  {
80  return this->timeLimit_;
81  }
82 
83  PlayerInfo* getPlayer(unsigned int clientID) const;
84 
85  bool playerWasHere(PlayerInfo* ) const;
86 
87  inline void resetPlayer()
88  {
89  this->players_.clear();
90  }
91 
92  protected:
93 
94  virtual void fire(bool bIsTriggered, BaseObject* originator) override;
95 
96  virtual inline const WorldEntity* getWorldEntity() const override
97  {
98  return this;
99  }
100 
101  private:
102 
104  std::set<int> nextCheckpoints_;
105  bool bIsLast_;
106  float timeLimit_;
107  std::vector<PlayerInfo*> players_;
108  };
109 }
110 
111 #endif /* _RaceCheckPoint_H__ */
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
Definition of the DistanceMultiTrigger class.
int getCheckpointIndex() const
Definition: RaceCheckPoint.h:56
float timeLimit_
The time limit (from the start of the level) to reach this check point. If the check point is reached...
Definition: RaceCheckPoint.h:106
#define _GametypesExport
Definition: GametypesPrereqs.h:58
bool bIsLast_
True if this check point is the last of the level. There can be only one last check point for each le...
Definition: RaceCheckPoint.h:105
The DistanceMultiTrigger is a MultiTrigger that triggers whenever an object (that is of the specified...
Definition: DistanceMultiTrigger.h:90
Interface for receiving window events.
Definition: RadarViewable.h:48
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
const std::set< int > & getNextCheckpoints()
Definition: RaceCheckPoint.h:64
The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level...
Definition: RaceCheckPoint.h:43
xmlelement
Definition: Super.h:519
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
std::set< int > nextCheckpoints_
the indexes of the next check points
Definition: RaceCheckPoint.h:104
bool isLast() const
Definition: RaceCheckPoint.h:72
Mode
Definition: CorePrereqs.h:102
std::vector< PlayerInfo * > players_
The player that reached the checkpoint.
Definition: RaceCheckPoint.h:107
float getTimeLimit() const
Definition: RaceCheckPoint.h:78
Definition: Context.h:45
virtual const WorldEntity * getWorldEntity() const override
Definition: RaceCheckPoint.h:96
void resetPlayer()
Definition: RaceCheckPoint.h:87
int checkpointIndex_
The index of this check point. The race starts with the check point with the index 0...
Definition: RaceCheckPoint.h:103
Shared library macros, enums, constants and forward declarations for the questsystem module ...
Definition: PlayerInfo.h:39
void setCheckpointIndex(int checkpointIndex)
Definition: RaceCheckPoint.h:52
void setLast(bool isLast)
Definition: RaceCheckPoint.h:68