Orxonox  0.0.5 Codename: Arcturus
OrxyRoadShip.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
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13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16  * GNU General Public License for more details.
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21  *
22  * Author:
23  * Sebastian Hirsch
24  * Robin Jacobs
25  * Co-authors:
26  *
27  */
28 
34 #ifndef _OrxyRoadShip_H__
35 #define _OrxyRoadShip_H__
36 
37 
38 #include "OrxyRoadPrereqs.h"
39 
40 #include "core/XMLPort.h"
42 #include "graphics/Camera.h"
43 
44 #include "OrxyRoad.h" // Is necessary for getGame function
45 #include "OrxyRoadCenterPoint.h"
46 
47 namespace orxonox
48 {
50  {
51  public:
52  OrxyRoadShip(Context* context);
53 
54  virtual void tick(float dt) override;
55 
56  // overwrite for 2d movement
57  virtual void moveFrontBack(const Vector2& value) override;
58  virtual void moveRightLeft(const Vector2& value) override;
59 
60  // Starts or stops fireing
61  virtual void boost(bool bBoost) override;
62 
63  //no rotation!
64  virtual void rotateYaw(const Vector2& value) override{};
65  virtual void rotatePitch(const Vector2& value) override{};
66 
67  //return to main menu if game has ended.
68  virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
69 
70  virtual void updateLevel();
71 
72  virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
73 
74  float speed, damping, posforeward;
75  bool isFireing;
76  bool steeredLeft, steeredRight, forward, backward;
77 
78  protected:
79  virtual void death() override;
80 
81  private:
82  OrxyRoad* getGame();
86  float lastTimeFront, lastTimeLeft, lastTime;
87  struct Velocity
88  {
89  float x;
90  float y;
91  } velocity, desiredVelocity;
92 
93 
94  };
95 }
96 
97 #endif /* _OrxyRoadShip_H__ */
Definition: CorePrereqs.h:309
Gametype.
Camera * camera
Definition: OrxyRoadShip.h:85
#define _OrxyRoadExport
Definition: OrxyRoadPrereqs.h:60
Definition: Camera.h:43
Shared library macros, enums, constants and forward declarations for the OrxyRoad module ...
Declaration of the XMLPort helper classes and macros.
float x
Definition: OrxyRoadShip.h:89
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
WeakPtr< WorldEntity > lastEntity
Definition: OrxyRoadShip.h:84
virtual void rotateYaw(const Vector2 &value) override
Rotate in yaw direction.
Definition: OrxyRoadShip.h:64
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
float speed
Definition: OrxyRoadShip.h:74
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
float lastTimeLeft
Definition: OrxyRoadShip.h:86
Definition: OrxyRoadShip.h:87
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: OrxyRoad.h:65
Definition: Context.h:45
virtual void rotateRoll(const Vector2 &value) override
Rotate in roll direction.
Definition: OrxyRoadShip.h:68
Declaration of the OrxyRoadCenterPoint class.
WeakPtr< OrxyRoad > game
Definition: OrxyRoadShip.h:83
float y
Definition: OrxyRoadShip.h:90
bool isFireing
Definition: OrxyRoadShip.h:75
bool steeredRight
Definition: OrxyRoadShip.h:76
virtual void rotatePitch(const Vector2 &value) override
Rotate in pitch direction.
Definition: OrxyRoadShip.h:65
Definition: OrxyRoadShip.h:49