Orxonox  0.0.5 Codename: Arcturus
HUDWeaponSystem.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
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22  * Author:
23  * Fabien Vultier
24  * Co-authors:
25  * ...
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27  */
28 
29 #ifndef _HUDWeaponSystem_H__
30 #define _HUDWeaponSystem_H__
31 
33 
34 #include <map>
35 #include <vector>
36 #include <string>
37 
40 #include "overlays/OverlayGroup.h"
41 #include "HUDWeapon.h"
42 
43 namespace orxonox
44 {
46  {
47  public:
48  HUDWeaponSystem(Context* context);
49  virtual ~HUDWeaponSystem();
50 
51  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
52  virtual void changedOwner() override;
53  virtual void changedOverlayGroup() override;
54  virtual void changedVisibility() override;
55  virtual void changedName() override;
56  virtual void positionChanged() override;
57  virtual void sizeChanged() override;
58  protected:
59  inline void setWeaponModeHUDSize(Vector2 vector)
60  { weaponModeHUDSize_ = vector;
61  this->setSize(weaponModeHUDSize_);
62  }
63  inline Vector2 getWeaponModeHUDSize() const
64  { return weaponModeHUDSize_; }
65  private:
66  void updateWeaponList();
67  void createHUDChilds();
68  void positionHUDChilds();
69  void destroyHUDChilds();
70 
72 
73  std::vector<WeakPtr<Weapon>> weapons_;
74  std::vector<WeakPtr<HUDWeapon>> hudWeapons_;
75 
78  };
79 }
80 
81 #endif /* _HUDWeaponSystem_H__ */
Definition: HUDWeaponSystem.h:45
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
std::vector< WeakPtr< Weapon > > weapons_
Definition: HUDWeaponSystem.h:73
xmlelement
Definition: Super.h:519
Vector2 weaponModeHUDSize_
Definition: HUDWeaponSystem.h:76
Declaration of the OverlayGroup class.
std::vector< WeakPtr< HUDWeapon > > hudWeapons_
Definition: HUDWeaponSystem.h:74
#define _OverlaysExport
Definition: OverlaysPrereqs.h:60
void setWeaponModeHUDSize(Vector2 vector)
Definition: HUDWeaponSystem.h:59
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the overlays module ...
Mode
Definition: CorePrereqs.h:102
Definition: Context.h:45
Base class to display content directly onto the screen.
Definition: OrxonoxOverlay.h:72
Declaration of the OrxonoxOverlay class.
Vector2 weaponModeHUDActualSize_
Definition: HUDWeaponSystem.h:77
WeakPtr< Pawn > owner_
Definition: HUDWeaponSystem.h:71
Vector2 getWeaponModeHUDSize() const
Definition: HUDWeaponSystem.h:63