Orxonox  0.0.5 Codename: Arcturus
HUDSpeedBar.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
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21  *
22  * Author:
23  * Felix Schulthess
24  * Reto Grieder
25  * Co-authors:
26  * ...
27  *
28  */
29 
30 #ifndef _HUDSpeedBar_H__
31 #define _HUDSpeedBar_H__
32 
34 
36 #include "HUDBar.h"
37 
38 namespace orxonox
39 {
40  class _OverlaysExport HUDSpeedBar : public HUDBar, public Tickable
41  {
42  public:
43  HUDSpeedBar(Context* context);
44  virtual ~HUDSpeedBar();
45 
46  virtual void tick(float dt) override;
47  virtual void changedOwner() override;
48 
49  private:
51  };
52 }
53 #endif /* _HUDSpeedBar_H__ */
Declaration of the Tickable interface.
Definition: HUDBar.h:67
SpaceShip * owner_
Definition: HUDSpeedBar.h:50
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
#define _OverlaysExport
Definition: OverlaysPrereqs.h:60
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the overlays module ...
Definition: HUDSpeedBar.h:40
Definition: Context.h:45
The Tickable interface provides a tick(dt) function, that gets called every frame.
Definition: Tickable.h:52