Orxonox  0.0.5 Codename: Arcturus
HUDShieldBar.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
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21  *
22  * Author:
23  * Fabien Vultier
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _HUDShieldBar_H__
30 #define _HUDShieldBar_H__
31 
33 
35 #include "HUDBar.h"
36 
37 namespace orxonox
38 {
46  {
47  public:
48  HUDShieldBar(Context* context);
49  virtual ~HUDShieldBar();
50 
51  virtual void tick(float dt) override;
52  virtual void changedOwner() override;
53 
54  inline void setShieldBarOwner(Pawn* owner)
55  { this->owner_ = owner; }
56  private:
58  };
59 }
60 #endif /* _HUDShieldBar_H__ */
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
Declaration of the Tickable interface.
void setShieldBarOwner(Pawn *owner)
Definition: HUDShieldBar.h:54
Definition: HUDBar.h:67
#define _OverlaysExport
Definition: OverlaysPrereqs.h:60
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the overlays module ...
Definition: Context.h:45
Pawn * owner_
Definition: HUDShieldBar.h:57
The Tickable interface provides a tick(dt) function, that gets called every frame.
Definition: Tickable.h:52
The HUDShieldBar displays the the status of the shield of its owner (a Pawn).
Definition: HUDShieldBar.h:45