Orxonox  0.0.5 Codename: Arcturus
FlameGunProjectile.h
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2  * ORXONOX - the hottest 3D action shooter ever to exist
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23  * Fabien Vultier
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28 
34 #ifndef _FlameGunProjectile_H__
35 #define _FlameGunProjectile_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 
39 #include <string>
40 #include "tools/Timer.h"
41 #include "ParticleProjectile.h"
42 
43 namespace orxonox
44 {
45 
52  {
53  public:
54  FlameGunProjectile(Context* context);
55  virtual ~FlameGunProjectile() {}
56 
57  virtual void setLifetime(float lifetime);
58  virtual void setSpread(float spread);
59  protected:
60  bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs);
61 
62  private:
63  float lifetime_;
64  float spread_;
66  };
67 }
68 
69 #endif /* _FlameGunProjectile_H__ */
float lifetime_
Definition: FlameGunProjectile.h:63
virtual ~FlameGunProjectile()
Definition: FlameGunProjectile.h:55
Shared library macros, enums, constants and forward declarations for the weapons module ...
float spread_
Definition: FlameGunProjectile.h:64
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
Declaration of the Timer class, used to call functions after a given time-interval.
Timer flameTimer_
Definition: FlameGunProjectile.h:65
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: FlameGunProjectile.h:51
Definition: Context.h:45
Implementation of the ParticleProjectile class.
A projectile that is represented by particles.
Definition: ParticleProjectile.h:50
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60