Orxonox  0.0.5 Codename: Arcturus
DamageBoostPickup.h
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28 
35 #ifndef _DamageBoostPickup_H__
36 #define _DamageBoostPickup_H__
37 
38 #include "pickup/PickupPrereqs.h"
39 
40 #include <string>
41 
42 #include "pickup/Pickup.h"
44 
45 namespace orxonox {
46 
48  {
49  public:
50 
51  DamageBoostPickup(Context* context);
52  virtual ~DamageBoostPickup();
53 
54  virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode);
55 
56  virtual void changedUsed(void);
57 
62  inline float getDuration(void) const
63  { return this->duration_; }
64 
65  inline void setDuration( float duration );
66 
67 
68 
72  inline float getDamageMultiplier()
73  { return this->damageMultiplier_; }
74 
75 
76 
77 
78  protected:
79  void setDamageMultiplier(float damageMultiplier);
80 
81 
82  private:
83  void initialize(void);
84  Pawn* carrierToPawnHelper(void);
85  SpaceShip* carrierToSpaceShipHelper(void);
86  void pickupTimerCallback(void);
87 
88 
89 
92 
94  float duration_;
95 
96  };
97 }
98 
99 #endif // _DamageBoostPickup_H__
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
#define _PickupExport
Definition: PickupPrereqs.h:60
Declaration of the Pickup class.
Declaration of the Tickable interface.
float getDuration(void) const
Get the time the DamagePickup lasts.
Definition: DamageBoostPickup.h:62
Definition: DamageBoostPickup.h:47
xmlelement
Definition: Super.h:519
float olddamageMultiplier_
Helper to remember what the actual damage of the Pawn was before we changed it.
Definition: DamageBoostPickup.h:91
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
float duration_
Definition: DamageBoostPickup.h:94
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Definition: Context.h:45
The Pickup class offers (useful) base functionality for a wide range of pickups.
Definition: Pickup.h:92
float getDamageMultiplier()
Get Damage multiplier.
Definition: DamageBoostPickup.h:72
float damageMultiplier_
The damage boost that is transferred to the Pawn.
Definition: DamageBoostPickup.h:90
Shared library macros, enums, constants and forward declarations for the questsystem module ...
The Tickable interface provides a tick(dt) function, that gets called every frame.
Definition: Tickable.h:52
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
Timer durationTimer_
Timer.
Definition: DamageBoostPickup.h:93