Orxonox  0.0.5 Codename: Arcturus
Asteroids2DHUDinfo.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Viviane Yang
24  *
25  * TODO: - get information for lives and level from gametype
26  * - implement it as you did for points
27  *
28  */
29 
30 #ifndef _Asteroids2DHUDinfo_H__
31 #define _Asteroids2DHUDinfo_H__
32 
34 
36 #include "overlays/OverlayText.h"
37 
38 namespace orxonox
39 {
41  {
42  public:
43  Asteroids2DHUDinfo(Context* context);
44 
45  virtual void tick(float dt) override;
46  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
47  virtual void changedOwner() override;
48 
49  inline void setShowPoints(bool value)
50  { this->bShowPoints_ = value; }
51  inline bool getShowPoints() const
52  { return this->bShowPoints_; }
53 
54 
55  private:
58 
59 
60  };
61 }
62 #endif /* _Asteroids2DHUDinfo_H__ */
void setShowPoints(bool value)
Definition: Asteroids2DHUDinfo.h:49
Definition: Asteroids2D.h:51
Definition: OverlayText.h:41
Declaration of the Tickable interface.
Definition: Asteroids2DHUDinfo.h:40
xmlelement
Definition: Super.h:519
Shared library macros, enums, constants and forward declarations for the Asteroids2D module ...
bool bShowPoints_
Definition: Asteroids2DHUDinfo.h:57
bool getShowPoints() const
Definition: Asteroids2DHUDinfo.h:51
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Asteroids2D * Asteroids2DGame
Definition: Asteroids2DHUDinfo.h:56
Mode
Definition: CorePrereqs.h:102
#define _Asteroids2DExport
Definition: Asteroids2DPrereqs.h:60
Definition: Context.h:45
The Tickable interface provides a tick(dt) function, that gets called every frame.
Definition: Tickable.h:52