fragment_program Ogre/Compositor/PosterizeFP cg { source PosterizeFP.cg entry_point Posterize_ps profiles ps_2_0 arbfp1 } material Ogre/Compositor/Posterize { technique { pass { cull_hardware none cull_software none depth_func always_pass vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp { } fragment_program_ref Ogre/Compositor/PosterizeFP { } texture_unit RT { tex_coord_set 0 tex_address_mode clamp filtering trilinear } } } }