SET( NETWORK_SRC_FILES Client.cc ClientConnection.cc ClientInformation.cc ConnectionManager.cc GameStateManager.cc GameStateClient.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc Server.cc Synchronisable.cc dummyserver3.cc ) IF(WIN32) ADD_LIBRARY( network ${NETWORK_SRC_FILES}) ELSE(WIN32) ADD_LIBRARY( network SHARED ${NETWORK_SRC_FILES}) ENDIF(WIN32) SET_TARGET_PROPERTIES( network PROPERTIES LINK_FLAGS "--no-undefined" ) TARGET_LINK_LIBRARIES( network ${ZLIB_LIBRARY} ${ENet_LIBRARY} ${Boost_thread_LIBRARIES} core ) # build those parts only on request. IF(NETWORK_TESTING_ENABLED) SET( CHATCLIENT_SRC_FILES ClientConnection.cc Client.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc dummyclient3.cc ) SET( CHATSERVER_SRC_FILES ConnectionManager.cc GameStateManager.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc dummyserver3.cc ) # chatserver for testing purposes ADD_EXECUTABLE(chatserver ${CHATSERVER_SRC_FILES}) TARGET_LINK_LIBRARIES( chatserver ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) # chatclient for testing purpose ADD_EXECUTABLE(chatclient ${CHATCLIENT_SRC_FILES}) TARGET_LINK_LIBRARIES( chatclient ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) # client for testing purpose ADD_EXECUTABLE(client dummyclient2.cc) TARGET_LINK_LIBRARIES( client ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) # server for testing purpose ADD_EXECUTABLE(server dummyserver.cc) TARGET_LINK_LIBRARIES( server ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) ENDIF(NETWORK_TESTING_ENABLED)