void morningskybox_fp ( float2 uv : TEXCOORD0, out float4 colour : COLOR, uniform sampler2D tex : register(s0) ) { colour = tex2D(tex, uv); // blow out the light a bit colour *= 1.7; } void morningcubemap_fp ( float3 uv : TEXCOORD0, out float4 colour : COLOR, uniform samplerCUBE tex : register(s0) ) { colour = texCUBE(tex, uv); // blow out the light a bit colour *= 1.7; }