# # ORXONOX - the hottest 3D action shooter ever to exist # > www.orxonox.net < # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # # Author: # Reto Grieder # Description: # Configures the compilers and sets build options. # # Required macros and functions INCLUDE(FlagUtilities) INCLUDE(TargetUtilities) # Configure the two headers and set some options INCLUDE(OrxonoxConfig.cmake) ####### Library Behaviour (dependencies) ######## # Disable Boost auto linking completely ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB") # If no defines are specified, these libs get linked statically ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC) ADD_COMPILER_FLAGS("-DENET_DLL" WIN32 LINK_ENET_DYNAMIC) ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL" WIN32 LINK_LUA_DYNAMIC) ADD_COMPILER_FLAGS("-DZLIB_DLL" WIN32 LINK_ZLIB_DYNAMIC) # If no defines are specified, these libs get linked dynamically ADD_COMPILER_FLAGS("-DCEGUI_STATIC" WIN32 NOT LINK_CEGUI_DYNAMIC) ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB" WIN32 NOT LINK_OGRE_DYNAMIC) ADD_COMPILER_FLAGS("-DSTATIC_BUILD" WIN32 NOT LINK_TCL_DYNAMIC) ######### Library Behaviour (external) ########## # Use TinyXML++ ADD_COMPILER_FLAGS("-DTIXML_USE_TICPP") # Default linking for externals is SHARED SET(ORXONOX_EXTERNAL_LINK_MODE SHARED CACHE STRING "Link mode for external libraries that we build ourselves. Note: on Windows, some libraries cannot be linked shared.") IF(ORXONOX_EXTERNAL_LINK_MODE STREQUAL "SHARED") SET(_external_shared_link TRUE) ELSE() SET(_external_shared_link FALSE) ENDIF() # If no defines are specified, these libs get linked dynamically ADD_COMPILER_FLAGS("-DCEGUILUA_STATIC" WIN32 NOT _external_shared_link) ADD_COMPILER_FLAGS("-DOGRE_GUIRENDERER_STATIC_LIB" WIN32 NOT _external_shared_link) ADD_COMPILER_FLAGS("-DOIS_STATIC_LIB" WIN32 NOT _external_shared_link) ADD_COMPILER_FLAGS("-DTOLUA_STATIC_BUILD" WIN32 NOT _external_shared_link) ############## Include Directories ############## # Set the search paths for include files INCLUDE_DIRECTORIES( # External ${OGRE_INCLUDE_DIR} ${CEGUI_INCLUDE_DIR} #${ENET_INCLUDE_DIR} ${Boost_INCLUDE_DIRS} ${POCO_INCLUDE_DIR} ${OPENAL_INCLUDE_DIRS} ${ALUT_INCLUDE_DIR} ${VORBIS_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ${TCL_INCLUDE_PATH} ${DIRECTX_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${VLD_INCLUDE_DIR} # All includes in "externals" should be prefixed with the path # relative to "external" to avoid conflicts ${CMAKE_CURRENT_SOURCE_DIR}/external # Include directories needed even if only included by Orxonox ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet ${CMAKE_CURRENT_SOURCE_DIR}/external/ois ${CMAKE_CURRENT_SOURCE_DIR}/external/enet/include # OrxonoxConfig.h ${CMAKE_CURRENT_BINARY_DIR} ) IF(CEGUILUA_USE_INTERNAL_LIBRARY) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/external/ceguilua/ceguilua-${CEGUI_VERSION}) ENDIF() ################### Tolua Bind ################## # Create directory because the tolua application doesn't work otherwise IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) ENDIF() INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) ################ Sub Directories ################ ADD_SUBDIRECTORY(external) ADD_SUBDIRECTORY(libraries) ADD_SUBDIRECTORY(orxonox) ADD_SUBDIRECTORY(modules) ################ Executable ################ INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_SOURCE_DIR}/libraries ${CMAKE_CURRENT_SOURCE_DIR}/orxonox ) # Translate argument IF(ORXONOX_USE_WINMAIN) SET(ORXONOX_WIN32 WIN32) ENDIF() ORXONOX_ADD_EXECUTABLE(orxonox-main # When defined as WIN32 this removes the console window on Windows ${ORXONOX_WIN32} LINK_LIBRARIES orxonox SOURCE_FILES Orxonox.cc OUTPUT_NAME orxonox ) # Get name to configure the run scripts GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION) GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") # When using Visual Studio we want to use the output directory as working # directory and we also want to specify where the external dlls # (lua, ogre, etc.) are. The problem hereby is that these information cannot # be specified in CMake because they are not stored in the actual project file. # This workaround will create a configured *.vcproj.user file that holds the # right values. When starting the solution for the first time, # these get written to the *vcproj.yourPCname.yourname.user IF(MSVC) IF(CMAKE_CL_64) SET(MSVC_PLATFORM "x64") ELSE() SET(MSVC_PLATFORM "Win32") ENDIF() STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user") ENDIF(MSVC)