/*********************************************************************** Renderer ***********************************************************************/ class Renderer : public EventSet { //void doRender(); //void clearRenderList(); //void resetZValue(); //void advanceZValue(); float getCurrentZ() const; float getZLayer(unsigned int layer) const; //void setQueueingEnabled(bool setting); bool isQueueingEnabled() const; Texture* createTexture(); Texture* createTexture(float size); Texture* createTexture(string filename, string resourcegroup); void destroyTexture(Texture* tex); void destroyAllTextures(); float getWidth() const; float getHeight() const; Size getSize() const; Rect getRect() const; unsigned int getMaxTextureSize() const; unsigned int getHorzScreenDPI() const; unsigned int getVertScreenDPI() const; tolua_outside EventIterator ceguiLua_getEventIterator @ getEventIterator() const; };