# # ORXONOX - the hottest 3D action shooter ever to exist # > www.orxonox.net < # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # SET_SOURCE_FILES(ORXONOX_SRC_FILES Main.cc CameraManager.cc LevelManager.cc PawnManager.cc PlayerManager.cc GlobalShader.cc Level.cc Radar.cc Scene.cc ) ADD_SUBDIRECTORY(collisionshapes) ADD_SUBDIRECTORY(controllers) ADD_SUBDIRECTORY(gametypes) ADD_SUBDIRECTORY(infos) ADD_SUBDIRECTORY(interfaces) ADD_SUBDIRECTORY(items) ADD_SUBDIRECTORY(overlays) ADD_SUBDIRECTORY(pickup) ADD_SUBDIRECTORY(sound) ADD_SUBDIRECTORY(weaponsystem) ADD_SUBDIRECTORY(worldentities) ORXONOX_ADD_LIBRARY(orxonox FIND_HEADER_FILES TOLUA_FILES LevelManager.h pickup/BaseItem.h pickup/PickupInventory.h DEFINE_SYMBOL "ORXONOX_SHARED_BUILD" PCH_FILE OrxonoxPrecompiledHeaders.h LINK_LIBRARIES ${Boost_FILESYSTEM_LIBRARY} ${Boost_SYSTEM_LIBRARY} # Filesystem dependency ${Boost_THREAD_LIBRARY} ${Boost_DATE_TIME_LIBRARY} # Thread dependency ${OGRE_LIBRARY} ${OPENAL_LIBRARY} ${ALUT_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY} tinyxml++_orxonox tolua++_orxonox bullet_orxonox util core network tools SOURCE_FILES ${ORXONOX_SRC_FILES} ) # When using Visual Studio we want to use the output directory as working # directory and we also want to specify where the external dlls # (lua, ogre, etc.) are. The problem hereby is that these information cannot # be specified in CMake because they are not stored in the actual project file. # This workaround will create a configured *.vcproj.user file that holds the # right values. When starting the solution for the first time, # these get written to the *vcproj.yourPCname.yourname.user IF(MSVC) IF(CMAKE_CL_64) SET(MSVC_PLATFORM "x64") ELSE() SET(MSVC_PLATFORM "Win32") ENDIF() STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user") ENDIF(MSVC)