material Flares/point_lensflare { technique { pass { lighting off depth_write off scene_blend add point_sprites on point_size 0.1 point_size_attenuation on texture_unit { texture flare.tga } } } } material Flares/lensflare { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture flare.tga } } } } material Flares/ringflare { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture ring_flare.tga } } } } material Flares/ringflare2 { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture ring_flare2.tga } } } } material Flares/Flare { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture flaretrail.tga } } } } material Flares/backlightflare { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture backlightflare.tga } } } } material Flares/ThrusterFlare1 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture bigflare1.tga } } } } material Flares/LightningBall_1 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_1.tga } } } } material Flares/LightningBall_2 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_2.tga } } } } material Flares/LightningBall_3 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_3.tga } } } } material Flares/LightningBall_4 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_4.tga } } } } material Flares/LightningBall_5 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_5.tga } } } } material Flares/LightningBall_6 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_6.tga } } } } material Flares/LightningBall_7 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_7.tga } } } } material Flares/LightningBall_8 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture LightningBall_8.tga } } } }