material Flares/point_lensflare { technique { pass { lighting off depth_write off scene_blend add point_sprites on point_size 0.1 point_size_attenuation on texture_unit { texture flare.tga } } } } material Flares/lensflare { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture flare.tga } } } } material Flares/ringflare { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture ring_flare.tga } } } } material Flares/ringflare2 { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture ring_flare2.tga } } } } material Flares/Flare { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture flaretrail.tga } } } } material Flares/backlightflare { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture backlightflare.tga } } } } material Flares/ThrusterFlare1 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture bigflare1.tga } } } }