material ConsoleBorder { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture console2.tga } } } } material ConsoleCenter { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture console3.tga } } } } material ConsoleNoise { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture console4.tga } } } }