material Orxonox/Red { technique { pass { lighting off depth_check off scene_blend colour_blend ambient 0 0 0 0.5 texture_unit { texture OrxonoxRED.tga } } } } material Orxonox/Yellow { technique { pass { lighting off depth_check off scene_blend colour_blend ambient 0 0 0 0.5 texture_unit { texture OrxonoxYELLOW.tga } } } } material Orxonox/Green { technique { pass { lighting off depth_check off scene_blend colour_blend ambient 0 0 0 0.5 texture_unit { texture OrxonoxGREEN.tga } } } } material Orxonox/Black { technique { pass { lighting off depth_check off scene_blend colour_blend ambient 0 0 0 0.5 texture_unit { texture OrxonoxBlack.tga } } } } material Orxonox/Radar { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture radar2.tga } } } } material Orxonox/RedPoint { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture dot1.tga } } } } material Orxonox/Crosshair { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture crosshair.tga } } } }