// Post processors fragment_program DeferredShading/post/hlsl/Ambient_ps hlsl { source DeferredShading/post/hlsl/Ambient_ps.hlsl target ps_2_0 entry_point main default_params { param_named_auto ambientColor ambient_light_colour 0 param_named_auto proj projection_matrix } } fragment_program DeferredShading/post/hlsl/GlobalLight_ps hlsl { source DeferredShading/post/hlsl/GlobalLight_ps.hlsl target ps_2_0 entry_point main default_params { //param_named_auto invProj inverse_projection_matrix param_named_auto lightPos0 light_position_view_space 0 param_named_auto lightDiffuseColor0 light_diffuse_colour 0 param_named_auto lightSpecularColor0 light_specular_colour 0 } }