default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597809 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597809 } 2 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597839 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597839 } 4 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597916 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597916 } 6 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597847 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597847 } 8 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 } 10 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.396996 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.396996 } 12 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 } 14 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.396980 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.396980 } 16 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.397041 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.397041 } 18 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 26.849245 } 19 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 26.849245 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 26.849245 } 21 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 22 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 23 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 24 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 25 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 26 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 35.798985 } 27 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 28 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 29 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 30 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 31 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 32 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 33 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 34 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 35 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 36 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 37 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 38 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 39 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 40 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 41 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 42 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 43 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 44 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 45 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 46 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 47 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 48 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 49 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 50 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 51 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 52 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 35.798985 } 53 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 54 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 55 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 56 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 57 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 58 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 59 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 60 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 61 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 62 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 63 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 64 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 65 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 66 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 67 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 68 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 69 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 70 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474993 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 71 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.474993 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 72 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474993 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 73 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474993 } 74 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474993 } 75 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475015 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 76 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475015 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 77 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475015 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 78 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475015 } 79 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475015 } 80 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 81 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 82 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 83 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 84 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 85 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 86 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 87 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 88 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 89 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 90 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 91 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 92 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 93 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 94 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 95 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 96 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 97 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 98 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 99 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 100 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 101 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 102 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 103 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 104 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 105 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 106 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 107 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 108 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 109 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 110 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 111 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 112 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 113 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 114 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 115 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 116 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 117 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 118 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 119 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 120 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 121 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 122 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 123 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 124 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 125 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 126 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 127 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 128 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 129 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 130 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 131 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 132 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 133 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 134 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 135 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 136 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 137 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 138 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 139 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 140 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 141 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 142 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 143 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 144 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 145 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 146 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 147 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 148 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 149 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 150 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 151 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 152 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 153 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 154 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 155 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 156 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 157 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 158 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 159 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 160 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 161 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 162 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 163 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 164 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 165 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 166 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 167 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 168 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 169 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 170 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 171 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 172 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 173 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 174 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 175 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 176 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 177 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 178 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 179 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 180 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 181 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 182 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 183 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 184 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 185 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 186 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 187 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 188 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 189 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 190 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 191 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 192 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 193 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 194 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 195 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 196 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 197 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 198 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 199 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 200 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 201 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 202 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 203 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 204 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 205 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 206 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 207 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 208 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 209 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 210 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 211 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 212 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 213 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 214 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 215 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 216 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475026 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 217 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475026 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 218 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475026 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 219 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475026 } 220 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475026 } 221 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475009 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 222 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475009 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 223 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475009 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 224 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475009 } 225 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475009 } 226 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474947 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 227 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.474947 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 228 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474947 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 229 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474947 } 230 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474947 } 231 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 13.424623 } 232 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 80.547722 } 233 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 80.547722 } 234 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 235 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 236 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 80.547722 } 237 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 238 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 239 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 240 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 241 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 242 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 243 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 80.547722 } 244 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 245 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 246 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 247 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 248 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 249 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 250 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 251 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 252 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 13.424623 } 253 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 13.424623 } 254 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 255 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 26.849245 } 256 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 257 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 258 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 259 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 260 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 261 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 262 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 263 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 264 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 265 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 266 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 267 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 268 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 269 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 270 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 271 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 272 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 273 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 274 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 275 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 276 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 277 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 278 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 279 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 280 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 281 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 282 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 283 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 284 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 285 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 286 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 287 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 288 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 289 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 290 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 291 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 292 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 293 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 294 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 295 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 296 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 297 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 298 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 299 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 300 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 301 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 302 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 303 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 304 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 305 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 306 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 307 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 308 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 309 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 310 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 311 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 312 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 53.698490 } 313 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 53.698490 } 314 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 315 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 316 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 317 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 318 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 319 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 320 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 321 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 322 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 323 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 324 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 325 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 326 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 327 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 328 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 329 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 330 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 331 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 332 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 333 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 334 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 335 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 336 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 13.424623 } 337 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 338 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 339 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 340 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 341 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 342 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 13.424623 } 343 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 344 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 345 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 346 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 13.424623 } 347 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 348 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 349 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 350 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 351 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 352 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 353 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 354 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 355 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 356 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 357 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 358 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 359 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 360 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 361 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 362 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 363 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 364 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 365 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 366 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 367 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 368 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 369 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 370 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 371 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 372 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 373 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 374 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 375 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 376 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 377 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 378 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 379 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 380 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 381 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 382 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 383 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 384 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 385 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 386 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 387 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 388 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 389 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 390 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 391 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 392 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 393 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 394 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 395 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 396 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 397 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 398 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 399 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 400 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 401 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 402 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 403 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 404 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 405 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 406 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 407 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 408 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 409 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 410 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 411 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 412 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 413 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 414 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 415 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 416 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 417 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 418 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 419 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 420 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 421 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 422 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 423 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 424 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 } 425 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 426 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 427 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 428 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 429 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 430 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 431 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 432 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 433 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 434 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 435 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 436 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 437 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 438 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 439 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 440 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 441 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 442 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 443 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 444 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 445 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 446 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 447 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 448 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 449 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 450 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 451 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 452 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 453 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 454 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 455 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 456 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 457 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 458 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 459 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 460 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 461 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 462 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 463 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 464 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 465 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 466 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 467 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 468 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 469 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 470 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 471 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 472 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 473 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 474 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 475 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 476 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 477 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 478 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 } 479 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 480 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 481 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 482 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 483 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 484 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 485 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 486 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 487 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 488 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 489 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 490 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 491 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 492 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 493 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 494 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 495 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 496 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 497 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 498 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 499 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 500 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 501 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 502 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 503 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 504 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 505 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 506 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 507 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 508 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 509 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 510 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 511 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 512 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 513 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 514 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 515 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 516 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 517 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 518 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 519 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 520 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 521 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 522 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 523 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 524 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475004 } 525 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475004 } 526 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 527 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 528 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 529 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 530 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 531 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 532 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 533 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 534 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 535 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 536 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 537 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 538 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 539 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 540 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 541 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 542 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 543 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 544 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 545 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 546 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 547 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 548 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 549 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 550 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 551 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 552 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 553 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 554 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 555 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 556 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 557 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 558 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 559 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 560 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 561 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 562 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 563 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 564 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 565 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 566 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 567 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 568 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 569 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 570 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 571 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 572 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 573 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 574 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 575 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 576 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 577 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 578 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 579 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 580 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 581 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 582 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 583 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 584 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 585 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 586 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 587 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 588 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 589 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 590 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 591 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 592 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 593 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 594 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 595 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 596 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 597 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 598 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 599 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 600 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 601 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 602 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 603 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 604 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 605 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 606 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 607 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 608 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 609 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 610 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 611 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 612 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 613 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 614 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 615 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 616 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 617 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 618 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 619 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 620 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 621 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 622 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 623 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 624 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 625 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 626 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 627 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 628 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 629 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 630 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 631 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 632 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 633 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 634 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 635 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 636 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 637 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 638 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 639 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 640 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 641 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 642 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 643 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 644 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 645 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 646 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 647 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 648 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 649 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 650 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 651 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 652 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 653 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 654 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 655 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 656 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 657 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 658 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 659 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 660 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 661 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 662 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 663 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 664 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 665 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 666 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 667 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 668 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 669 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 670 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 671 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 672 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 673 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 674 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 675 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 676 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 677 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 678 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/rmetal2e lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 680 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/rmetal2e lightmapAxis ( 0.000000 1.000000 0.000000 ) } 681 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 683 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 688 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 689 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 691 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 693 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 694 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 696 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 710 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 715 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 717 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 719 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 721 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 726 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 728 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 729 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 731 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 732 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 733 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 748 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 761 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 762 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 763 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 764 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 765 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 766 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 767 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 768 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 769 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 770 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 771 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 772 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 777 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 778 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 780 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 782 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 787 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 789 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 790 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 791 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 793 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 795 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 809 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 813 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 814 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 815 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 821 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 825 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 828 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 831 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 832 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 833 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 834 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 835 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 838 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 845 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 851 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 858 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 864 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 865 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 866 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 867 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 868 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 869 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 870 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 871 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 872 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 873 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 874 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 875 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 878 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 885 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 892 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 899 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 904 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 905 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 906 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 907 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 909 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 917 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 924 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 930 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 954 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 955 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 959 // SURFACE_META V: 64 I: 165 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 960 // SURFACE_META V: 64 I: 159 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 961 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 963 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 965 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 966 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 967 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 968 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 969 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 970 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 971 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 972 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 973 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 974 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 975 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 976 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 977 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 978 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 979 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 980 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 983 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 988 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 989 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 990 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 995 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 997 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 998 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 999 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1000 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1002 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1004 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1005 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1006 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1007 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1008 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1009 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1010 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1011 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1012 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1013 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1014 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1015 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1016 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1017 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1021 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1022 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1023 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1028 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1029 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1030 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1031 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1032 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1033 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1034 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1035 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1036 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1037 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1038 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1039 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1040 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1041 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1042 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1043 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1044 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1045 // SURFACE_META V: 64 I: 153 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1047 // SURFACE_META V: 64 I: 153 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1049 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1052 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1053 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1054 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1055 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1056 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1057 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1059 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1060 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1061 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1062 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1063 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1065 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1066 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1094 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1095 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1096 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1097 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1098 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1099 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1100 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1101 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1105 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1106 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1108 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1109 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1113 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1116 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1118 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1119 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1120 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1121 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1122 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1123 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1124 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1125 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1126 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1127 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1128 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1129 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1130 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1131 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1132 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1133 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1134 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1135 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1136 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1137 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1138 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1139 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1140 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1141 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1142 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1143 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1144 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1145 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1146 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1148 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1149 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1150 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1151 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1154 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1157 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1160 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1163 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1166 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1169 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1171 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1172 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1173 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1174 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1175 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1176 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1177 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1179 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1180 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1192 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1194 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1195 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1197 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1199 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1200 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1201 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1202 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1203 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1204 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1205 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1206 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1207 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1208 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1209 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1210 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1211 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1212 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1213 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1214 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1215 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1216 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1217 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1218 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1219 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1220 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1221 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1222 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1223 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1224 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1225 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1226 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1227 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1228 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1229 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1230 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1231 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1232 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1233 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1234 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1240 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1242 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1244 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1246 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1263 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1264 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1265 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1266 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1267 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1268 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1269 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1270 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1271 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1272 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1273 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1274 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1280 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1281 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1283 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1285 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1303 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1304 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1305 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1306 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1308 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1311 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1314 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1317 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1320 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1323 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1330 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1331 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1334 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1336 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1353 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1354 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1369 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1370 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1371 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1372 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1373 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1374 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1375 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1376 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1377 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1378 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1379 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1380 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1381 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1382 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1383 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1384 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1385 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1386 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1387 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1388 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1389 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1390 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1391 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1392 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1393 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1394 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1395 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1396 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1397 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1398 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1399 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1400 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1401 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1404 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1406 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1409 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1412 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1415 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1418 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1421 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1423 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1424 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1425 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1427 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1428 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1433 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1434 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1435 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1436 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1437 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1438 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1439 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1440 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1441 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1444 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1445 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1451 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1455 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1457 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1458 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1459 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1465 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1466 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1467 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1468 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1469 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1470 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1471 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1472 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1473 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1474 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1475 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1476 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1477 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1478 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1479 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1480 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1481 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1482 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1483 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1484 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1485 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1486 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1487 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1488 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1489 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1490 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1491 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1494 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1495 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1501 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1525 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1526 // SURFACE_META V: 11 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1527 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1528 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1529 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1530 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1531 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1532 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1533 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1534 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1537 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1538 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1545 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1548 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1550 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1552 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1553 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1554 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1555 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1557 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1558 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1566 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1567 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1568 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1569 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1570 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1571 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1572 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1574 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1576 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1583 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1584 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1585 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1586 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1587 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1588 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1589 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1590 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1591 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1592 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1593 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1594 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1595 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1596 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1597 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1598 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1599 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1600 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1601 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1602 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1603 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1604 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1605 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1606 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1607 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1608 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1609 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1610 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1611 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1612 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1613 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1614 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1615 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1616 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1617 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1618 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1619 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1620 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1621 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1622 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1623 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1624 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1625 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1626 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1627 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1628 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1629 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1630 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1631 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1632 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1633 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1634 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1635 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1636 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1637 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1638 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1639 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1640 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1641 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1642 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1645 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1646 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1647 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1648 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1649 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1651 // SURFACE_META V: 12 I: 36 planar { shader textures/stone/marmor1_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1652 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1653 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1654 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1655 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1656 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1657 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1658 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1659 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1660 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1661 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1662 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1663 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1664 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1665 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1666 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1667 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1668 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1669 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1670 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1671 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1672 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1673 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1674 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1675 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1676 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1677 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1678 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1679 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1680 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1681 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1682 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1683 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1684 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1685 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1686 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1687 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1688 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1689 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1690 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1691 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1692 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1694 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1695 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1696 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1697 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1698 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1699 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1700 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1701 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1702 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1703 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1704 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1705 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1706 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1707 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1708 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1709 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1710 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1711 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1712 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1713 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1714 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1715 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1716 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1717 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1718 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1719 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1720 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1721 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1722 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1723 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1724 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1725 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1726 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1727 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1728 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1729 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1730 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1731 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1732 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1733 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1734 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1735 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1736 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1737 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1738 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1739 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1740 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1741 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1742 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1743 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1744 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1745 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1746 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1747 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1748 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1749 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1750 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1751 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1752 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1753 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1754 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1755 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1756 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1757 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1758 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1759 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1760 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1761 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1762 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1763 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1764 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1765 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1766 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1767 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1768 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1769 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1770 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1771 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1772 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1773 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1774 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1775 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1776 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1777 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1778 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1779 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1780 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1781 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1782 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1783 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1784 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1785 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1786 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1787 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1788 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1789 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1791 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1792 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1793 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1794 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1795 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1796 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1797 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1798 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1799 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1800 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1801 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1802 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1803 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1804 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1805 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1806 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1807 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1808 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1809 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1810 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1811 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1812 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1813 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1814 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1815 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1816 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1817 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1818 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1819 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1820 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1821 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1822 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1823 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1824 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1825 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1826 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1827 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1828 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1829 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1830 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1831 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1832 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1833 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1835 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1836 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1837 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1838 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1839 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1840 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1841 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1842 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1843 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1844 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1845 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1846 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1847 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1848 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1849 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1850 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1851 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1852 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1853 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1854 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1855 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1856 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1857 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1858 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1859 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1860 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1861 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1862 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1863 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1864 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1865 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1866 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1867 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1868 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1869 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1870 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1871 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1872 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1873 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1874 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1875 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1876 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1877 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1878 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1879 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1880 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1881 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1882 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1883 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1884 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1885 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1886 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1887 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1888 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1889 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1890 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1891 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1892 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1893 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1894 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1895 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1896 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1897 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1898 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1899 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1900 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1901 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1902 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1903 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1904 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1905 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1906 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1907 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1908 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1909 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1910 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1911 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1912 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1913 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1914 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1915 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1916 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1917 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1918 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1919 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1920 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1921 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1923 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1924 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1925 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1926 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1927 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1928 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1929 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1930 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1931 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1932 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1933 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1934 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1935 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1936 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1937 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1938 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1939 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1940 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1941 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1942 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1943 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1944 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1945 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1946 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1947 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1948 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1949 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1950 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1951 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1952 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1953 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1954 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1955 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1956 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1957 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1958 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1959 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1960 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1961 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1962 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1963 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1964 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1965 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1966 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1967 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1968 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1969 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1970 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1971 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1972 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1973 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1974 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1975 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1976 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1977 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1978 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1979 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1980 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1981 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1982 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1983 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1984 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1985 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1986 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1987 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1988 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1989 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1990 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1991 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1992 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1993 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1994 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1995 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1996 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1997 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1998 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1999 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2000 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2001 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2002 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2003 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2004 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2005 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2006 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2007 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2008 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2009 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2010 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2011 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2012 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2013 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2014 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2015 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2016 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2017 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2018 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2019 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2020 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2021 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2022 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2023 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2024 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2025 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2026 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2027 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2028 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2029 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2030 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2031 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2032 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2033 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2034 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2035 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2036 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2037 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2038 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2039 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2040 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2041 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2042 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2043 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2044 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2045 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2046 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2047 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2048 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2049 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2050 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2051 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2052 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2053 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2054 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2055 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2056 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2057 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2058 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2059 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2060 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2062 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2063 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2064 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2065 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2066 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2067 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2068 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2069 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2070 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2071 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2072 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2073 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2074 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2075 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2076 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2077 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2078 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2079 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2080 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2081 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2082 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2083 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2084 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2085 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2086 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2087 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2088 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2089 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2090 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2091 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2092 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2093 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2094 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2095 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2096 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2097 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2098 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2099 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2100 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2101 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2102 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2103 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2104 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2105 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2106 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2107 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2108 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2109 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2110 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2111 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2112 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2113 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2114 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2115 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2116 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2117 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2118 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2119 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2120 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2121 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2122 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2123 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2125 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2126 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2127 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2129 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2130 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2131 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2132 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2133 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2134 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2135 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2136 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2137 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2138 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2139 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2140 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2141 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2142 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2143 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2144 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2145 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2146 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2148 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2149 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2150 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2151 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2152 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2153 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2154 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2155 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2156 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2157 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2158 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2159 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2160 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2161 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2162 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2163 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2164 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2165 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2166 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2167 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2168 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2169 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2170 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2171 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2172 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2173 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2175 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2176 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2177 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2178 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2179 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2180 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2181 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2182 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2183 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2184 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2185 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2186 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2187 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2188 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2189 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2190 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2191 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2193 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2194 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2195 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2196 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2197 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2198 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2199 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2200 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2201 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2203 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2204 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2205 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2206 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2207 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2208 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2209 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2210 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2211 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2212 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2213 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2214 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2215 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2217 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2218 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2219 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2220 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2221 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2222 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2223 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2224 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2225 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2227 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2228 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2229 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2230 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2231 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2232 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2233 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2234 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2235 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2236 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2237 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2238 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2239 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2240 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2241 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2242 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2243 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2244 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2245 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2246 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2247 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2248 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2249 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2250 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2251 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2252 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2253 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2254 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2255 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2256 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2257 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2258 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2259 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2260 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2262 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2263 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2264 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2266 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2268 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2269 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2270 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2271 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2272 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2273 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2274 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2275 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2276 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2277 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2278 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2279 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2280 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2281 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2282 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2283 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2284 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2285 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2286 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2287 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2288 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2289 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2290 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2291 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2292 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2294 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2296 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2297 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2298 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2299 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2300 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2301 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2302 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2303 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2304 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2305 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2306 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2307 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2308 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2309 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2310 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2312 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2313 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2314 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2315 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2316 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2317 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2318 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2319 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2320 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2321 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2322 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2323 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2324 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2325 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2326 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2327 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2328 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2329 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2330 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2331 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2332 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2333 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2334 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2335 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2336 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2337 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2338 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2340 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2341 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2342 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2343 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2344 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2346 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2347 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2348 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2349 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2350 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2351 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2352 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2353 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2354 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2355 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2356 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2357 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2358 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2359 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2360 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2361 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2362 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2363 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2364 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2365 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2366 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2367 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2368 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2369 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2370 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2371 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2372 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2373 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2374 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2375 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2376 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2377 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2378 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2379 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2380 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2381 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2382 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2383 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2384 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2385 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2386 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2387 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2388 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2389 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2390 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2391 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2392 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2393 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2394 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2395 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2396 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2397 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2398 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2399 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2400 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2401 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2402 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2403 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2404 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2405 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2406 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2407 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2408 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2409 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2410 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2411 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2412 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2413 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2414 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2415 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2416 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2417 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2418 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2419 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2420 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2421 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2422 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2424 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2425 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2426 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2427 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2428 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2429 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2431 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2432 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2433 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2434 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2435 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2436 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2437 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2438 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2439 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2440 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2441 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2442 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2443 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2444 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2445 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2446 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2447 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2448 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2449 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2450 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2451 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2452 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2453 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2454 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2455 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2456 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2457 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2458 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2459 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2460 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2461 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2462 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2463 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2464 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2465 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2466 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2467 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2468 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2469 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2470 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2471 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2472 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2473 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2474 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2475 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2476 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2477 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2478 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2479 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2480 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2481 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2482 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2483 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2484 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2485 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2486 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2487 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2488 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2489 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2490 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2491 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2492 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2493 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2494 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2495 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2496 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2497 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2498 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2499 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2500 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2501 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2502 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2503 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2504 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2506 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2507 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2508 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2509 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2510 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2511 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2512 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2513 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2514 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2515 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2516 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2517 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2518 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2519 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2520 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2521 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2522 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2523 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2524 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2525 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2526 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2527 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2528 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2529 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2530 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2531 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2532 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2533 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2534 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2535 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2536 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2537 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2538 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2540 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2541 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2542 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2543 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2544 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2545 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2546 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2547 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2548 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2549 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2550 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2551 // SURFACE_META V: 64 I: 183 planar { shader textures/metal/grtmtl_offt lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2552 // SURFACE_META V: 10 I: 21 planar { shader textures/metal/grtmtl_offt lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2553 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/grtmtl_offt lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2554 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2555 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2556 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2557 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2558 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2559 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2560 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2561 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2562 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2563 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2564 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2565 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2567 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2568 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2569 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2570 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2571 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2573 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2574 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2575 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2576 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2577 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2578 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2579 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2580 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2581 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2582 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2583 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2584 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2585 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2586 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2587 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2588 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2589 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2590 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2591 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2592 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2593 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2594 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2595 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2596 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2597 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2598 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2599 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2600 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2601 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2602 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2603 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2604 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2605 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2606 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2607 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2608 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2609 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2610 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2611 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2612 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2613 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2615 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2616 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2617 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2618 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2619 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2620 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2621 // SURFACE_META V: 20 I: 48 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2622 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2623 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2624 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2625 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2626 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2627 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2628 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2629 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2630 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2631 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2632 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2633 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2634 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2635 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2637 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2638 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2639 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2640 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2641 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2642 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2643 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2644 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2645 // SURFACE_META V: 22 I: 48 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2646 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2647 // SURFACE_META V: 9 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2648 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2649 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2650 // SURFACE_META V: 11 I: 30 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2651 // SURFACE_META V: 9 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2652 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2653 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2654 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2655 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2656 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2657 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2658 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2659 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2660 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2661 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2662 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2663 // SURFACE_META V: 7 I: 15 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2664 // SURFACE_META V: 13 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2665 // SURFACE_META V: 13 I: 36 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2666 // SURFACE_META V: 12 I: 33 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2667 // SURFACE_META V: 10 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2668 // SURFACE_META V: 7 I: 15 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2669 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2670 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2671 // SURFACE_META V: 7 I: 15 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2672 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2673 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2674 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2675 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2676 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2677 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2678 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2679 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2680 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2681 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2682 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2683 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2684 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2685 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2686 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2687 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2688 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2689 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2690 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2691 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2692 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2694 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2695 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2696 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2697 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2698 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2699 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2700 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2701 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2702 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2703 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2704 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2705 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2706 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2707 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2708 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2710 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2711 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2712 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2713 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2714 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2715 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2716 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2717 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2718 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2719 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2720 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2721 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2722 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2723 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2724 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2725 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2726 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2727 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2728 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2729 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2730 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2731 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2732 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2733 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2734 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2735 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2736 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2737 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2738 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2739 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2740 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2741 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2742 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2743 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2745 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2746 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2747 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2748 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2749 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2750 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2751 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2752 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2753 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2754 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2755 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2756 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2757 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2758 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2759 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2760 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2761 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2762 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2763 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2764 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2765 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2766 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2767 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2768 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2769 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2770 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2771 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2772 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2773 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2774 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2775 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2776 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2777 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2778 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2779 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2780 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2781 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2782 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2783 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2784 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2785 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2786 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2787 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2788 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2789 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2791 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2792 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2793 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2794 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2795 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2796 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2797 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2798 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2799 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2800 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2801 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2802 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2803 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2804 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2805 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2806 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2807 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2808 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2809 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2810 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2811 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2812 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2813 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2814 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2815 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2816 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2817 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2818 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2819 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2820 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2821 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2822 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2823 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2824 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2825 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2826 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2827 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2828 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2829 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2830 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2831 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2832 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2833 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2835 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2836 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2837 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2838 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2839 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2840 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2841 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2842 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2843 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2844 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2845 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2846 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2847 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2848 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2849 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2850 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2851 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2852 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2853 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2854 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2855 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2856 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2857 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2858 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2859 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2860 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2861 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2862 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2863 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2864 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2865 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2866 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2867 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2868 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2869 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2870 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2871 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2872 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2873 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2874 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2875 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2876 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2877 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2878 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2880 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2881 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2882 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2883 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2884 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2885 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2886 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2887 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2888 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2889 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2890 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2891 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2892 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2893 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2894 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2895 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2896 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2897 // SURFACE_META V: 8 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2898 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2899 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2900 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2901 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2902 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2903 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2904 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2905 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2906 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2907 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2908 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2909 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2910 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2911 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2912 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2913 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2914 // SURFACE_META V: 16 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2915 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2916 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2917 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2918 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2919 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2920 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2921 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2922 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2923 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2924 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2925 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2926 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2927 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2928 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2929 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2930 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2931 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2932 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2933 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2934 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2935 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2936 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2937 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2938 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2939 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2940 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2941 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2942 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2943 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2944 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2945 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2946 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2947 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2948 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2949 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2950 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2951 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2952 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2953 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2954 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2955 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2956 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2957 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2958 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2959 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2960 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2961 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2962 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2963 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2964 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2965 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2966 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2967 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2968 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2969 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2970 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2971 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2972 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2973 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2974 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2975 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2976 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2977 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2978 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2979 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2980 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2981 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2982 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2983 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2984 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2985 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2986 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2987 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2988 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2989 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2990 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2991 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2992 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2993 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2994 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2995 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2996 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2997 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2998 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2999 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3000 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3001 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3002 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3003 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3004 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3005 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3006 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3007 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3008 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3009 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3010 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3011 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3012 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3013 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3014 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3015 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3016 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3017 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3018 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3019 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3020 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3021 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3022 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3023 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3024 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3025 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3026 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3027 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3028 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3029 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3030 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3031 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3032 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3033 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3034 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3035 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3036 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3037 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3038 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3039 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3040 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3041 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3042 // SURFACE_META V: 64 I: 210 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3043 // SURFACE_META V: 64 I: 222 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3044 // SURFACE_META V: 37 I: 93 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3045 // SURFACE_META V: 51 I: 156 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3046 // SURFACE_META V: 64 I: 192 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3047 // SURFACE_META V: 15 I: 33 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3048 // SURFACE_META V: 8 I: 21 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3049 // SURFACE_META V: 17 I: 51 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3050 // SURFACE_META V: 27 I: 81 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3051 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3052 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3053 // SURFACE_META V: 11 I: 27 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3054 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3055 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3056 // SURFACE_META V: 64 I: 195 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3057 // SURFACE_META V: 8 I: 18 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3058 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3059 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3060 // SURFACE_META V: 12 I: 30 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3061 // SURFACE_META V: 5 I: 9 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3062 // SURFACE_META V: 24 I: 87 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3063 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3064 // SURFACE_META V: 6 I: 12 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3065 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3066 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3068 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3070 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3071 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3072 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3074 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3076 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3077 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3079 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3082 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3083 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3085 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3087 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3112 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3121 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3138 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3168 // SURFACE_META V: 5 I: 9 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3169 // SURFACE_META V: 6 I: 12 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3170 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3171 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3172 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3179 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3181 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3183 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3250 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3252 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3254 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3257 // SURFACE_META V: 7 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3259 // SURFACE_META V: 7 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3262 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3265 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3268 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3271 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3273 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3274 // SURFACE_META V: 24 I: 42 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3276 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3277 // SURFACE_META V: 22 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3280 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3282 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3288 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3290 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3291 // SURFACE_META V: 30 I: 66 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3292 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3295 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3297 // SURFACE_META V: 30 I: 66 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3299 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3300 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3301 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3305 // SURFACE_META V: 13 I: 33 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3306 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3308 // SURFACE_META V: 13 I: 33 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3318 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3321 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3322 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3327 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3332 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3336 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3342 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3343 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3344 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3356 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3357 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3358 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3368 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3370 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3396 // SURFACE_META V: 11 I: 27 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3399 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3400 // SURFACE_META V: 11 I: 27 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3401 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3408 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3413 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3418 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3419 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3420 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3425 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3426 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3427 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3428 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3429 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3435 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3439 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3441 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3455 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3462 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3465 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3466 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3468 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3472 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3473 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3478 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3479 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3480 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3481 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3482 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3508 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3511 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3546 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3547 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3548 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3549 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3565 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3569 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3572 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3592 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3620 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3622 // SURFACE_META V: 8 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3623 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3653 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3654 // SURFACE_META V: 8 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3655 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3656 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3678 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3680 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3682 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3683 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3686 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3687 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3690 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3695 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3697 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3698 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3700 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3701 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3703 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3704 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3706 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_031 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_031 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3710 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3711 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3712 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3713 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3714 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3715 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3716 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3717 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3718 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3719 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3720 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3721 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3722 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3723 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3724 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3725 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3726 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3727 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3728 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3729 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3730 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3731 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3732 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3733 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3734 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3735 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3736 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3737 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3738 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3739 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3740 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3741 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3742 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3743 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3744 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3745 // SURFACE_META V: 34 I: 108 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3746 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3747 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3748 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3749 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3750 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3751 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3752 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3753 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3754 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3755 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3756 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3757 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3758 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3759 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3760 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3761 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3762 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3763 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3764 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3765 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3766 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3767 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3768 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3769 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3770 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3771 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3772 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3773 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3774 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3775 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3776 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3777 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3778 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3779 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3780 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3781 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3782 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3783 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3784 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3785 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3786 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3787 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3788 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3789 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3790 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3791 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3792 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3793 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3794 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3795 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3796 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3797 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3798 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3799 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3800 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3801 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3802 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3803 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3804 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3805 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3806 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3807 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3808 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3809 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3810 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3811 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3812 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3813 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3814 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3815 // SURFACE_META V: 7 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3816 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3817 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3818 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3819 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3820 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3821 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3822 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3823 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3824 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3825 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3826 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3827 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3828 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3829 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3830 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3831 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3832 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3833 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3834 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3835 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3836 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3837 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3838 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3839 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3840 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3841 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3842 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3843 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3844 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3845 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3846 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3847 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3848 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3849 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3850 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3851 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3852 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3853 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3854 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3855 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3856 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3857 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3858 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3859 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3860 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3861 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3862 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3863 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3864 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3865 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3866 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3867 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3868 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3869 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3870 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3871 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3872 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3873 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3874 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3875 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3876 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3877 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3878 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3880 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3881 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3882 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3883 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3884 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3885 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3886 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3887 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3888 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3889 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3890 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3891 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3892 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3893 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3894 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3895 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3896 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3897 // SURFACE_META V: 6 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3898 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3899 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3900 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3901 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3902 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3903 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3904 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3905 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3906 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3907 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3908 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3909 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3910 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3911 // SURFACE_META V: 34 I: 114 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3912 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3913 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3914 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3915 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3916 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3917 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3918 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3919 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3920 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3921 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3923 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3924 // SURFACE_META V: 42 I: 117 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3925 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3926 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3927 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3928 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3929 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3930 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3931 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3932 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3933 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3934 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3935 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3936 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3937 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3938 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3939 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3940 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3941 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3942 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3943 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3944 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3945 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3946 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3947 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3948 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3949 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3950 // SURFACE_META V: 32 I: 81 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3951 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3952 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3953 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3954 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3955 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3956 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3957 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3958 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3959 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3960 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3961 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3962 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3963 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3964 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3965 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3966 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3967 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3968 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3969 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3970 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3971 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3972 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3973 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3974 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3975 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3976 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3977 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3978 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3979 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3980 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3981 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3982 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3983 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3984 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3985 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3986 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3987 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3988 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3989 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3990 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3991 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3992 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3993 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3994 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3995 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3996 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3997 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3998 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3999 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4000 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4001 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4002 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4003 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4004 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4005 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4006 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4007 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4008 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4009 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4010 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4011 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4012 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4013 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4014 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4015 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4016 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4017 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4018 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4019 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4020 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4021 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4022 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4023 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4024 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4025 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4026 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4027 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4028 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4029 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4030 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4031 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4032 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4033 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4034 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4035 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4036 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4037 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4038 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4039 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4040 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4041 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4042 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4043 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4044 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4045 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4046 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4047 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4048 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4049 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4050 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4051 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4052 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4053 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4054 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4055 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4056 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4057 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4058 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4059 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4060 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4061 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4062 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4063 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4064 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4065 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4066 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4067 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4068 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4069 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4070 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4071 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4072 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4073 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4074 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4075 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4076 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4077 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4078 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4079 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4080 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4081 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4082 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4083 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4084 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4085 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4086 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4087 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4088 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4089 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4090 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4091 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4092 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4093 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4094 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4095 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4096 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4097 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4098 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4099 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4100 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4101 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4102 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4103 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4104 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4105 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4106 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4107 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4108 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4109 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4110 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4111 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4112 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4113 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4114 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4115 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4116 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4117 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4118 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4119 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4120 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4121 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4122 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4123 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4125 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4126 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4127 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4128 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4129 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4130 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4131 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4132 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4133 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4134 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4135 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4136 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4137 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4138 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4139 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4140 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4141 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4142 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4143 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4144 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4145 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4146 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4148 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4149 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4150 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4151 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4152 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4153 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4154 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4155 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4156 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4157 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4158 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4159 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4160 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4161 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4162 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4163 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4164 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4165 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4166 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4167 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4168 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4169 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4170 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4171 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4172 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4173 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4174 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4175 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4176 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4177 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4178 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4179 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4180 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4181 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4182 // SURFACE_META V: 17 I: 48 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4183 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4184 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4185 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4186 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4187 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4188 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4189 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4190 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4191 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4193 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4194 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4195 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4196 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4197 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4199 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4200 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4202 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4203 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4204 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4205 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4206 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4207 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4208 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4209 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4210 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4211 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4212 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4213 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4214 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4215 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4216 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4217 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4218 // SURFACE_META V: 5 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4219 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4220 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4221 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4222 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4223 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4224 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4225 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4226 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4227 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4228 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4229 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4230 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4231 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4232 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4233 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4234 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4235 // SURFACE_META V: 22 I: 42 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4236 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4237 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4238 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4239 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4240 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4241 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4242 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4243 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4244 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4245 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4246 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4247 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4248 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4249 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4250 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4251 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4252 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4253 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4254 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4255 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4256 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4257 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4258 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4262 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4263 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4264 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4265 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4266 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4267 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4268 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4269 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4270 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4271 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4272 // SURFACE_META V: 7 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4273 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4274 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4275 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4276 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4277 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4278 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4279 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4280 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4281 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4282 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4283 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4284 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4285 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4286 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4287 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4288 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4289 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4290 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4291 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4292 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4294 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4296 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4297 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4298 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4299 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4300 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4301 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4302 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4303 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4304 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4305 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4306 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4307 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4308 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4309 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4310 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4312 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4313 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4314 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4315 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4316 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4317 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4318 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4320 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4321 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4322 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4323 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4324 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4325 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4326 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4328 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4329 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4330 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4331 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4332 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4333 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4334 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4335 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4336 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4337 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4338 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4339 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4340 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4341 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4342 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4343 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4344 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4345 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4346 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4347 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4348 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4349 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4350 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4351 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4352 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4353 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4354 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4355 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4356 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4357 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4358 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4359 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4360 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4361 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4362 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4363 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4364 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4365 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4366 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4367 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4368 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4369 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4370 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4371 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4372 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4373 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4374 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4375 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4376 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4377 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4378 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4379 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4380 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4381 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4382 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4383 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4384 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4385 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4386 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4387 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4388 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4389 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4390 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4391 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4392 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4393 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4394 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4395 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4396 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4397 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4398 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4399 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4400 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4401 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4402 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4403 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4404 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4405 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4406 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4407 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4408 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4409 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4410 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4411 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4412 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4413 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4414 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4415 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4416 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4418 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4420 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4421 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4422 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4424 // SURFACE_META V: 14 I: 48 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4425 // SURFACE_META V: 5 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4426 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4427 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4428 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4429 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4430 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4431 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4432 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4433 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4434 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4435 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4436 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4437 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4438 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4439 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4440 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4441 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4442 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4444 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4445 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4446 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4447 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4448 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4449 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4450 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4451 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4452 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4453 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4454 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4455 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4456 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4457 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4458 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4459 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4460 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4461 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4462 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4463 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4464 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4465 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4466 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4467 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4468 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4469 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4470 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4471 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4472 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4473 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4474 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4475 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4476 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4477 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4478 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4479 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4480 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4481 // SURFACE_META V: 17 I: 45 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4482 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4483 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4484 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4485 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4486 // SURFACE_META V: 42 I: 117 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4487 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4488 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4489 // SURFACE_META V: 32 I: 78 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4490 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4491 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4492 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4493 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4494 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4495 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4496 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4497 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4498 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4499 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4500 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4501 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4502 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4503 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4504 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4506 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4507 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4508 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4509 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4510 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4511 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4512 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4514 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4515 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4516 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4517 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4518 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4519 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4520 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4521 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4522 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4523 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4524 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4525 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4526 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4529 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4530 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4531 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4532 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4533 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4534 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4535 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4536 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4537 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4538 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4540 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4541 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4542 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4543 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4544 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4545 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4546 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4547 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4548 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4549 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4550 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4551 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4552 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4553 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4554 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4555 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4556 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4557 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4558 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4559 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4560 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4561 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4562 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4563 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4564 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4565 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4567 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4568 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4569 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4570 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4571 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4573 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4574 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4575 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4576 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4577 // SURFACE_META V: 10 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4578 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4579 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4580 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4581 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4582 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4583 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4584 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4585 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4586 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4587 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4588 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4589 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4590 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4591 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4592 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4593 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4594 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4595 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4596 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4597 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4598 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4599 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4600 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4601 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4602 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4603 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4604 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4605 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4606 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4607 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4608 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4609 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4610 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4611 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4612 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4613 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4615 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4616 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4617 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4618 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4619 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4620 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4621 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4622 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4623 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4624 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4625 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4626 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4627 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4628 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4629 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4630 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4631 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4632 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4633 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4634 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4635 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4637 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4638 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4639 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4640 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4641 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4642 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4643 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4644 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4645 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4646 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4647 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4648 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4649 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4650 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4651 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4652 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4653 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4654 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4655 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4656 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4657 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4658 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4659 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4660 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4661 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4662 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4663 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4664 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4665 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4666 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4667 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4668 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4669 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4670 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4671 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4672 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4673 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4674 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4675 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4676 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4677 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4678 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4679 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4680 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4681 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4682 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4683 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4684 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4685 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4686 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4687 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4688 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4689 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4690 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4691 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4692 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4694 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4695 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4696 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4697 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4698 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4699 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4700 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4701 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4702 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4703 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4704 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4705 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4706 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4707 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4708 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4710 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4711 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4712 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4713 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4714 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4715 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4716 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4717 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4718 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4719 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4720 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4721 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4722 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4723 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4724 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4725 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4726 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4727 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4728 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4729 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4730 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4731 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4732 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4733 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4734 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4735 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4736 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4737 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4738 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4739 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4740 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4741 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4742 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4743 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4745 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4746 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4747 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4748 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4749 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4750 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4751 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4752 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4753 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4754 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4755 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4756 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4757 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4758 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4759 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4760 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4761 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4762 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4763 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4764 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4765 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4766 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4767 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4768 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4769 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4770 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4771 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4772 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4773 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4774 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4775 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4776 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4777 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4778 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4779 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4780 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4781 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4782 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4783 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4784 // SURFACE_META V: 35 I: 111 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4785 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4786 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4787 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4788 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4789 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4791 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4792 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4793 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4794 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4795 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4796 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4797 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4798 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4799 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4800 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4801 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4802 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4819 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4820 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4821 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4822 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4823 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4824 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4825 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4826 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4827 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4828 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4829 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4830 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4831 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4832 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4833 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4834 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4835 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4836 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4837 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4838 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4839 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4840 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4841 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4842 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4843 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4844 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4845 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4846 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4847 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4848 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4849 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4850 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4851 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4852 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4853 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4854 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4855 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4856 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4857 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4858 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4859 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4860 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4861 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4862 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4863 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4864 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4865 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4866 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4867 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4868 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4869 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4870 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4871 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4872 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4873 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4874 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4875 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4876 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4877 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4878 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4879 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4880 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4881 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4882 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4883 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4884 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4885 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4886 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4887 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4888 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4889 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4890 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4929 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4930 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4931 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4960 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4961 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4962 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4963 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4964 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5067 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5072 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5081 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5108 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5109 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5112 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5133 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5135 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5137 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5161 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5166 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5210 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5218 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5225 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5328 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5329 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5330 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5331 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5332 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5336 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5337 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5339 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5340 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5341 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5344 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5346 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5349 // SURFACE_META V: 20 I: 48 planar { shader textures/metal/e6drstmetal_b lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5350 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6drstmetal_b lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5351 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/e6drstmetal_b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5352 // SURFACE_META V: 12 I: 33 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5353 // SURFACE_META V: 16 I: 48 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5358 // SURFACE_META V: 19 I: 63 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5360 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5364 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5371 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5383 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5388 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5392 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5401 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5421 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5422 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5423 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5424 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5434 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5445 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5470 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5473 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5482 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5485 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5486 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5487 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5488 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5497 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5505 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5506 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5508 // SURFACE_META V: 16 I: 54 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5510 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5513 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5515 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5517 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5524 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5525 // SURFACE_META V: 14 I: 54 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5526 // SURFACE_META V: 14 I: 48 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5537 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5543 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5545 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5560 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5561 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5568 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5574 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5578 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5581 // SURFACE_META V: 12 I: 48 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5588 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5591 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5597 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5602 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5606 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5644 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5646 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5647 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5660 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5662 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5663 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5687 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5688 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5694 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5695 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5696 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5697 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5700 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5701 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5702 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5703 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5705 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5711 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5718 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5719 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5722 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5728 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5733 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5742 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5752 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5753 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5754 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5758 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5761 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5765 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5777 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5800 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5801 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5802 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5811 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5834 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5840 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5841 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5856 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5857 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5858 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5859 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5861 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5874 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5882 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5891 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5905 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5908 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5918 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5927 // SURFACE_META V: 37 I: 135 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5928 // SURFACE_META V: 20 I: 66 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5929 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5930 // SURFACE_META V: 64 I: 219 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5931 // SURFACE_META V: 15 I: 39 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5932 // SURFACE_META V: 18 I: 33 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5933 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5934 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5936 // SURFACE_META V: 10 I: 27 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5938 // SURFACE_META V: 64 I: 246 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5939 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5940 // SURFACE_META V: 18 I: 66 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5941 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5943 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5946 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5950 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5956 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5959 // SURFACE_META V: 9 I: 15 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5961 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5963 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5965 // SURFACE_META V: 16 I: 36 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5973 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5974 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5975 // SURFACE_META V: 13 I: 27 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5979 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5984 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5991 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5992 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5993 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5998 // SURFACE_META V: 7 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5999 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6001 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6005 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6007 // SURFACE_META V: 36 I: 123 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6014 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6030 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6031 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6032 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6033 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6034 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6035 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6036 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6037 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6038 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6039 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6040 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6041 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6042 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6043 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6044 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6045 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6046 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6047 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6048 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6049 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6077 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6078 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6079 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6080 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6082 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6083 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6084 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6085 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6161 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6164 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6167 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6170 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6173 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6174 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6175 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6176 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6177 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6178 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6179 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6180 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6181 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6182 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6183 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6184 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6185 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6186 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6187 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6188 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6201 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6204 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6207 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6212 // SURFACE_META V: 13 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6213 // SURFACE_META V: 13 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6215 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6216 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6217 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6218 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6220 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6229 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6230 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6231 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6234 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6254 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6255 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6256 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6258 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6259 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6260 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6261 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6263 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6265 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6268 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6272 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6273 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6274 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6275 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6276 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6278 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6281 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6282 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6284 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6286 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6300 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6301 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6302 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6304 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6305 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6306 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6309 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6311 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6314 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6315 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6316 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6317 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6318 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6320 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6323 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6324 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6325 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6328 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6338 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6340 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6342 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6344 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6345 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6376 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6377 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6378 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6379 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6380 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6382 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6388 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6398 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6399 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6400 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6401 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6403 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6414 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6415 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6416 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6417 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6418 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6420 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6421 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6422 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6423 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6424 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6445 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6459 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6460 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6461 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6462 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6463 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6464 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6467 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6490 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6491 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6492 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6493 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6494 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6495 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6505 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6508 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6509 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6510 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6517 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6518 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6524 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6530 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6533 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6534 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6537 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6538 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6539 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6540 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6541 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6542 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6543 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6544 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6545 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6547 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6548 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6549 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6550 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6552 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6553 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6554 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6555 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6557 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6558 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6559 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6561 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6562 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6563 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6565 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6566 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6567 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6568 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6569 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6570 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6571 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6572 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6573 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6574 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6575 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6576 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6577 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6578 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6579 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6580 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6581 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6582 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6583 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6584 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6585 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6586 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6587 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6588 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6589 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6590 // SURFACE_META V: 11 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6591 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6592 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6593 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6594 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6629 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6630 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6648 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6651 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6654 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6657 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6661 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6664 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6669 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6673 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6676 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6677 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6678 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6680 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6681 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6682 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6685 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6687 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6688 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6695 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6696 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6697 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6698 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6699 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6700 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6701 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6707 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6709 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6710 // SURFACE_META V: 24 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6711 // SURFACE_META V: 24 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6712 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6715 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6716 // SURFACE_META V: 9 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6717 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6718 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6719 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6720 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6725 // SURFACE_META V: 60 I: 144 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6726 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6727 // SURFACE_META V: 57 I: 141 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6728 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6729 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6730 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6731 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6732 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6744 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6746 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6747 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6748 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6775 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6776 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6777 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6778 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6779 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6780 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6800 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6801 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6805 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6809 // SURFACE_META V: 13 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6821 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6823 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6834 // SURFACE_META V: 18 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6835 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6854 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6855 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6856 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6858 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6859 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6860 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6861 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6862 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6864 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6865 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6866 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6867 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6869 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6870 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6871 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6872 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6875 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6878 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6881 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6884 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6890 // SURFACE_META V: 17 I: 33 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6907 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6908 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6909 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6911 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6919 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6923 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6924 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6926 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6928 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6930 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6931 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6932 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6933 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6958 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6974 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6980 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6993 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6994 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7035 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7061 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7062 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7067 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7069 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7070 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7071 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7072 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7080 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7082 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7083 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7084 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7087 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7089 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7090 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7091 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7093 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7096 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7097 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7099 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7101 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7103 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7104 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7105 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7107 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7111 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7114 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7117 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7156 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7160 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7161 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7162 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7165 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7181 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7187 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7188 // SURFACE_META V: 27 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7189 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7191 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7194 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7197 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7215 // SURFACE_META V: 15 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7217 // SURFACE_META V: 28 I: 69 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7219 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7221 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7222 // SURFACE_META V: 17 I: 45 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7242 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7243 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7246 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7247 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7265 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7271 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7272 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7274 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7275 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7276 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7294 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7297 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7298 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7299 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7300 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7301 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7302 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7305 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7308 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7309 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7310 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7311 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7314 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7316 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7317 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7318 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7320 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7324 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7346 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7348 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7349 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7350 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7355 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7357 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7358 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7359 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7360 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7362 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7363 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7364 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7365 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7367 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7368 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7369 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7371 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7395 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7412 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7447 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7465 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7467 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7468 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7469 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7472 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7473 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7475 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7476 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7478 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7483 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7488 // SURFACE_META V: 26 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7489 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7490 // SURFACE_META V: 19 I: 33 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7514 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7519 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7522 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7525 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7528 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7541 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7544 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7547 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7550 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7553 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7557 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7559 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7561 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7563 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7565 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7579 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7581 // SURFACE_META V: 19 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7586 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7587 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7588 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7589 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7605 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7607 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7613 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7614 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7615 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7623 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7624 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7625 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7626 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7627 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7628 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7629 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7630 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7631 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7632 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7633 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7634 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7635 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7636 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7637 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7644 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7645 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7646 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7648 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7649 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7650 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7654 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7655 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7656 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7657 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7659 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7660 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7661 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7662 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7665 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7668 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7671 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7674 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7676 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7677 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7678 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7679 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7681 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7682 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7684 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7687 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7696 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7697 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7698 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7716 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7725 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7726 // SURFACE_META V: 28 I: 54 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7727 // SURFACE_META V: 28 I: 54 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7728 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7732 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7733 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7737 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7742 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7743 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7745 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7746 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7747 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7748 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7749 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7751 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7752 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7753 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7755 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7756 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7757 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7758 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7759 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7761 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7762 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7763 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7764 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7766 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7787 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7796 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7809 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7810 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7811 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7813 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7815 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7825 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7828 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7831 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7833 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7842 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7846 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7848 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7851 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7856 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7858 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7886 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7887 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7888 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7890 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7891 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7892 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7893 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7895 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7897 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7900 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7904 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7905 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7906 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7908 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7909 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7910 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7912 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7913 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7914 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7916 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7917 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7918 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7920 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7922 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7925 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7927 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7929 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7931 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7932 // SURFACE_META V: 18 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7933 // SURFACE_META V: 17 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7934 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7935 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7936 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7937 // SURFACE_META V: 9 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7939 // SURFACE_META V: 11 I: 21 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7940 // SURFACE_META V: 30 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7941 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7942 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7943 // SURFACE_META V: 62 I: 126 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7944 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7945 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7946 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7947 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7948 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7949 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7950 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7952 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7953 // SURFACE_META V: 64 I: 126 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7954 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7956 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7958 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7960 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7962 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7964 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7966 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7967 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7970 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7972 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7974 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7976 // SURFACE_META V: 28 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7984 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7987 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7993 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8004 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8005 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8006 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8007 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8008 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8010 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8013 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8014 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8015 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8018 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8030 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8032 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8034 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8036 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8037 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8039 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8040 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8041 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8042 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8043 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8044 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8045 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8046 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8047 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8048 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8049 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8050 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8059 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8073 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8075 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8076 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8094 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8095 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8096 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8115 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8116 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8117 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8118 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8120 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8123 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8124 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8131 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8134 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8137 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8163 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8164 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8165 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8166 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8167 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8168 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8169 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8170 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8171 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8172 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8173 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8175 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8176 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8177 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8179 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8180 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8181 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8183 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8184 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8185 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8187 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8188 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8189 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8191 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8192 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8193 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8195 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8196 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8197 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8199 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8200 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8201 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8227 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8228 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8229 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8230 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8232 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8233 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8239 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8249 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8250 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8254 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8255 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8260 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8261 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8262 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8263 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8264 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8265 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8269 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8270 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8271 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8274 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8288 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8291 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8294 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8303 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8304 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8305 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8306 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8307 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8308 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8309 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8310 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8311 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8312 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8313 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8314 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8315 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8316 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8317 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8318 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8319 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8320 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8321 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8322 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8323 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8324 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8325 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8326 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8327 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8328 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8329 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8330 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8331 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8332 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8333 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8334 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8335 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8336 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8337 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8338 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8339 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8340 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8341 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8342 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8343 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8344 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8345 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8346 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8347 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8348 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8349 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8350 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8351 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8352 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8353 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8354 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8355 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8356 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8357 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8358 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8359 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8360 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8361 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8362 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8363 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8364 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8365 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8366 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8367 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8368 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8369 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8370 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8371 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8372 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8373 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8374 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8375 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8376 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8377 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8378 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8379 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8380 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8381 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8382 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8383 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8384 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8385 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8386 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8387 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8388 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8389 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8390 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8391 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8392 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8393 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8394 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8395 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8396 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8397 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8398 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8399 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8400 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8401 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8402 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8403 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8404 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8405 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8406 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8407 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8408 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8409 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8410 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8411 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8412 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8413 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8414 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8415 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8416 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8417 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8418 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8419 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8420 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8421 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8422 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8423 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8424 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8425 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8426 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8427 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8428 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8429 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8430 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8431 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8432 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8433 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8434 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8435 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8436 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8437 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8438 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8439 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8440 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8441 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8442 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8443 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8444 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8445 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8446 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8447 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8448 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8449 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8450 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8451 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8452 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8453 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8454 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8455 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8456 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8457 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8458 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8459 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8460 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8461 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8462 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8463 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8464 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8465 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8466 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8467 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8468 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8469 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8470 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8471 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8472 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8473 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8474 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8475 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8476 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8477 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8478 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8479 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8480 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8481 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8482 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8483 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8484 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8485 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8486 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8487 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8488 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8489 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8490 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8491 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8492 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8493 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8494 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8495 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8496 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8497 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8498 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8499 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8500 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8501 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8502 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8503 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8504 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8505 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8506 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8507 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8508 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8509 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8510 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8511 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8512 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8513 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8514 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8515 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8516 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8517 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8518 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8519 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8520 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8521 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8522 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8523 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8524 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8525 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8526 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8527 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8528 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8529 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8530 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8531 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8532 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8533 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8534 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8535 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8536 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8537 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8538 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8539 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8540 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8541 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8542 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8543 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8544 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8545 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8546 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8547 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8548 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8549 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8550 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8551 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8552 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8553 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8554 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8555 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8556 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8557 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8558 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8559 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8560 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8561 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8562 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8563 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8564 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8565 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8566 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8567 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8568 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8569 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8570 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8571 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8572 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8573 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8574 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8575 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8576 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8577 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8578 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8579 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8580 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8581 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8582 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8583 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8584 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8585 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8586 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8587 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8588 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8589 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8590 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8591 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8592 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8593 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8594 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8595 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8596 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8597 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8598 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8599 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8600 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8601 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8602 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8603 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8604 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8605 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8606 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8607 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8608 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8609 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8610 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8611 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8612 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8613 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8614 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8615 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8616 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8617 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8618 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8619 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8620 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8621 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8622 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8623 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8624 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8625 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8626 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8627 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8628 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8629 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8630 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8631 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8632 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8633 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8634 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8635 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8636 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8637 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8638 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8639 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8640 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8641 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8642 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8643 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8644 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8645 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8646 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8647 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8648 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8649 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8650 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8651 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8652 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8653 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8654 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8655 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8656 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8657 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8658 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8659 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8660 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8661 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8662 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8663 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8664 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8665 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8666 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8667 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8668 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8669 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8670 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8671 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8672 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8673 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8674 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8675 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8676 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8677 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8678 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8679 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8680 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8681 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8682 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8683 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8684 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8685 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8686 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8687 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8688 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8689 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8690 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8691 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8692 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8693 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8694 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8695 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8696 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8697 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8698 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8699 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8700 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8701 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8702 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8703 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8704 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8705 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8706 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8707 // SURFACE_META V: 28 I: 81 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8708 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8710 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8711 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8712 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8713 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8714 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8715 // SURFACE_META V: 18 I: 54 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8716 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8717 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8718 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8719 // SURFACE_META V: 21 I: 48 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8720 // SURFACE_META V: 29 I: 75 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8721 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8722 // SURFACE_META V: 23 I: 57 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8723 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8724 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8725 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8726 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8727 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8728 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8729 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8730 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8731 // SURFACE_META V: 15 I: 33 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8732 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8733 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8734 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8735 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8736 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8737 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8738 // SURFACE_META V: 23 I: 66 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8739 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8740 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8741 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8742 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8743 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8745 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8746 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8747 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8748 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8749 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8750 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8751 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8752 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8753 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8754 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8755 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8756 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8757 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8758 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8759 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8760 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8761 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8762 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8763 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8764 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8765 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8766 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8767 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8768 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8769 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8770 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8771 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8772 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8773 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8774 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8775 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8776 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8777 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8778 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8779 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8780 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8781 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8782 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8783 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8784 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8785 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8786 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8787 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8788 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8789 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8790 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8791 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8792 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8793 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8794 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8795 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8796 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8797 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8798 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8799 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8800 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8801 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8802 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8803 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8804 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8805 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8806 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8807 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8808 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8809 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8810 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8811 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8812 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8813 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8814 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8815 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8816 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8817 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8818 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8819 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8820 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8821 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8822 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8823 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8824 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8825 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8826 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8827 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8828 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8829 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8830 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8831 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8832 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8833 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8834 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8835 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8836 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8837 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8838 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8839 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8840 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8841 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8842 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8843 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8844 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8845 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8850 // SURFACE_META V: 62 I: 138 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8853 // SURFACE_META V: 50 I: 150 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8854 // SURFACE_META V: 50 I: 150 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8857 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8858 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8860 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8862 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8866 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8867 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8870 // SURFACE_META V: 54 I: 114 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8955 // SURFACE_META V: 18 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8970 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8976 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8982 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8984 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9019 // SURFACE_META V: 50 I: 108 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9032 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9033 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9036 // SURFACE_META V: 58 I: 132 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9039 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9040 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9041 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9043 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9048 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9049 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9060 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9061 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9062 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9063 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9064 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9065 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9066 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9067 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9068 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9069 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9070 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9071 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9072 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9073 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9074 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9075 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9076 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9077 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9078 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9079 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9080 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9081 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9082 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9083 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9084 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9085 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9086 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9087 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9088 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9089 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9090 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9091 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9092 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9093 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9094 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9095 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9096 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9097 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9098 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9099 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9100 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9101 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9102 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9103 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9104 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9105 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9106 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9107 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9108 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9109 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9110 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9111 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9112 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9113 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9114 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9115 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9116 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9117 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9118 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9119 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9120 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9121 // SURFACE_META V: 25 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9122 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9123 // SURFACE_META V: 30 I: 105 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9124 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9125 // SURFACE_META V: 10 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9126 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9127 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9129 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9130 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9131 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9132 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9133 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9134 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9135 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9136 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9137 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9139 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9140 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9141 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9142 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9143 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9144 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9145 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9146 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9148 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9149 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9150 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9152 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9153 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9155 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9156 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9157 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9158 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9159 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9160 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9161 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9162 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9163 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9164 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9165 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9166 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9167 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9168 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9169 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9170 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9171 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9172 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9173 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9175 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9176 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9177 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9178 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9179 // SURFACE_META V: 29 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9180 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9181 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9182 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9183 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9184 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9185 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9186 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9187 // SURFACE_META V: 26 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9189 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9190 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9191 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9193 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9194 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9195 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9196 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9197 // SURFACE_META V: 13 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9199 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9200 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9201 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9203 // SURFACE_META V: 14 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9204 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9205 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9206 // SURFACE_META V: 26 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9207 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9208 // SURFACE_META V: 24 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9209 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9210 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9212 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9213 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9214 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9215 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9217 // SURFACE_META V: 10 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9218 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9219 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9220 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9221 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9222 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9223 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9224 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9225 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9227 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9228 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9229 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9230 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9231 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9232 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9233 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9234 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9235 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9236 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9237 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9238 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9239 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9240 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9241 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9242 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9243 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9244 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9245 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9246 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9247 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9248 // SURFACE_META V: 57 I: 180 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9249 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9250 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9251 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9252 // SURFACE_META V: 18 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9253 // SURFACE_META V: 15 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9254 // SURFACE_META V: 41 I: 81 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9255 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9256 // SURFACE_META V: 38 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9257 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9258 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9259 // SURFACE_META V: 33 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9261 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9262 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9263 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9264 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9266 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9267 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9268 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9269 // SURFACE_META V: 18 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9271 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9272 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9273 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9274 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9275 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9276 // SURFACE_META V: 19 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9277 // SURFACE_META V: 18 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9278 // SURFACE_META V: 19 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9279 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9280 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9281 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9282 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9283 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9284 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9285 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9286 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9287 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9289 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9290 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9291 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9294 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9296 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9297 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9298 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9299 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9300 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9301 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9302 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9303 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9304 // SURFACE_META V: 18 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9305 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9306 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9307 // SURFACE_META V: 28 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9308 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9309 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9310 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9312 // SURFACE_META V: 38 I: 132 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9313 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9314 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9315 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9316 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9317 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9318 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9320 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9321 // SURFACE_META V: 24 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9322 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9323 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9324 // SURFACE_META V: 36 I: 105 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9325 // SURFACE_META V: 17 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9326 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9328 // SURFACE_META V: 24 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9329 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9330 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9331 // SURFACE_META V: 31 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9332 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9333 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9334 // SURFACE_META V: 35 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9335 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9336 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9337 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9338 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9340 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9341 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9342 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9343 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9344 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9346 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9347 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9348 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9349 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9350 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9351 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9352 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9353 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9354 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9355 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9356 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9357 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9358 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9359 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9360 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9361 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9362 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9363 // SURFACE_META V: 22 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9364 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9365 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9366 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9367 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9368 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9369 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9370 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9371 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9372 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9373 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9374 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9375 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9377 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9378 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9379 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9380 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9381 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9382 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9383 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9384 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9385 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9386 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9387 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9388 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9389 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9390 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9391 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9392 // SURFACE_META V: 64 I: 198 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9393 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9394 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9395 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9396 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9397 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9398 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9399 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9400 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9401 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9402 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9403 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9404 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9405 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9406 // SURFACE_META V: 19 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9407 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9408 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9409 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9410 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9411 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9412 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9413 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9414 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9415 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9416 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9418 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9420 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9421 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9422 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9424 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9425 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9426 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9427 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9428 // SURFACE_META V: 39 I: 123 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9429 // SURFACE_META V: 30 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9431 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9432 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9433 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9434 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9435 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9436 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9437 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9438 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9439 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9440 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9441 // SURFACE_META V: 14 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9442 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9444 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9445 // SURFACE_META V: 16 I: 45 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9446 // SURFACE_META V: 19 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9447 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9448 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9449 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9450 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9451 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9452 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9453 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9454 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9455 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9456 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9457 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9458 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9459 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9460 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9461 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9462 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9463 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9464 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9465 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9466 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9467 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9468 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9469 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9470 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9471 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9472 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9473 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9474 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9475 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9476 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9477 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9478 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9479 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9480 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9481 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9482 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9483 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9484 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9485 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9486 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9487 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9488 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9489 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9490 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9491 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9492 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9493 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9494 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9495 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9496 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9497 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9498 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9499 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9500 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9501 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9502 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9503 // SURFACE_META V: 15 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9504 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9506 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9507 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9508 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9509 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9510 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9511 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9512 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9514 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9515 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9516 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9517 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9518 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9519 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9520 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9521 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9522 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9523 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9524 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9525 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9526 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9529 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9530 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9531 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9532 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9533 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9534 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9535 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9536 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9537 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9538 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9540 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9541 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9542 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9543 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9544 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9545 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9546 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9547 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9548 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9549 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9550 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9551 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9552 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9553 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9554 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9555 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9556 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9557 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9558 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9559 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9560 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9561 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9562 // SURFACE_META V: 16 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9563 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9564 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9565 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9566 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9567 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9568 // SURFACE_META V: 7 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9569 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9570 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9571 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9573 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9574 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9575 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9576 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9577 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9578 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9579 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9580 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9581 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9582 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9583 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9584 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9585 // SURFACE_META V: 13 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9586 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9587 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9588 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9589 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9590 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9591 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9592 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9593 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9594 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9595 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9596 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9597 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9598 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9599 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9600 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9601 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9602 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9603 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9604 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9605 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9606 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9607 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9608 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9609 // SURFACE_META V: 10 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9610 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9611 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9612 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9613 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9615 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9616 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9617 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9618 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9619 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9620 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9621 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9622 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9623 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9624 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9625 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9626 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9627 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9628 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9629 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9630 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9631 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9632 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9633 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9634 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9635 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9636 // SURFACE_META V: 41 I: 144 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9637 // SURFACE_META V: 53 I: 189 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9638 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9639 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9640 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9641 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9642 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9643 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9644 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9645 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9646 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9647 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9648 // SURFACE_META V: 64 I: 144 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9649 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9650 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9651 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9652 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9653 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9654 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9655 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9656 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9657 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9658 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9659 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9660 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9661 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9662 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9663 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9664 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9665 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9666 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9667 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9668 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9669 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9670 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9671 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9672 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9673 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9674 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9675 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9676 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9677 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9678 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9679 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9680 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9681 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9682 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9683 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9684 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9685 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9686 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9687 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9688 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9689 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9690 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9691 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9692 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9694 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9695 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9696 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9697 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9698 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9699 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9700 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9701 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9702 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9703 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9704 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9705 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9706 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9707 // SURFACE_META V: 17 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9708 // SURFACE_META V: 17 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9709 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9710 // SURFACE_META V: 16 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9711 // SURFACE_META V: 19 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9712 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9713 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9714 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9715 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9716 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9717 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9718 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9719 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9720 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9721 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9722 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9723 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9724 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9725 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9726 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9727 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9728 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9729 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9730 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9731 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9732 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9733 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9734 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9735 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9736 // SURFACE_META V: 26 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9737 // SURFACE_META V: 43 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9738 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9739 // SURFACE_META V: 20 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9740 // SURFACE_META V: 22 I: 87 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9741 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9742 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9743 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9744 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9745 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9746 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9747 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9748 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9749 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9750 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9751 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9752 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9753 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9754 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9755 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9756 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9757 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9758 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9759 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9760 // SURFACE_META V: 64 I: 216 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9761 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9762 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9763 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9764 // SURFACE_META V: 57 I: 156 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9765 // SURFACE_META V: 24 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9766 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9767 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9768 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9769 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9770 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9771 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9772 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9773 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9774 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9775 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9776 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9777 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9778 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9779 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9780 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9781 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9782 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9783 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9784 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9785 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9786 // SURFACE_META V: 22 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9787 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9788 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9789 // SURFACE_META V: 64 I: 150 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9791 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9792 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9793 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9794 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9795 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9796 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9797 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9798 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9799 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9800 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9801 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9802 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9803 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9804 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9805 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9806 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9807 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9808 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9809 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9810 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9811 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9812 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9813 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9814 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9815 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9816 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9817 // SURFACE_META V: 64 I: 222 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9818 // SURFACE_META V: 64 I: 222 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9819 // SURFACE_META V: 64 I: 213 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9820 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9821 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9822 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9823 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9824 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9825 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9826 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9827 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9828 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9829 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9830 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9831 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9832 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9833 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9835 // SURFACE_META V: 46 I: 126 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9836 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9837 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9838 // SURFACE_META V: 27 I: 75 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9839 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9840 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9841 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9842 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9843 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9844 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9845 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9846 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9847 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9848 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9849 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9850 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9851 // SURFACE_META V: 23 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9852 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9853 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9854 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9855 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9856 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9857 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9858 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9859 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9860 // SURFACE_META V: 17 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9861 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9862 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9863 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9864 // SURFACE_META V: 28 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9865 // SURFACE_META V: 45 I: 111 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9866 // SURFACE_META V: 59 I: 180 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9867 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9868 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9869 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9870 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9871 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9872 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9873 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9874 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9875 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9876 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9877 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9878 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9880 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9881 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9882 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9883 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9884 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9885 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9886 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9887 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9888 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9889 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9890 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9891 // SURFACE_META V: 64 I: 240 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9892 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9893 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9894 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9895 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9896 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9897 // SURFACE_META V: 22 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9898 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9899 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9900 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9901 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9902 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9903 // SURFACE_META V: 44 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9904 // SURFACE_META V: 44 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9905 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9906 // SURFACE_META V: 47 I: 126 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9907 // SURFACE_META V: 45 I: 120 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9908 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9909 // SURFACE_META V: 45 I: 120 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9910 // SURFACE_META V: 43 I: 114 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9911 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9912 // SURFACE_META V: 43 I: 114 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9913 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9914 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9915 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9916 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9917 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9918 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9919 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9920 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9921 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9923 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9924 // SURFACE_META V: 45 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9925 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9926 // SURFACE_META V: 28 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9927 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9928 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9929 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9930 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9931 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9932 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9933 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9934 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9935 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9936 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9937 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9938 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9939 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9940 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9941 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9942 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9943 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9944 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9945 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9946 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9947 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9948 // SURFACE_META V: 48 I: 138 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9949 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9950 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9951 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9952 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9953 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9954 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9955 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9956 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9957 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9958 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9959 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9960 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9961 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9962 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9963 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9964 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9965 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9966 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9967 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9968 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9969 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9970 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9971 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9972 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9973 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9974 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9975 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9976 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9977 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9978 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9979 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9980 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9981 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9982 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9983 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9984 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9985 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9986 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9987 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9988 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9989 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9990 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9991 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9992 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9993 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9994 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9995 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9996 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9997 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9998 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9999 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10000 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10001 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10002 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10003 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10004 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10005 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10006 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10007 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10008 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10009 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10010 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10011 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10012 // SURFACE_META V: 64 I: 219 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10013 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10014 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10015 // SURFACE_META V: 64 I: 228 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10016 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10017 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10018 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10019 // SURFACE_META V: 17 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10020 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10021 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10022 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10023 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10024 // SURFACE_META V: 20 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10025 // SURFACE_META V: 20 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10026 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10027 // SURFACE_META V: 17 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10028 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10029 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10030 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10031 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10032 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10033 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10034 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10035 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10036 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10037 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10038 // SURFACE_META V: 64 I: 255 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10039 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10040 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10041 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10042 // SURFACE_META V: 13 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10043 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10044 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10045 // SURFACE_META V: 19 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10046 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10047 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10048 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10049 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10050 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10051 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10052 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10053 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10054 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10055 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10056 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10057 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10058 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10059 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10060 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10062 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10063 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10064 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10065 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10066 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10067 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10068 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10069 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10070 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10071 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10072 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10073 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10074 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10075 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10076 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10077 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10078 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10079 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10080 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10081 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10082 // SURFACE_META V: 16 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10083 // SURFACE_META V: 34 I: 105 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10084 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10085 // SURFACE_META V: 24 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10086 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10087 // SURFACE_META V: 17 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10088 // SURFACE_META V: 13 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10089 // SURFACE_META V: 23 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10090 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10091 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10092 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10093 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10094 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10095 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10096 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10097 // SURFACE_META V: 17 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10098 // SURFACE_META V: 51 I: 198 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10099 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10100 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10101 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10102 // SURFACE_META V: 13 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10103 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10104 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10105 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10106 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10107 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10108 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10109 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10110 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10111 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10112 // SURFACE_META V: 56 I: 210 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10113 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10114 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10115 // SURFACE_META V: 18 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10116 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10117 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10118 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10119 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10120 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10121 // SURFACE_META V: 34 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10122 // SURFACE_META V: 8 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10123 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10125 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10126 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10127 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10128 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10129 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10130 // SURFACE_META V: 41 I: 114 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10131 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10132 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10133 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10134 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10135 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10136 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10137 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10139 // SURFACE_META V: 22 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10140 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10141 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10142 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10143 // SURFACE_META V: 9 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10144 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10145 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10146 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10147 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10148 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10149 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10150 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10152 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10153 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10155 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10156 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10157 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10158 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10159 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10160 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10161 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10162 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10163 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10164 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10165 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10166 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10167 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10168 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10169 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10170 // SURFACE_META V: 19 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10171 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10172 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10173 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10175 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10176 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10177 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10178 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10179 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10180 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10181 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10182 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10183 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10184 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10185 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10186 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10187 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10189 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10190 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10191 // SURFACE_META V: 14 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10193 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10194 // SURFACE_META V: 50 I: 180 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10195 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10196 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10197 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10199 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10200 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10203 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10204 // SURFACE_META V: 26 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10205 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10206 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10207 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10208 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10209 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10210 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10212 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10213 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10214 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10215 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10217 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10218 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10219 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10220 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10221 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10222 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10223 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10224 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10225 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10227 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10228 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10229 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10230 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10231 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10232 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10233 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10234 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10235 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10236 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10237 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10238 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10239 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10240 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10241 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10242 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10243 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10244 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10245 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10246 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10247 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10248 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10249 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10250 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10251 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10252 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10253 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10254 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10255 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10256 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10257 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10258 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10262 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10264 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10266 // SURFACE_META V: 11 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10268 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10269 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10271 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10272 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10273 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10274 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10275 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10276 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10277 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10278 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10279 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10280 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10281 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10282 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10283 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10284 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10285 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10286 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10287 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10289 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10290 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10291 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10292 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10293 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10294 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10296 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10297 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10298 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10299 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10300 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10301 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10302 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10303 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10304 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10305 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10306 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10307 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10308 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10309 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10310 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10312 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10313 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10314 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10315 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10316 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10317 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10318 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10320 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10321 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10322 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10323 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10324 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10325 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10326 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10328 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10329 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10330 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10331 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10332 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10333 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10334 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10335 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10336 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10337 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10338 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10340 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10341 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10342 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10343 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10344 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10345 // SURFACE_META V: 11 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10346 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10347 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10348 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10349 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10350 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10351 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10352 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10353 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10354 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10355 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10356 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10357 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10358 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10359 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10360 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10361 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10362 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10363 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10364 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10365 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10366 // SURFACE_META V: 7 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10367 // SURFACE_META V: 7 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10368 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10369 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10370 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10371 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10372 // SURFACE_META V: 24 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10373 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10374 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10375 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10377 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10378 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10379 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10380 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10381 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10382 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10383 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10384 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10385 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10386 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10387 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10388 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10389 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10390 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10391 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10392 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10393 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10394 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10395 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10396 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10397 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10398 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10399 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10400 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10401 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10402 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10403 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10404 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10405 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10406 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10407 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10408 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10409 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10410 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10411 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10412 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10413 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10414 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10415 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10416 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10418 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10420 // SURFACE_META V: 18 I: 45 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10421 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10422 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10423 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10424 // SURFACE_META V: 8 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10425 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10426 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10427 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10428 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10429 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10431 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10432 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10433 // SURFACE_META V: 5 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10434 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10435 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10436 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10437 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10438 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10439 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10440 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10441 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10442 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10444 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10445 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10446 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10447 // SURFACE_META V: 23 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10448 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10449 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10450 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10451 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10452 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10453 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10454 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10455 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10456 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10457 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10458 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10459 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10460 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10461 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10462 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10463 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10464 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10465 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10466 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10467 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10468 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10469 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10470 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10471 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10472 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10473 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10474 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10475 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10476 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10477 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10478 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10479 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10480 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10481 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10482 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10483 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10484 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10485 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10486 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10487 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10488 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10489 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10490 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10491 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10492 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10493 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10494 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10495 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10496 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10497 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10498 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10499 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10500 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10501 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10502 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10503 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10504 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10505 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10506 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10507 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10508 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10509 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10510 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10511 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10512 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10514 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10515 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10516 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10517 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10518 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10519 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10520 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10521 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10522 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10523 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10524 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10525 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10526 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10529 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10530 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10531 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10532 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10533 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10534 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10535 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10536 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10537 // SURFACE_META V: 14 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10538 // SURFACE_META V: 50 I: 180 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10540 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10541 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10542 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10543 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10544 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10545 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10546 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10547 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10548 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10549 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10550 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10551 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10552 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10553 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10554 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10555 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10556 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10557 // SURFACE_META V: 41 I: 144 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10558 // SURFACE_META V: 50 I: 165 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10559 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10560 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10561 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10562 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10563 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10564 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10565 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10567 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10568 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10569 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10570 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10571 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10573 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10574 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10575 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10576 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10577 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10578 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10579 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10580 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10581 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10582 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10583 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10584 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10585 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10586 // SURFACE_META V: 35 I: 87 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10587 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10588 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10589 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10590 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10591 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10592 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10593 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10594 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10595 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10596 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10597 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10598 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10599 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10600 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10601 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10602 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10603 // SURFACE_META V: 23 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10604 // SURFACE_META V: 15 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10605 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10606 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10607 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10608 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10609 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10610 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10611 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10612 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10613 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10615 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10616 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10617 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10618 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10619 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10620 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10621 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10622 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10623 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10624 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10625 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10626 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10627 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10628 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10629 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10630 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10631 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10632 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10633 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10634 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10635 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10637 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10638 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10639 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10640 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10641 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10642 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10643 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10644 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10645 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10646 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10647 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10648 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10649 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10650 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10651 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10652 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10653 // SURFACE_META V: 10 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10654 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10655 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10656 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10657 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10658 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10659 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10660 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10661 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10662 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10663 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10664 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10665 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10666 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10667 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10668 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10669 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10670 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10671 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10672 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10673 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10674 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10675 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10676 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10677 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10678 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10679 // SURFACE_META V: 56 I: 162 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10680 // SURFACE_META V: 15 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10681 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10682 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10683 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10684 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10685 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10686 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10687 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10688 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10689 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10690 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10691 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10692 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10694 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10695 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10696 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10697 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10698 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10699 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10700 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10701 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10702 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10703 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10704 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10705 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10706 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10707 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10708 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10710 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10711 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10712 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10713 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10714 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10715 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10716 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10717 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10718 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10719 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10720 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10721 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10722 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10723 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10724 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10725 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10726 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10727 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10728 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10729 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10730 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10731 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10732 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10733 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10734 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10735 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10736 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10737 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10738 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10739 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10740 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10741 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10742 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10743 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10745 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10746 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10747 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10748 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10749 // SURFACE_META V: 64 I: 228 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10750 // SURFACE_META V: 17 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10751 // SURFACE_META V: 11 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10752 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10753 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10754 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10755 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10756 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10757 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10758 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10759 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10760 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10761 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10762 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10763 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10764 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10765 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10766 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10767 // SURFACE_META V: 14 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10768 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10769 // SURFACE_META V: 27 I: 75 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10770 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10771 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10772 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10773 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10774 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10775 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10776 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10777 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10778 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10779 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10780 // SURFACE_META V: 21 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10781 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10782 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10783 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10784 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10785 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10786 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10787 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10788 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10789 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10791 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10792 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10793 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10794 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10795 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10796 // SURFACE_META V: 61 I: 150 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10797 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10798 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10799 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10800 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10801 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10802 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10803 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10804 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10805 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10806 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10807 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10808 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10809 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10810 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10811 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10812 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10813 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10814 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10815 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10816 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10817 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10818 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10819 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10820 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10821 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10822 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10823 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10824 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10825 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10826 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10827 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10828 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10829 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10830 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10831 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10832 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10833 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10835 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10836 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10837 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10838 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10839 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10840 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10841 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10842 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10843 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10844 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10845 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10846 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10847 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10848 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10849 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10850 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10851 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10852 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10853 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10854 // SURFACE_META V: 27 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10855 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10856 // SURFACE_META V: 64 I: 213 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10857 // SURFACE_META V: 64 I: 222 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10858 // SURFACE_META V: 64 I: 189 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10859 // SURFACE_META V: 40 I: 132 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10860 // SURFACE_META V: 32 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10861 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10862 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10863 // SURFACE_META V: 28 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10864 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10865 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10866 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10867 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10868 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10869 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10870 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10871 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10872 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10873 // SURFACE_META V: 30 I: 102 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10874 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10875 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10876 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10877 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10878 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10880 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10881 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10882 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10883 // SURFACE_META V: 19 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10884 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10885 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10886 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10887 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10888 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10889 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10890 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10891 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10892 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10893 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10894 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10895 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10896 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10897 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10898 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10899 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10900 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10901 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10902 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10903 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10904 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10905 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10906 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10907 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10908 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10909 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10910 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10911 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10912 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10913 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10914 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10915 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10916 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10917 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10918 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10919 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10920 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10921 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10922 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10923 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10924 // SURFACE_META V: 12 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10925 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10926 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10927 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10928 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10929 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10930 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10931 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10932 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10933 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10934 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10935 // SURFACE_META V: 15 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10936 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10937 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10938 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10939 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10940 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10941 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10942 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10943 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10944 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10945 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10946 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10947 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10948 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10949 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10950 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10951 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10952 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10953 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10954 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10955 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10956 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10957 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10958 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10959 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10960 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10961 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10962 // SURFACE_META V: 24 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10963 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10964 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10965 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10966 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10967 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10968 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10969 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10970 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10971 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10972 // SURFACE_META V: 13 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10973 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10974 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10975 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10976 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10977 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10978 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10979 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10980 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10981 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10982 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10983 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10984 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10985 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10986 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10987 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10988 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10989 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10990 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10991 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10992 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10993 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10994 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10995 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10996 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10997 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10998 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10999 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11000 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11001 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11002 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11003 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11004 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11005 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11006 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11007 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11008 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11009 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11010 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11011 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11012 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11013 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11014 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11015 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11016 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11017 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11018 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11019 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11020 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11021 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11022 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11023 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11024 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11025 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11026 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11027 // SURFACE_META V: 21 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11028 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11029 // SURFACE_META V: 22 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11030 // SURFACE_META V: 18 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11031 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11032 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11033 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11034 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11035 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11036 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11037 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11038 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11039 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11040 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11041 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11042 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11043 // SURFACE_META V: 13 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11044 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11045 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11046 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11047 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11048 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11049 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11050 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11051 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11052 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11053 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11054 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11055 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11056 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11057 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11058 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11059 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11060 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11062 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11063 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11064 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11065 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11066 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11067 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11068 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11069 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11070 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11071 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11072 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11073 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11074 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11075 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11076 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11077 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11078 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11079 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11080 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11081 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11082 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11083 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11084 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11085 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11086 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11087 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11088 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11089 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11090 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11091 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11092 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11093 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11094 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11095 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11096 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11097 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11098 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11099 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11100 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11101 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11102 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11103 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11104 // SURFACE_META V: 29 I: 96 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11105 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11106 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11107 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11108 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11109 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11110 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11111 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11112 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11113 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11114 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11115 // SURFACE_META V: 30 I: 102 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11116 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11117 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11118 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11119 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11120 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11121 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11122 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11123 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11125 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11126 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11127 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11129 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11130 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11131 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11132 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11133 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11134 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11135 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11136 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11137 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11139 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11140 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11141 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11142 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11143 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11144 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11145 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11146 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11148 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11149 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11150 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11152 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11153 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11155 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11156 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11157 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11158 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11159 // SURFACE_META V: 18 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11160 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11161 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11162 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11163 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11164 // SURFACE_META V: 13 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11165 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11166 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11167 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11168 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11169 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11170 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11171 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11172 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11173 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11175 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11176 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11177 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11178 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11179 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11180 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11181 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11182 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11183 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11184 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11185 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11186 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11187 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11188 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11189 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11190 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11191 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11193 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11194 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11195 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11196 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11197 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11198 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11199 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11200 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11203 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11204 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11205 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11206 // SURFACE_META V: 57 I: 183 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11207 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11208 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11209 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11210 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11212 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11213 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11214 // SURFACE_META V: 64 I: 216 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11215 // SURFACE_META V: 21 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11216 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11217 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11218 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11219 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11220 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11221 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11222 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11223 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11224 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11225 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11226 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11227 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11228 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11229 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11230 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11231 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11232 // SURFACE_META V: 44 I: 150 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11233 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11234 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11235 // SURFACE_META V: 23 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11236 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11237 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11238 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11239 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11240 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11241 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11242 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11243 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11244 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11245 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11246 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11247 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11248 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11249 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11250 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11251 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11252 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11253 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11254 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11255 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11256 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11257 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11258 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11260 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11261 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11262 // SURFACE_META V: 25 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11264 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11265 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11266 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11268 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11269 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11271 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11272 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11273 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11274 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11275 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11276 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11277 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11278 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11279 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11280 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11281 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11282 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11283 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11284 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11285 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11286 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11287 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11289 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11290 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11291 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11294 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11296 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11297 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11298 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11299 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11300 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11301 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11302 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11303 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11304 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11305 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11306 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11307 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11308 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11309 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11316 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11343 // SURFACE_META V: 6 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11348 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11350 // SURFACE_META V: 6 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11351 // SURFACE_META V: 6 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11362 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11363 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11371 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11376 // SURFACE_META V: 9 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11379 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11380 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11413 // SURFACE_META V: 29 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11414 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11416 // SURFACE_META V: 29 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11430 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11431 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11432 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11433 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11434 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11437 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11438 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11440 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11449 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11451 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11452 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11457 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11458 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11459 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11460 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11461 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11462 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11463 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11465 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11470 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11472 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11477 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11479 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11494 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11496 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11498 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11499 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11501 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11502 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11504 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11505 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11507 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11508 // SURFACE_META V: 36 I: 105 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11510 // SURFACE_META V: 30 I: 87 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11511 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11512 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11513 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11514 // SURFACE_META V: 13 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11515 // SURFACE_META V: 21 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11516 // SURFACE_META V: 64 I: 165 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11517 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11518 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11519 // SURFACE_META V: 25 I: 78 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11520 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11523 // SURFACE_META V: 18 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11524 // SURFACE_META V: 12 I: 33 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11525 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11526 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11545 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11546 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11556 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11557 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11558 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11559 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11560 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11561 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11562 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11563 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11565 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11568 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11573 // SURFACE_META V: 25 I: 45 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11574 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11575 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11577 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11579 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11581 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11582 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11583 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11585 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11586 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11588 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11593 // SURFACE_META V: 16 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11594 // SURFACE_META V: 19 I: 51 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11595 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11596 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11598 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11599 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11602 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11605 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11609 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11613 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11614 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11616 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11618 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11619 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11620 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11622 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11623 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11625 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11627 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11629 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11638 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11639 // SURFACE_META V: 16 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11643 // SURFACE_META V: 16 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11644 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11648 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11664 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11666 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11680 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11682 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11683 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11687 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11688 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11690 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11691 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11692 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11693 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11694 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11701 // SURFACE_META V: 25 I: 45 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11702 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11703 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11704 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11705 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11706 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11708 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11713 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11715 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11721 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11723 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11725 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11726 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11727 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11729 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11749 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11750 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11751 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11753 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11755 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11756 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11759 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11770 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11775 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11776 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11782 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11785 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11786 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11788 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11800 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11824 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11825 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11827 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11828 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11846 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11847 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11862 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11863 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11864 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11865 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11866 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11867 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11869 // SURFACE_META V: 25 I: 78 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11870 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11871 // SURFACE_META V: 33 I: 96 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11872 // SURFACE_META V: 17 I: 45 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11873 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11874 // SURFACE_META V: 21 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11875 // SURFACE_META V: 21 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11876 // SURFACE_META V: 15 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11877 // SURFACE_META V: 19 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11878 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11879 // SURFACE_META V: 19 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11880 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11881 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11882 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11897 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11898 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11899 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11900 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11901 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11902 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11903 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11904 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11911 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11912 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11919 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11920 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11927 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11928 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11930 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11932 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11933 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11934 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11936 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11938 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11939 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11940 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11942 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11944 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11945 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11949 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11951 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11981 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11994 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11995 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12008 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12009 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12022 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12023 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12024 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12025 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12026 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12027 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12028 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12030 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12031 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12032 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12034 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12036 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12037 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12038 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12040 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12042 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12043 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12044 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12046 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12048 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12060 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12061 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12063 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12064 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12065 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12066 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12081 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12087 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12095 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12100 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12109 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12115 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12121 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12122 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12123 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12124 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12125 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12126 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12127 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12128 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12129 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12131 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12133 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12134 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12135 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12137 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12139 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12140 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12141 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12143 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12145 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12146 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12147 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12149 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12154 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12156 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12161 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12163 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12168 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12170 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12175 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12176 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12179 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12180 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12182 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12191 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12192 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12194 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12199 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12201 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12203 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12209 // SURFACE_META V: 64 I: 132 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12211 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12213 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12217 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12220 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12231 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12232 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12233 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12246 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12249 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12250 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12253 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12254 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12257 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12264 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12265 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12278 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12279 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12292 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12293 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12301 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12302 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12304 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12311 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12313 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12314 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12316 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12323 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12325 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12326 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12328 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12335 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12337 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12344 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12353 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12354 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12355 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12356 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12357 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12358 // SURFACE_META V: 36 I: 69 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12359 // SURFACE_META V: 37 I: 66 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12360 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12361 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12362 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12363 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12364 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12366 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12373 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12379 // SURFACE_META V: 31 I: 63 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12380 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12381 // SURFACE_META V: 28 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12382 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12386 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12390 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12405 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12407 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12409 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12411 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12413 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12414 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12416 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12417 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12419 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12420 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12422 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12423 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12425 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12427 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12428 // SURFACE_META V: 34 I: 63 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12429 // SURFACE_META V: 64 I: 132 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12431 // SURFACE_META V: 28 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12432 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12433 // SURFACE_META V: 7 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12434 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12435 // SURFACE_META V: 31 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12437 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12438 // SURFACE_META V: 64 I: 132 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12442 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12445 // SURFACE_META V: 15 I: 27 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12446 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12447 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12454 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12456 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12459 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12463 // SURFACE_META V: 13 I: 21 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12464 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12474 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12475 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12479 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12483 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12484 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12486 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12492 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12493 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12494 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12501 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12502 // SURFACE_META V: 28 I: 57 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12510 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12511 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12517 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12519 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12525 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12526 // SURFACE_META V: 39 I: 72 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12527 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12534 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12571 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12573 // SURFACE_META V: 47 I: 174 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12574 // SURFACE_META V: 64 I: 210 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12575 // SURFACE_META V: 64 I: 246 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12576 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/metalflr1c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12577 // SURFACE_META V: 25 I: 90 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12578 // SURFACE_META V: 15 I: 39 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12579 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12582 // SURFACE_META V: 20 I: 60 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12583 // SURFACE_META V: 36 I: 102 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12585 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12586 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12587 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12594 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/metalflr1c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12595 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image9 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12596 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image8 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12597 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image7 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12598 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image6 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12599 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12600 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image4 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12601 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12602 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image2 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12603 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image2 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12604 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12605 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12606 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_elevatorhangar lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12607 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_treatment lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12608 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_filter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12609 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/stairway_C lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12610 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_C lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12611 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_C lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12612 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/stairway_B lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12613 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_B lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12614 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_B lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12615 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_B lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12616 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/stairway_A lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12617 // SURFACE_META V: 7 I: 12 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12618 // SURFACE_META V: 12 I: 24 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12619 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12620 // SURFACE_META V: 10 I: 21 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12621 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12622 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12623 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12628 // SURFACE_META V: 24 I: 66 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12629 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12630 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12631 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12632 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12633 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12634 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12702 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12738 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12749 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12750 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12751 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12752 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12753 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12755 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12756 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12757 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12780 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12789 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12790 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12791 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12793 // SURFACE_META V: 22 I: 48 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12794 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12795 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12796 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12797 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12798 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12799 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12801 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12802 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12803 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12804 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12805 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12806 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12807 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12808 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12809 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12810 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12811 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12812 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12813 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12814 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12815 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12816 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12817 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12818 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12819 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12820 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12821 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12822 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12823 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12824 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12825 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12826 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12827 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12828 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12829 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12830 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12831 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12832 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12833 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12834 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12835 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12836 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12837 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12838 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12839 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12840 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12841 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12842 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12843 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12844 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12845 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12846 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12847 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12848 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12849 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12850 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12851 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12852 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12853 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12854 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12855 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12856 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12857 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12858 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12859 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12860 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12861 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12862 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12863 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12864 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12865 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12866 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12867 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12868 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12869 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12870 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12871 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12872 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12873 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12874 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12875 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12876 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12877 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12878 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12879 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12880 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12881 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12882 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12883 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12884 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12885 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12886 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12887 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12888 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12889 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12890 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12891 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12892 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12893 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12894 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12895 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12896 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12897 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12898 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12899 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12900 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12901 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12902 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12903 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12904 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12905 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12906 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12907 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 12908 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12909 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12910 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12911 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 12912 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12913 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12914 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12915 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12916 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12917 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12918 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12919 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12920 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12921 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12922 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 12923 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 }