default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 45 I: 0 { shader textures/moonstation/glass_white sampleSize 0 longestCurve 340.090393 } 1 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 8 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 9 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 10 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 11 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 12 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 13 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 14 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 15 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 16 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 17 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 18 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 19 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 20 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 21 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 22 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 23 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 24 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 25 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 26 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 27 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 28 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 29 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 30 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 31 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 32 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 33 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 34 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 35 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 36 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 37 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 38 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 39 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 40 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 41 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 42 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 43 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 44 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 45 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 46 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 47 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 48 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 49 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 50 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 51 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 52 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 53 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 54 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 55 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 56 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 57 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 58 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 59 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 60 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 61 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 62 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 }