default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 1 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 2 // SURFACE_PATCH V: 15 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 3 // SURFACE_PATCH V: 15 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 4 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 5 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 6 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 7 // SURFACE_PATCH V: 15 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 8 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 9 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 10 // SURFACE_PATCH V: 15 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 11 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 12 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 13 // SURFACE_PATCH V: 15 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 14 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 15 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 16 // SURFACE_PATCH V: 15 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 17 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 18 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 19 // SURFACE_PATCH V: 9 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 20 // SURFACE_PATCH V: 15 I: 0 { shader textures/test/02metal longestCurve 71.597969 } 21 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 28 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 1.000000 0.000000 ) } 29 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 0.000000 1.000000 ) } 30 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 0.000000 1.000000 ) } 31 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 0.000000 1.000000 ) } 32 // SURFACE_META V: 4 I: 6 planar { shader textures/test/gray_fog lightmapAxis ( 0.000000 0.000000 1.000000 ) } 33 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( 1.000000 0.000000 0.000000 ) } 34 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( 0.000000 1.000000 0.000000 ) } 35 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( 0.000000 0.000000 1.000000 ) } 36 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 37 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 38 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( -1.000000 0.000000 0.000000 ) } 39 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( 1.000000 0.000000 0.000000 ) } 40 // SURFACE_META V: 4 I: 6 planar { shader textures/test/transparent_red_wall lightmapAxis ( 1.000000 0.000000 0.000000 ) } 41 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 42 // SURFACE_META V: 6 I: 12 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 43 // SURFACE_META V: 25 I: 54 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 44 // SURFACE_META V: 6 I: 12 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 45 // SURFACE_META V: 40 I: 120 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 46 // SURFACE_META V: 10 I: 24 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 47 // SURFACE_META V: 8 I: 12 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 48 // SURFACE_META V: 6 I: 12 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 49 // SURFACE_META V: 8 I: 12 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 50 // SURFACE_META V: 7 I: 15 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 51 // SURFACE_META V: 5 I: 9 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 52 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 53 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 54 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 55 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 56 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 57 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 58 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 59 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 60 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 61 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 62 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 63 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 64 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 65 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 66 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 67 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 68 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 69 // SURFACE_META V: 14 I: 42 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 70 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 71 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 72 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 73 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 74 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 75 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 76 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 77 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 78 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 79 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 80 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 81 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 82 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 83 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 84 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 85 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 86 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 87 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 88 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 89 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 90 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 91 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 92 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 93 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 94 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 95 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 96 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 97 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 98 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 99 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 100 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 101 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 102 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 103 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 104 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 105 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 106 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 107 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 108 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 109 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 110 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 111 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 112 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 113 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 114 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 115 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 116 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 117 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 118 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 119 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 120 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 121 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 122 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 123 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 124 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 125 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 126 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 127 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 128 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 129 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 130 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 131 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 132 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 133 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 134 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 135 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 136 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 137 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 138 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 139 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 140 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 141 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 142 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 143 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 144 // SURFACE_META V: 7 I: 15 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 145 // SURFACE_META V: 10 I: 18 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 146 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 147 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 148 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 149 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 150 // SURFACE_META V: 9 I: 15 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 151 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 152 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 153 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 154 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 155 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 156 // SURFACE_META V: 9 I: 18 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 157 // SURFACE_META V: 21 I: 36 planar { shader textures/test/02metal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 158 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 159 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 160 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 161 // SURFACE_META V: 9 I: 18 planar { shader textures/test/02metal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 162 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 163 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 164 // SURFACE_META V: 8 I: 12 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 165 // SURFACE_META V: 4 I: 6 planar { shader textures/test/02metal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 166 // SURFACE_META V: 6 I: 12 planar { shader textures/test/02metal lightmapAxis ( 1.000000 0.000000 0.000000 ) }