/// Just a simple red quad blended over the scene material RedQuad { technique { pass { lighting on diffuse 0.0 0.0 0.0 0.5 specular 0.0 0.0 0.0 1.0 ambient 0.0 0.0 0.0 emissive 1.0 0.0 0.0 cull_hardware none depth_check off scene_blend alpha_blend } } }