CC=g++ MAIN_INC=.. INC=-I ${MAIN_INC} all: server client # Link command: server: PacketBuffer.o ConnectionManager.o dummyserver.o PacketDecoder.o PacketGenerator.o ${CC} PacketDecoder.o PacketGenerator.o ConnectionManager.o dummyserver.o PacketBuffer.o -o server -lenet -lboost_thread -g dummyserver.o: dummyserver.cc ${CC} -c dummyserver.cc -o dummyserver.o -g ${INC} # Compilation commands: ConnectionManager.o: ConnectionManager.cc ConnectionManager.h ${CC} -c ConnectionManager.cc -o ConnectionManager.o -g ${INC} ClientConnection.o: ClientConnection.cc ClientConnection.h ${CC} -c ClientConnection.cc -o ClientConnection.o -g ${INC} PacketBuffer.o: PacketBuffer.cc ${CC} -c PacketBuffer.cc -o PacketBuffer.o -g ${INC} PacketGenerator.o: PacketGenerator.cc ${CC} -c PacketGenerator.cc -o PacketGenerator.o -g ${INC} PacketDecoder.o: PacketDecoder.cc ${CC} -c PacketDecoder.cc -o PacketDecoder.o -g ${INC} Client.o: Client.cc ${CC} -c Client.cc -g ${INC} Server.o: Server.cc ${CC} -c Server.cc -g ${INC} Synchronisable.o: Synchronisable.cc ${CC} -c Synchronisable.cc -g ${INC} GameStateManager.o: GameStateManager.cc ${CC} -c GameStateManager.cc -g ${INC} clean: rm -rf *.o client_old: PacketGenerator.o dummyclient.cc ${CC} dummyclient.cc PacketGenerator.o -o client -lenet -g ${INC} client: PacketGenerator.o ClientConnection.o PacketBuffer.o dummyclient2.cc ${CC} dummyclient2.cc PacketGenerator.o PacketBuffer.o ClientConnection.o -o client -lenet -lboost_thread -g ${INC}