// Example emitted emitters Examples/Fireworks { material Examples/Flare point_rendering false particle_width 10 particle_height 10 cull_each false quota 1000 emit_emitter_quota 10 billboard_type point // Emitter that emits multiple Point emitters with name 'explosion' emitter Box { name mainEmitter emit_emitter explosion angle 30 emission_rate 1000 time_to_live 3 direction 0 1 0 velocity 200 } // This Point emitter is emitted by the Box emitter and emits billboard particles itself emitter Point { name explosion angle 360 emission_rate 1000 time_to_live 2 direction 0 1 0 velocity 80 duration 0.1 repeat_delay_min 2 repeat_delay_max 3 } // Make em float downwards affector LinearForce { force_vector 0 -100 0 force_application add } // Give em some nice colours affector ColourInterpolator { time0 0 colour0 1 1 0 time1 0.5 colour1 1 0 0 time2 0.9 colour2 0 0 1 } }