// Example particle systems // Exudes greeny particles which float upwards Examples/GreenyNimbus { material Examples/FlarePointSprite point_rendering true // point rendering means size is controlled by material // provide fallback sizes for hardware that doesn't support point sprite particle_width 30 particle_height 30 cull_each false cull_each false quota 10000 billboard_type point // Area emitter emitter Box { angle 30 emission_rate 30 time_to_live 5 direction 0 1 0 velocity 0 colour_range_start 1 1 0 colour_range_end 0.3 1 0.3 width 60 height 60 depth 60 } // Make em float upwards affector LinearForce { force_vector 0 100 0 force_application add } // Fader affector ColourFader { red -0.25 green -0.25 blue -0.25 } } // A sparkly purple fountain Examples/PurpleFountain { material Examples/Flare2 particle_width 20 particle_height 40 cull_each false quota 10000 billboard_type oriented_self // Area emitter emitter Point { angle 15 emission_rate 75 time_to_live 3 direction 0 1 0 velocity_min 250 velocity_max 300 colour_range_start 0 0 0 colour_range_end 1 1 1 } // Gravity affector LinearForce { force_vector 0 -100 0 force_application add } // Fader affector ColourFader { red -0.25 green -0.25 blue -0.25 } } // A downpour Examples/Rain { material Examples/Droplet particle_width 20 particle_height 100 cull_each true quota 10000 // Make common direction straight down (faster than self oriented) billboard_type oriented_common common_direction 0 -1 0 // Area emitter emitter Box { angle 0 emission_rate 100 time_to_live 5 direction 0 -1 0 velocity 50 colour_range_start 0.3 1 0.3 colour_range_end 0.7 1 0.7 width 1000 height 1000 depth 0 } // Gravity affector LinearForce { force_vector 0 -200 0 force_application add } } // A jet engine (of sorts) Examples/JetEngine1 { material Examples/Flare particle_width 25 particle_height 25 cull_each false quota 200 billboard_type point emitter Point { angle 5 emission_rate 100 time_to_live 1 direction 0 -1 0 velocity_min 250 velocity_max 300 colour_range_start 1 1 0.5 colour_range_end 1 0.8 0.3 } affector ColourFader { red -0.25 green -1 blue -1 } } Examples/JetEngine2 { material Examples/Flare particle_width 15 particle_height 15 cull_each false quota 200 billboard_type point emitter Point { angle 3 emission_rate 100 time_to_live 1 direction 0 -1 0 velocity_min 350 velocity_max 400 colour_range_start 0.5 1 1 colour_range_end 0.3 0.8 1 } affector ColourFader { red -1 green -1 blue -0.5 } } // Exudes aureola particles which around the model float upwards Examples/Aureola { material Examples/Aureola particle_width 200 particle_height 200 cull_each false quota 100 billboard_type perpendicular_common common_direction 0 1 0 common_up_vector 0 0 1 // Area emitter emitter Box { angle 30 emission_rate 4 time_to_live 5 position 0 -100 0 direction 0 1 0 velocity_min 0 velocity_max 30 colour_range_start 0.3 0.3 0.3 0.0 colour_range_end 0.8 0.8 0.8 0.0 width 10 height 10 depth 30 } // Make em float upwards affector LinearForce { force_vector 0 70 0 force_application add } // Fader affector ColourFader2 { red1 +0.4 green1 +0.4 blue1 +0.4 alpha1 +0.7 red2 -0.25 green2 -0.25 blue2 -0.25 alpha2 -0.3333 state_change 3.5 } // Rotater affector Rotator { rotation_range_start 0 rotation_range_end 360 rotation_speed_range_start 0 rotation_speed_range_end 180 } } Examples/Swarm { quota 3000 material Examples/Flare2 particle_width 12 particle_height 24 cull_each true renderer billboard sorted true local_space false billboard_type oriented_self emitter Box { angle 180 colour 1 1 1 1 colour_range_start 1 1 1 1 colour_range_end 1 1 1 1 direction 0 1 0 emission_rate 30 position 0 0 0 velocity 50 velocity_min 50 velocity_max 1 time_to_live 20 time_to_live_min 20 time_to_live_max 20 duration 0 duration_min 0 duration_max 0 repeat_delay 0 repeat_delay_min 0 repeat_delay_max 0 width 80 height 80 depth 80 } affector ColourFader { red -0.05 green 0 blue 0 alpha 0 } affector DeflectorPlane { plane_point 0 -50 0 plane_normal 0 1 0 bounce 1 } affector DeflectorPlane { plane_point 0 50 0 plane_normal 0 -1 0 bounce 1 } affector DeflectorPlane { plane_point 50 0 0 plane_normal -1 0 0 bounce 1 } affector DeflectorPlane { plane_point -50 0 0 plane_normal 1 0 0 bounce 1 } affector DeflectorPlane { plane_point 0 0 50 plane_normal 0 0 -1 bounce 1 } affector DeflectorPlane { plane_point 0 0 -50 plane_normal 0 0 1 bounce 1 } affector DirectionRandomiser { randomness 60 } } Examples/Snow { quota 2000 material Examples/Flare particle_width 4 particle_height 4 cull_each true renderer billboard sorted true local_space false billboard_type point emitter Box { angle 0 colour 1 1 1 1 colour_range_start 1 1 1 1 colour_range_end 1 1 1 1 direction 0 -1 0 emission_rate 100 position 0 200 0 velocity 20 velocity_min 20 velocity_max 20 time_to_live 20 time_to_live_min 20 time_to_live_max 20 duration 0 duration_min 0 duration_max 0 repeat_delay 0 repeat_delay_min 0 repeat_delay_max 0 width 200 height 200 depth 1 } affector DeflectorPlane { plane_point 0 0 0 plane_normal 0 1 0 bounce 0 } affector DirectionRandomiser { randomness 10 } }