material Ogre/Earring { technique { pass { ambient 0.5 0.5 0 diffuse 1 1 0 texture_unit { texture spheremap.png colour_op_ex add src_texture src_current colour_op_multipass_fallback one one env_map spherical } } } } material Ogre/Skin { technique { pass { ambient 0.7 0.7 0.7 cull_hardware none texture_unit { texture GreenSkin.jpg tex_address_mode mirror } } } } material Ogre/Tusks { technique { pass { ambient 0.5 0.5 0.4 diffuse 1 1 0.8 texture_unit { texture dirt01.jpg colour_op_ex add src_texture src_current colour_op_multipass_fallback one one } } } } material Ogre/Eyes { technique { pass { texture_unit { texture WeirdEye.png } } } } material Cursor/default { technique { pass { scene_blend alpha_blend texture_unit { texture cursor.png tex_address_mode clamp } } } } material Core/StatsBlockBorder/Down { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ogreborder.png } } } } material Core/StatsBlockBorder/Up { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ogreborderUp.png } } } } material Orxonox/SuperEgg { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture superegg.png } } } } material Orxonox/Shot { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture shot.png } } } } material Orxonox/Red { technique { pass { lighting off depth_check off scene_blend 0.5 0.5 ambient 0 0 0 0.5 texture_unit { texture OrxonoxRED.png } } } } material Orxonox/Black { technique { pass { lighting off depth_check off scene_blend 0.5 0.5 ambient 0 0 0 0.5 texture_unit { texture OrxonoxBlack.png } } } } material Orxonox/BackGround { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture backGround.png } } } } material Orxonox/EnergyBackground { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture EnergyBackground.png } } } } material Orxonox/Clock { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture clock.png } } } } material Orxonox/Gun { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture gun.png } } } } material Orxonox/Man { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture man.png } } } } material Orxonox/MapBackGround { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture MapBackGround.png } } } } material Orxonox/MyShip { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture MyShip.png } } } } material Orxonox/RacketBackground { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture RacketBackground.png } } } } material Orxonox/TargetBackground { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture TargetBackground.png } } } } material Orxonox/PrimarBackground { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture PrimarBackground.png } } } } material Orxonox/PrimarSample { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture PrimarSample.png } } } } material Orxonox/PrimarChoice { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture PrimarChoice.png } } } } material Orxonox/RedPoint { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture RedPoint.png } } } } material Orxonox/EnergyDistrBackground { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture EnergyDistrBackground.png } } } } material Orxonox/ShildLeftTop { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ShildLeftTop.png } } } } material Orxonox/ShildRightTop { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ShildRightTop.png } } } } material Orxonox/ShildLeftBottom { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ShildLeftBottom.png } } } } material Orxonox/ShildRightBottom { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ShildRightBottom.png } } } } material Orxonox/TimeBackground { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture TimeBackground.png } } } }