15:56:52: Creating resource group General 15:56:52: Creating resource group Internal 15:56:52: Creating resource group Autodetect 15:56:52: SceneManagerFactory for type 'DefaultSceneManager' registered. 15:56:52: Registering ResourceManager for type Material 15:56:52: Registering ResourceManager for type Mesh 15:56:52: Registering ResourceManager for type Skeleton 15:56:52: MovableObjectFactory for type 'ParticleSystem' registered. 15:56:52: OverlayElementFactory for type Panel registered. 15:56:52: OverlayElementFactory for type BorderPanel registered. 15:56:52: OverlayElementFactory for type TextArea registered. 15:56:52: Registering ResourceManager for type Font 15:56:52: ArchiveFactory for archive type FileSystem registered. 15:56:52: ArchiveFactory for archive type Zip registered. 15:56:52: DevIL version: Developer's Image Library (DevIL) 1.6.7 Sep 4 2007 15:56:52: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal raw 15:56:52: DDS codec registering 15:56:52: Registering ResourceManager for type HighLevelGpuProgram 15:56:52: Registering ResourceManager for type Compositor 15:56:52: MovableObjectFactory for type 'Entity' registered. 15:56:52: MovableObjectFactory for type 'Light' registered. 15:56:52: MovableObjectFactory for type 'BillboardSet' registered. 15:56:52: MovableObjectFactory for type 'ManualObject' registered. 15:56:52: MovableObjectFactory for type 'BillboardChain' registered. 15:56:52: MovableObjectFactory for type 'RibbonTrail' registered. 15:56:52: Loading library /usr/lib/OGRE/RenderSystem_GL 15:56:52: Installing plugin: GL RenderSystem 15:56:52: OpenGL Rendering Subsystem created. 15:56:52: Plugin successfully installed 15:56:52: Loading library /usr/lib/OGRE/Plugin_ParticleFX 15:56:52: Installing plugin: ParticleFX 15:56:52: Particle Emitter Type 'Point' registered 15:56:52: Particle Emitter Type 'Box' registered 15:56:52: Particle Emitter Type 'Ellipsoid' registered 15:56:52: Particle Emitter Type 'Cylinder' registered 15:56:52: Particle Emitter Type 'Ring' registered 15:56:52: Particle Emitter Type 'HollowEllipsoid' registered 15:56:52: Particle Affector Type 'LinearForce' registered 15:56:52: Particle Affector Type 'ColourFader' registered 15:56:52: Particle Affector Type 'ColourFader2' registered 15:56:52: Particle Affector Type 'ColourImage' registered 15:56:52: Particle Affector Type 'ColourInterpolator' registered 15:56:52: Particle Affector Type 'Scaler' registered 15:56:52: Particle Affector Type 'Rotator' registered 15:56:52: Particle Affector Type 'DirectionRandomiser' registered 15:56:52: Particle Affector Type 'DeflectorPlane' registered 15:56:52: Plugin successfully installed 15:56:52: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager 15:56:52: Installing plugin: BSP Scene Manager 15:56:52: Plugin successfully installed 15:56:52: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager 15:56:52: Installing plugin: Octree & Terrain Scene Manager 15:56:52: Plugin successfully installed 15:56:52: Loading library /usr/lib/OGRE/Plugin_CgProgramManager 15:56:52: Installing plugin: Cg Program Manager 15:56:52: Plugin successfully installed 15:56:52: *-*-* OGRE Initialising 15:56:52: *-*-* Version 1.4.5 (Eihort) 15:56:52: Creating resource group Bootstrap 15:56:52: Added resource location 'Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' 15:56:52: Added resource location 'Media' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/fonts' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/models' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/overlays' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/particle' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/gui' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General' 15:56:52: Added resource location 'Media/packs/cubemap.zip' of type 'Zip' to resource group 'General' 15:56:52: Added resource location 'Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General' 15:56:52: Added resource location 'Media/packs/dragon.zip' of type 'Zip' to resource group 'General' 15:56:52: Added resource location 'Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General' 15:56:52: Added resource location 'Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General' 15:56:52: Added resource location 'Media/packs/skybox.zip' of type 'Zip' to resource group 'General' 15:56:55: CPU Identifier & Features 15:56:55: ------------------------- 15:56:55: * CPU ID: Unknown 15:56:55: ------------------------- 15:56:55: ****************************** *** Starting GLX Subsystem *** ****************************** 15:56:55: GLRenderSystem::createRenderWindow "OGRE Render Window", 1280x1024 windowed miscParams: FSAA=4 title=OGRE Render Window 15:56:55: GLXWindow::create 15:56:55: Parsing miscParams 15:56:55: GLXWindow::create -- FSAA only supported in fullscreen mode 15:56:55: GLXWindow::create -- Best visual is 36 15:56:55: GL_VERSION = 2.1.1 NVIDIA 100.14.19 15:56:55: GL_VENDOR = NVIDIA Corporation 15:56:55: GL_RENDERER = Quadro FX 570M/PCI/SSE2 15:56:55: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 15:56:55: *************************** 15:56:55: *** GL Renderer Started *** 15:56:55: *************************** 15:56:55: Registering ResourceManager for type GpuProgram 15:56:55: GLSL support detected 15:56:55: GL: Using PBuffers for rendering to textures 15:56:55: RenderSystem capabilities 15:56:55: ------------------------- 15:56:55: * Hardware generation of mipmaps: yes 15:56:55: * Texture blending: yes 15:56:55: * Anisotropic texture filtering: yes 15:56:55: * Dot product texture operation: yes 15:56:55: * Cube mapping: yes 15:56:55: * Hardware stencil buffer: yes 15:56:55: - Stencil depth: 8 15:56:55: - Two sided stencil support: yes 15:56:55: - Wrap stencil values: yes 15:56:55: * Hardware vertex / index buffers: yes 15:56:55: * Vertex programs: yes 15:56:55: - Max vertex program version: vp40 15:56:55: * Fragment programs: yes 15:56:55: - Max fragment program version: fp40 15:56:55: * Texture Compression: yes 15:56:55: - DXT: yes 15:56:55: - VTC: yes 15:56:55: * Scissor Rectangle: yes 15:56:55: * Hardware Occlusion Query: yes 15:56:55: * User clip planes: yes 15:56:55: * VET_UBYTE4 vertex element type: yes 15:56:55: * Infinite far plane projection: yes 15:56:55: * Hardware render-to-texture: yes 15:56:55: * Floating point textures: yes 15:56:55: * Non-power-of-two textures: yes 15:56:55: * Volume textures: yes 15:56:55: * Multiple Render Targets: 1 15:56:55: * Point Sprites: yes 15:56:55: * Extended point parameters: yes 15:56:55: * Max Point Size: 63.375 15:56:55: * Vertex texture fetch: yes 15:56:55: - Max vertex textures: 32 15:56:55: - Vertex textures shared: yes 15:56:55: Registering ResourceManager for type Texture 15:56:55: ResourceBackgroundQueue - threading enabled, starting own thread 15:56:55: ResourceBackgroundQueue - thread starting. 15:56:55: Particle Renderer Type 'billboard' registered 15:56:55: SceneManagerFactory for type 'BspSceneManager' registered. 15:56:55: Registering ResourceManager for type BspLevel 15:56:55: SceneManagerFactory for type 'OctreeSceneManager' registered. 15:56:55: SceneManagerFactory for type 'TerrainSceneManager' registered. 15:56:55: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 15:56:55: Parsing scripts for resource group Autodetect 15:56:55: Finished parsing scripts for resource group Autodetect 15:56:55: Parsing scripts for resource group Bootstrap 15:56:55: Parsing script OgreCore.material 15:56:55: Parsing script OgreProfiler.material 15:56:55: Parsing script Ogre.fontdef 15:56:55: Parsing script OgreDebugPanel.overlay 15:56:55: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 15:56:55: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 15:56:55: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 15:56:55: Font BlueHighwayusing texture size 512x512 15:56:55: Info: Freetype returned null for character 127 in font BlueHighway 15:56:55: Info: Freetype returned null for character 128 in font BlueHighway 15:56:55: Info: Freetype returned null for character 129 in font BlueHighway 15:56:55: Info: Freetype returned null for character 130 in font BlueHighway 15:56:55: Info: Freetype returned null for character 131 in font BlueHighway 15:56:55: Info: Freetype returned null for character 132 in font BlueHighway 15:56:55: Info: Freetype returned null for character 133 in font BlueHighway 15:56:55: Info: Freetype returned null for character 134 in font BlueHighway 15:56:55: Info: Freetype returned null for character 135 in font BlueHighway 15:56:55: Info: Freetype returned null for character 136 in font BlueHighway 15:56:55: Info: Freetype returned null for character 137 in font BlueHighway 15:56:55: Info: Freetype returned null for character 138 in font BlueHighway 15:56:55: Info: Freetype returned null for character 139 in font BlueHighway 15:56:55: Info: Freetype returned null for character 140 in font BlueHighway 15:56:55: Info: Freetype returned null for character 141 in font BlueHighway 15:56:55: Info: Freetype returned null for character 142 in font BlueHighway 15:56:55: Info: Freetype returned null for character 143 in font BlueHighway 15:56:55: Info: Freetype returned null for character 144 in font BlueHighway 15:56:55: Info: Freetype returned null for character 145 in font BlueHighway 15:56:55: Info: Freetype returned null for character 146 in font BlueHighway 15:56:55: Info: Freetype returned null for character 147 in font BlueHighway 15:56:55: Info: Freetype returned null for character 148 in font BlueHighway 15:56:55: Info: Freetype returned null for character 149 in font BlueHighway 15:56:55: Info: Freetype returned null for character 150 in font BlueHighway 15:56:55: Info: Freetype returned null for character 151 in font BlueHighway 15:56:55: Info: Freetype returned null for character 152 in font BlueHighway 15:56:55: Info: Freetype returned null for character 153 in font BlueHighway 15:56:55: Info: Freetype returned null for character 154 in font BlueHighway 15:56:55: Info: Freetype returned null for character 155 in font BlueHighway 15:56:55: Info: Freetype returned null for character 156 in font BlueHighway 15:56:55: Info: Freetype returned null for character 157 in font BlueHighway 15:56:55: Info: Freetype returned null for character 158 in font BlueHighway 15:56:55: Info: Freetype returned null for character 159 in font BlueHighway 15:56:55: Info: Freetype returned null for character 160 in font BlueHighway 15:56:55: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 15:56:55: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 15:56:55: Parsing script OgreLoadingPanel.overlay 15:56:55: Finished parsing scripts for resource group Bootstrap 15:56:55: Parsing scripts for resource group General 15:56:55: Parsing script Examples.program 15:56:55: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL 15:56:55: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL 15:56:55: GLSL compiling: Ogre/HardwareSkinningTwoWeightsGLSL 15:56:55: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSL 15:56:55: Parsing script StdQuad_vp.program 15:56:55: Parsing script deferred_post_debug.hlsl.program 15:56:55: Parsing script deferred.glsl.program 15:56:55: GLSL compiling: DeferredShading/material/glsl/ps 15:56:55: GLSL compiled : DeferredShading/material/glsl/ps 15:56:55: GLSL compiling: DeferredShading/material/glsl/notex_ps 15:56:55: GLSL compiled : DeferredShading/material/glsl/notex_ps 15:56:55: GLSL compiling: DeferredShading/material/glsl/nm_ps 15:56:55: GLSL compiled : DeferredShading/material/glsl/nm_ps 15:56:55: GLSL compiling: DeferredShading/material/glsl/nm_notex_ps 15:56:55: GLSL compiled : DeferredShading/material/glsl/nm_notex_ps 15:56:55: Parsing script deferred_post_multipass.glsl.program 15:56:55: GLSL compiling: DeferredShading/post/glsl/Ambient_ps 15:56:55: GLSL compiled : DeferredShading/post/glsl/Ambient_ps 15:56:55: GLSL compiling: DeferredShading/post/glsl/GlobalLight_ps 15:56:55: GLSL compiled : DeferredShading/post/glsl/GlobalLight_ps 15:56:55: Parsing script deferred_post_minilight.glsl.program 15:56:55: GLSL compiling: DeferredShading/post/glsl/LightMaterial_vs 15:56:55: GLSL compiled : DeferredShading/post/glsl/LightMaterial_vs 15:56:55: GLSL compiling: DeferredShading/post/glsl/LightMaterial_ps 15:56:55: GLSL compiled : DeferredShading/post/glsl/LightMaterial_ps 15:56:55: Parsing script deferred_post_debug.glsl.program 15:56:55: GLSL compiling: DeferredShading/post/glsl/ShowNormal_ps 15:56:55: GLSL compiled : DeferredShading/post/glsl/ShowNormal_ps 15:56:55: GLSL compiling: DeferredShading/post/glsl/ShowDS_ps 15:56:55: GLSL compiled : DeferredShading/post/glsl/ShowDS_ps 15:56:55: GLSL compiling: DeferredShading/post/glsl/ShowColour_ps 15:56:55: GLSL compiled : DeferredShading/post/glsl/ShowColour_ps 15:56:55: Parsing script deferred_post_onepass.hlsl.program 15:56:55: Parsing script deferred_post_onepass.glsl.program 15:56:55: GLSL compiling: DeferredShading/post/glsl/vs 15:56:55: GLSL compiled : DeferredShading/post/glsl/vs 15:56:55: GLSL compiling: DeferredShading/post/glsl/SinglePass_ps 15:56:55: GLSL compiled : DeferredShading/post/glsl/SinglePass_ps 15:56:55: Parsing script deferred.hlsl.program 15:56:55: Parsing script deferred_post_minilight.hlsl.program 15:56:55: Parsing script deferred_post_multipass.hlsl.program 15:56:55: Parsing script HeatVision.material 15:56:55: Parsing script facial.material 15:56:55: Parsing script Example-DynTex.material 15:56:55: Parsing script Posterize.material 15:56:55: Parsing script Example.material 15:56:56: GLSL compiling: Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL 15:56:56: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL 15:56:56: Parsing script hdr.material 15:56:56: GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp 15:56:56: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp 15:56:56: GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp 15:56:56: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp 15:56:56: GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp 15:56:56: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp 15:56:56: GLSL compiling: Ogre/Compositor/HDR/utils_fp 15:56:56: GLSL compiled : Ogre/Compositor/HDR/utils_fp 15:56:56: GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp 15:56:56: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp 15:56:56: GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp 15:56:56: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp 15:56:56: GLSL compiling: Ogre/Compositor/HDR/utils_fp 15:56:56: GLSL compiled : Ogre/Compositor/HDR/utils_fp 15:56:56: GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp 15:56:56: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp 15:56:56: Parsing script Glass.material 15:56:56: Parsing script VarianceShadowmap.material 15:56:56: Parsing script Ocean.material 15:56:56: GLSL compiling: GLSL/OceanVS 15:56:56: GLSL compiled : GLSL/OceanVS 15:56:56: GLSL compiling: GLSL/OceanFS 15:56:56: GLSL compiled : GLSL/OceanFS 15:56:56: GLSL compiling: GLSL/Ocean2VS 15:56:56: GLSL compiled : GLSL/Ocean2VS 15:56:56: GLSL compiling: GLSL/Ocean2FS 15:56:56: GLSL compiled : GLSL/Ocean2FS 15:56:56: Parsing script BlackAndWhite.material 15:56:56: Parsing script DepthShadowmap.material 15:56:56: GLSL compiling: Ogre/DepthShadowmap/CasterVP_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSL 15:56:56: GLSL compiling: Ogre/DepthShadowmap/ReceiverVP_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSL 15:56:56: GLSL compiling: Ogre/DepthShadowmap/ReceiverFP_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSL 15:56:56: GLSL compiling: Ogre/DepthShadowmap/ReceiverFPPCF_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSL 15:56:56: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL 15:56:56: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL 15:56:56: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL 15:56:56: GLSL compiling: Ogre/DepthShadowmap/CasterFP_GLSL 15:56:56: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSL 15:56:56: Parsing script Example-Water.material 15:56:56: Parsing script OldTV.material 15:56:56: Parsing script Invert.material 15:56:56: Parsing script Examples-Advanced.material 15:56:56: Parsing script smoke.material 15:56:56: Parsing script Embossed.material 15:56:56: Parsing script MotionBlur.material 15:56:56: Parsing script OldMovie.material 15:56:56: Parsing script Bloom.material 15:56:56: GLSL compiling: Blur_ps_glsl 15:56:56: GLSL compiled : Blur_ps_glsl 15:56:56: GLSL compiling: Blur0_vs_glsl 15:56:56: GLSL compiled : Blur0_vs_glsl 15:56:56: GLSL compiling: Blur1_vs_glsl 15:56:56: GLSL compiled : Blur1_vs_glsl 15:56:56: Parsing script Ogre.material 15:56:56: Parsing script Tiling.material 15:56:56: Parsing script DOF.material 15:56:56: Parsing script SharpenEdges.material 15:56:56: Parsing script RZR-002.material 15:56:56: Parsing script Hurt.material 15:56:56: Parsing script OffsetMapping.material 15:56:56: GLSL compiling: Examples/OffsetMappingIntegratedShadowsFPglsl 15:56:56: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglsl 15:56:56: GLSL compiling: Examples/OffsetMappingIntegratedShadowsVPglsl 15:56:56: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglsl 15:56:56: Parsing script Laplace.material 15:56:56: Parsing script instancing.material 15:56:56: GLSL compiling: InstancingGLSL 15:56:56: GLSL compiled : InstancingGLSL 15:56:56: GLSL compiling: InstancingShadowCasterGLSL 15:56:56: GLSL compiled : InstancingShadowCasterGLSL 15:56:56: GLSL compiling: CrowdGLSL 15:56:56: GLSL compiled : CrowdGLSL 15:56:56: GLSL compiling: CrowdShadowCasterGLSL 15:56:56: GLSL compiled : CrowdShadowCasterGLSL 15:56:56: Parsing script deferred_post_onepass.material 15:56:56: Parsing script deferreddemo.material 15:56:56: Error at line 22 of deferreddemo.material: parent material: DeferredShading/Material/TexturedPhong not found for new material:Test13/Ground 15:56:56: Error at line 47 of deferreddemo.material: parent material: DeferredShading/Material/TexturedNormalMapped not found for new material:Test13/RockWall 15:56:56: Error at line 81 of deferreddemo.material: parent material: DeferredShading/Material/UntexturedNormalMapped not found for new material:Test13/DeferredAthena 15:56:56: Error in material Test13/DeferredAthena at line 91 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Error in material Test13/DeferredAthena at line 105 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Error at line 114 of deferreddemo.material: parent material: DeferredShading/Material/TexturedPhong not found for new material:Test13/DeferredOgre/Skin 15:56:56: Error at line 141 of deferreddemo.material: parent material: DeferredShading/Material/UntexturedPhong not found for new material:Test13/DeferredOgre/EarRing 15:56:56: Error in material Test13/DeferredOgre/EarRing at line 147 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Error in material Test13/DeferredOgre/EarRing at line 158 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Error at line 166 of deferreddemo.material: parent material: DeferredShading/Material/TexturedPhong not found for new material:Test13/DeferredOgre/Tusks 15:56:56: Error in material Test13/DeferredOgre/Tusks at line 172 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Error in material Test13/DeferredOgre/Tusks at line 186 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Error at line 197 of deferreddemo.material: parent material: DeferredShading/Material/TexturedPhong not found for new material:Test13/DeferredOgre/Eyes 15:56:56: Error in material Test13/DeferredOgre/Eyes at line 203 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Error in material Test13/DeferredOgre/Eyes at line 217 of deferreddemo.material: Invalid fragment_program_ref entry - fragment program has not been defined. 15:56:56: Parsing script deferred_post_multipass.material 15:56:56: Parsing script deferred_post_debug.material 15:56:56: Parsing script deferred.material 15:56:56: GLSL compiling: DeferredShading/material/glsl/vs 15:56:56: GLSL compiled : DeferredShading/material/glsl/vs 15:56:56: GLSL compiling: DeferredShading/material/glsl/nm_vs 15:56:56: GLSL compiled : DeferredShading/material/glsl/nm_vs 15:56:56: Parsing script deferred_post_minilight.material 15:56:56: Parsing script RomanBath.material 15:56:56: Parsing script Examples.compositor 15:56:56: Parsing script sample.fontdef 15:56:56: Parsing script smoke.particle 15:56:56: Parsing script Example.particle 15:56:56: Parsing script emitted_emitter.particle 15:56:56: Parsing script Example-Water.particle 15:56:56: Parsing script Example-DynTex.overlay 15:56:56: Parsing script Shadows.overlay 15:56:56: Parsing script DP3.overlay 15:56:56: Parsing script Example-Water.overlay 15:56:56: Parsing script Example-CubeMapping.overlay 15:56:56: Parsing script Compositor.overlay 15:56:56: Finished parsing scripts for resource group General 15:56:56: Parsing scripts for resource group Internal 15:56:56: Finished parsing scripts for resource group Internal 15:56:56: *** Initializing OIS *** 15:57:37: Unregistering ResourceManager for type BspLevel 15:57:37: ResourceBackgroundQueue - thread stopped. 15:57:37: *-*-* OGRE Shutdown 15:57:37: Unregistering ResourceManager for type Compositor 15:57:37: Unregistering ResourceManager for type Font 15:57:37: Unregistering ResourceManager for type Skeleton 15:57:37: Unregistering ResourceManager for type Mesh 15:57:37: Unregistering ResourceManager for type HighLevelGpuProgram 15:57:37: Uninstalling plugin: Cg Program Manager 15:57:37: Plugin successfully uninstalled 15:57:37: Unloading library /usr/lib/OGRE/Plugin_CgProgramManager 15:57:37: Uninstalling plugin: Octree & Terrain Scene Manager 15:57:37: Plugin successfully uninstalled 15:57:37: Unloading library /usr/lib/OGRE/Plugin_OctreeSceneManager 15:57:37: Uninstalling plugin: BSP Scene Manager 15:57:37: Plugin successfully uninstalled 15:57:37: Unloading library /usr/lib/OGRE/Plugin_BSPSceneManager 15:57:37: Uninstalling plugin: ParticleFX 15:57:37: Plugin successfully uninstalled 15:57:37: Unloading library /usr/lib/OGRE/Plugin_ParticleFX 15:57:37: Uninstalling plugin: GL RenderSystem 15:57:37: Render Target 'OGRE Render Window' Average FPS: 763.378 Best FPS: 823.177 Worst FPS: 740.26 15:57:37: Unregistering ResourceManager for type GpuProgram 15:57:37: ****************************** *** Stopping GLX Subsystem *** ****************************** 15:57:37: Unregistering ResourceManager for type Texture 15:57:37: Plugin successfully uninstalled 15:57:37: Unloading library /usr/lib/OGRE/RenderSystem_GL 15:57:37: Unregistering ResourceManager for type Material