material Examples/Water0 { technique { pass { scene_blend colour_blend depth_write off texture_unit { texture Water01.jpg env_map spherical scroll_anim 0.01 0.01 } } } } material Examples/Water1 { technique { pass { scene_blend colour_blend depth_write off texture_unit { texture BeachStones.jpg scale 0.25 0.25 } texture_unit { texture Water01.jpg env_map spherical scroll_anim 0.01 0.01 } } } } material Examples/Water2 { technique { pass { scene_blend colour_blend depth_write off texture_unit { texture Water01.jpg scroll_anim 0.01 0.01 } } } } material Examples/Water3 { technique { pass { scene_blend colour_blend depth_write off texture_unit { texture Water02.jpg env_map spherical scroll_anim 0.01 0.01 rotate_anim 0.03 } } } } material Examples/Water4 { technique { pass { cull_hardware none cull_software none texture_unit { texture Water02.jpg env_map spherical scroll_anim 0.01 0.01 } } } } material Examples/Water5 { technique { pass { cull_hardware none cull_software none texture_unit { texture BeachStones.jpg scale 0.25 0.25 } texture_unit { texture Water01.jpg env_map spherical scroll_anim 0.01 0.01 } } } } material Examples/Water6 { technique { pass { lighting off texture_unit { cubic_texture cubescene.jpg combinedUVW tex_address_mode clamp env_map cubic_reflection } } } } material Examples/Water7 { technique { pass { cull_hardware none cull_software none texture_unit { texture BeachStones.jpg scale 0.25 0.25 } texture_unit { cubic_texture cubescene.jpg combinedUVW tex_address_mode clamp env_map cubic_reflection } } } } material Examples/Water8 { technique { pass { lighting off scene_blend add depth_write off cull_hardware none cull_software none texture_unit { cubic_texture cubescene.jpg combinedUVW tex_address_mode clamp env_map cubic_reflection } } } }