// Auxilary lights vertex_program DeferredShading/post/glsl/LightMaterial_vs glsl { source DeferredShading/post/glsl/LightMaterial_vs.glsl default_params { param_named_auto invProj inverse_projection_matrix param_named_auto vpWidth viewport_width param_named_auto vpHeight viewport_height } } fragment_program DeferredShading/post/glsl/LightMaterial_ps glsl { source DeferredShading/post/glsl/LightMaterial_ps.glsl default_params { param_named_auto worldView worldview_matrix param_named_auto lightDiffuseColor custom 1 param_named_auto lightSpecularColor custom 2 param_named_auto lightFalloff custom 3 param_named tex0 int 0 param_named tex1 int 1 } }