SET( SRC_FILES WorldEntity.cc PositionableEntity.cc MovableEntity.cc ControllableEntity.cc Model.cc Billboard.cc BlinkingBillboard.cc Light.cc Camera.cc CameraPosition.cc SpawnPoint.cc ParticleEmitter.cc ParticleSpawner.cc Planet.cc # Backlight.cc ) ADD_SOURCE_DIRECTORY(SRC_FILES pawns) ADD_SOURCE_DIRECTORY(SRC_FILES triggers) ADD_SOURCE_FILES(SRC_FILES)