material Ac3d/RacingCircuit/Mat001_Tex13 { technique { pass { scene_blend alpha_blend cull_hardware none cull_software none depth_write off alpha_rejection greater 0 texture_unit { texture fence.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex14 { technique { pass { scene_blend alpha_blend alpha_rejection greater 0 texture_unit { texture forest.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex00 { technique { pass { texture_unit { texture grass.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex09 { technique { pass { texture_unit { texture concrete.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex02 { technique { pass { texture_unit { filtering anisotropic max_anisotropy 10 texture curb.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex07 { technique { pass { texture_unit { filtering anisotropic max_anisotropy 10 texture tarmac2.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex08 { technique { pass { texture_unit { texture sand.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex10 { technique { pass { texture_unit { texture barrelside.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex05 { technique { pass { texture_unit { filtering anisotropic max_anisotropy 10 texture tarmac2finish.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex06 { technique { pass { texture_unit { filtering anisotropic max_anisotropy 10 texture tarmac2stage.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex12 { technique { pass { cull_hardware none cull_software none texture_unit { filtering anisotropic max_anisotropy 10 texture devimg1.tga } } } } material Ac3d/RacingCircuit/Mat001_Tex15 { technique { pass { cull_hardware none cull_software none texture_unit { filtering anisotropic max_anisotropy 10 texture drpetter1.tga } } } } material GranTurismOgre/Skybox { technique { pass { lighting off depth_write off texture_unit { cubic_texture skybox.jpg separateUV tex_address_mode clamp } } } }