====================================================================================== ================ LICENSE ============================================================= ====================================================================================== The zlib/libpng License Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ====================================================================================== ================ LICENSE EXPLAINED =================================================== ====================================================================================== In case the license was not clear enough... Basically, you can link with this lib which puts no restrictions on what you have to license your code as. You can modify this lib, and not have release your changes. Though, as explained above, Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software This is to allow users the greatest flexibility in what you can use this lib for. ====================================================================================== ================ INFO ================================================================ ====================================================================================== Cross Platform Object Oriented Input Lib System. Meant to be very robust and compatiable with many systems and operating systems Win32/ Contains Visual Studio .Net Solution Files Contains CodeBlocks + MinGW + StlPort project files for OIS ---- Dependencies ------------------------------------------------------ DirectInput 8 Ogre & CEGUI 0.4.0 If building CEGUIOgre OIS Demo SDL/ A test bed for an OIS InputManager with SDL as the backend. Not recommended; however, useful for platforms with non-native OIS ports for temporary use. Linux/ ---- Dependencies ------------------------------------------------------ X11 Ogre (GLX Platform) & CEGUI 0.4.0 If building CEGUIOgre OIS Demo Newer Linux Kernel (2.6+ ?) for Event API - else, use --disable-joyevents Steps to build on Linux: ./bootstrap ./configure ./make && make install ---- Configure build options -------------------------------------------- ./configure --help --- List all configure options ./configure --disable-ogre --- Disables CEGUIOgre ActionMapping Demo ./configure --disable-joyevents --- Uses /dev/input/jsX instead of /dev/input/eventX LinuxCB/ Contains CodeBlock files for building OIS and Demos with codeblocks This project file looks for Ogre and other dependencies in /usr/local/lib and /usr/local/include. If installed elsewhere, modify the project settings. It also installs libOIS to ~/libs Mac/ XCode-1.5/ Non-complete native OIS port. XCode-2.2/ Working, complete, OIS port to OSX using SDL as a backend.