todo: !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!! [implemented] new gamestate concept !!! ensure that objects get synched, when newly created, even if not their tick setvariable mode objectmode priorities (put into gamestatehandler) manage delete object handling (only send deletes of acked objects) static (sync once) & triggerSync REMARKS: try to allocate sort the bytestream before copy (putt all 0's in one place)