TODO: - change ConnectionManager clientlist [done] - change gamestatemanager clientlist [done] - put them together into ClientInformation [done] - do better gamestate-update/snapshot-handling [partially done] - integrate ClientInformation into gamestatemanager [done] - write dummyserver and dummyclient (chat system) [done] - include GameStateClient into Client and write processGamestate (also packetdecoder (virtual)) - create object with worldentity ..... - try and error ;)