SET( NETWORK_SRC_FILES Client.cc ClientConnection.cc ClientInformation.cc ConnectionManager.cc GameStateManager.cc GameStateClient.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc Server.cc Synchronisable.cc ) IF(WIN32) ADD_LIBRARY( network ${NETWORK_SRC_FILES} ) ELSE(WIN32) ADD_LIBRARY( network SHARED ${NETWORK_SRC_FILES} ) ENDIF(WIN32) TARGET_LINK_LIBRARIES( network ${ZLIB_LIBRARY} ${ENet_LIBRARY} ${Boost_thread_LIBRARIES} core ) # build those parts only on request. IF(NETWORK_TESTING_ENABLED) ##### test for gamestate stuff ##### SET( TEST_SRC_FILES ConnectionManager.cc GameStateManager.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc ClientConnection.cc ClientInformation.cc diffTest.cc GameStateClient.cc Server.cc Client.cc Synchronisable.cc ) ADD_EXECUTABLE(networktest ${TEST_SRC_FILES}) TARGET_LINK_LIBRARIES( networktest ${OGRE_LIBRARIES} network ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) ##### end test for gamestate stuff ##### ENDIF(NETWORK_TESTING_ENABLED) # build this if you want dummyserver4 and dummyclient4 IF(NETWORKTRAFFIC_TESTING_ENABLED) ##### test network traffic ##### SET( DUMMYSERVER4_SRC_FILES ConnectionManager.cc GameStateManager.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc ClientConnection.cc ClientInformation.cc GameStateClient.cc Server.cc Client.cc Synchronisable.cc dummyserver4.cc ) SET( DUMMYCLIENT4_SRC_FILES ConnectionManager.cc GameStateManager.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc ClientConnection.cc ClientInformation.cc GameStateClient.cc Server.cc Client.cc Synchronisable.cc dummyclient4.cc ) ADD_EXECUTABLE(dummyserver4 ${DUMMYSERVER4_SRC_FILES}) TARGET_LINK_LIBRARIES( dummyserver4 network ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ${Boost_thread_LIBRARIES} core orxonoxs audio ) ADD_EXECUTABLE(dummyclient4 ${DUMMYCLIENT4_SRC_FILES}) TARGET_LINK_LIBRARIES( dummyclient4 network ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ${Boost_thread_LIBRARIES} core orxonoxs audio ) ENDIF(NETWORKTRAFFIC_TESTING_ENABLED) IF(BLABLA) SET( CHATCLIENT_SRC_FILES ClientConnection.cc Client.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc dummyclient3.cc ) SET( CHATSERVER_SRC_FILES ConnectionManager.cc GameStateManager.cc PacketBuffer.cc PacketDecoder.cc PacketGenerator.cc dummyserver3.cc ) # chatserver for testing purposes ADD_EXECUTABLE(chatserver ${CHATSERVER_SRC_FILES}) TARGET_LINK_LIBRARIES( chatserver ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) # chatclient for testing purpose ADD_EXECUTABLE(chatclient ${CHATCLIENT_SRC_FILES}) TARGET_LINK_LIBRARIES( chatclient ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) # client for testing purpose ADD_EXECUTABLE(client dummyclient2.cc) TARGET_LINK_LIBRARIES( client ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) # server for testing purpose ADD_EXECUTABLE(server dummyserver.cc) TARGET_LINK_LIBRARIES( server ${OGRE_LIBRARIES} network core #objects ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) ENDIF(BLABLA)