/*
* ORXONOX - the hottest 3D action shooter ever to exist
*
*
* License notice:
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*
* Author:
* Reto Grieder
* Co-authors:
* ...
*
*/
#ifndef OGRE_CONTROL_H
#define OGRE_CONTROL_H
#include "Ogre.h"
#include "OgreConfigFile.h"
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include
#endif
using namespace Ogre;
class OgreControl
{
public:
OgreControl();
virtual ~OgreControl();
/** Sets up the application - returns false if the user chooses to abandon configuration. */
virtual bool initialise(void);
virtual Root* getRoot(void);
virtual RenderWindow* getRenderWindow(void);
virtual Ogre::String getResourcePath(void);
protected:
Root *mRoot;
RenderWindow *mWindow;
Ogre::String mResourcePath;
/** Configures the application - returns false if the user chooses to abandon configuration. */
virtual bool configure(void);
/// Method which will define the source of resources (other than current folder)
virtual void setupResources(void);
};
#endif /* OGRE_CONTROL_H */