/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * Felix Schulthess * */ #ifndef _BAR_H__ #define _BAR_H__ #include #include #include #include #include "../OrxonoxPrereqs.h" namespace orxonox { class _OrxonoxExport BarOverlayElement : public Ogre::PanelOverlayElement { private: bool autoColor_; // whether bar changes color automatically float value_; // progress of bar int color_; int left_; int top_; int width_; int height_; int windowW_, windowH_; Ogre::Real leftRel_; Ogre::Real topRel_; Ogre::Real widthRel_; Ogre::Real heightRel_; Ogre::OverlayManager* om; // our overlay manager Ogre::OverlayContainer* container_; // our parent container to attach to Ogre::OverlayContainer* background_; Ogre::String name_; public: bool left2Right; static const int RED = 0; // predefined colors static const int YELLOW = 1; static const int GREEN = 2; BarOverlayElement(const Ogre::String& name); virtual ~BarOverlayElement(); void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container); void resize(); void setValue(float value); void setColor(int color); float getValue(); int getBarColor(); }; } #endif