/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _FACTORIES_H__ #define _FACTORIES_H__ #include #include #include #include "BarOverlayElement.h" namespace orxonox{ class _OrxonoxExport BarOverlayElementFactory : public Ogre::OverlayElementFactory{ public: Ogre::OverlayElement* createOverlayElement(const Ogre::String& instanceName){ return new BarOverlayElement(instanceName); } const Ogre::String& getTypeName(void) const{ static Ogre::String name = "Bar"; return name; } }; class _OrxonoxExport SmartBarOverlayElementFactory : public Ogre::OverlayElementFactory{ public: Ogre::OverlayElement* createOverlayElement(const Ogre::String& instanceName){ return new SmartBarOverlayElement(instanceName); } const Ogre::String& getTypeName(void) const{ static Ogre::String name = "SmartBar"; return name; } }; } #endif