default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 1 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 2 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 3 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 4 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 5 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 6 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 7 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 8 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 477.257965 } 9 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 71.597969 } 10 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 71.597969 } 11 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 71.597969 } 12 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 71.597969 } 13 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 71.597969 } 14 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 391.233093 } 15 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 391.233093 } 16 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 71.597969 } 17 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 391.233093 } 18 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 373.830414 } 19 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 373.830414 } 20 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 112.069420 } 21 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 477.257965 } 22 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 448.893005 } 23 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 448.893005 } 24 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 373.830414 } 25 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 26 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 27 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 28 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 29 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 30 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 31 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 32 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 33 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 34 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 470.383331 } 35 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 17.899525 } 36 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 37 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 143.195938 } 38 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 17.899525 } 39 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 53.698490 } 40 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e7grate01 longestCurve 53.698490 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 41 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 53.698490 } 42 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e7grate01 longestCurve 53.698490 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 43 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 214.793961 } 44 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 214.793961 } 45 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 331.009674 } 46 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 214.793961 } 47 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 357.989899 } 48 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 49 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 50 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 51 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 331.009674 } 52 // SURFACE_PATCH V: 63 I: 0 { shader textures/moonstation/glass_blue sampleSize 0 longestCurve 127.554176 } 53 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 54 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 55 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 56 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 57 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/dkmtl longestCurve 357.989899 } 58 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/dkmtl longestCurve 357.989899 } 59 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/dkmtl longestCurve 357.989899 } 60 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/dkmtl longestCurve 357.989899 } 61 // SURFACE_PATCH V: 45 I: 0 { shader textures/moonstation/glass_white sampleSize 0 longestCurve 357.989899 } 62 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 142.642502 } 63 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 142.642502 } 64 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 65 // SURFACE_PATCH V: 9 I: 0 planar { shader textures/metal/dkmtl longestCurve 357.989899 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 66 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 67 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 68 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 69 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 70 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 71 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 72 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 73 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 74 // SURFACE_PATCH V: 81 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 521.847717 } 75 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 214.793961 } 76 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 478.383331 } 77 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 331.009674 } 78 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 53.698490 } 79 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e7grate01 longestCurve 53.698490 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 80 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 331.009674 } 81 // SURFACE_PATCH V: 63 I: 0 { shader textures/moonstation/glass_blue sampleSize 0 longestCurve 478.383331 } 82 // SURFACE_PATCH V: 63 I: 0 { shader textures/moonstation/glass_white sampleSize 0 longestCurve 470.383331 } 83 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 331.009674 } 84 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 331.009674 } 85 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 86 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 87 // SURFACE_PATCH V: 63 I: 0 { shader textures/moonstation/glass_blue sampleSize 0 longestCurve 478.383331 } 88 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 470.383331 } 89 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 90 // SURFACE_PATCH V: 63 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 91 // SURFACE_PATCH V: 63 I: 0 { shader textures/moonstation/glass_blue sampleSize 0 longestCurve 470.383331 } 92 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 142.642487 } 93 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 142.642502 } 94 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 143.195938 } 95 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/de-r_mtl2_bright longestCurve 142.642487 } 96 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/silver4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 97 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/silver4_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 98 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 99 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/silver4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 100 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver4_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 101 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/silver4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 102 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/silver4_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 103 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver4_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 104 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/silver4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 105 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 106 // SURFACE_META V: 7 I: 15 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 107 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 108 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 109 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 110 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( -1.000000 0.000000 0.000000 ) } 111 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 112 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 113 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 1.000000 0.000000 0.000000 ) } 114 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 1.000000 0.000000 ) } 115 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 0.000000 1.000000 ) } 116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 117 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 118 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 128 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 129 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 130 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 131 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 132 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 133 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 134 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 135 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 136 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 137 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 138 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 139 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 140 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/mattress lightmapAxis ( 0.000000 1.000000 0.000000 ) } 141 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 142 // SURFACE_META V: 16 I: 45 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 143 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 144 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 145 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 149 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 151 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 152 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 153 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 154 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 155 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 156 // SURFACE_META V: 7 I: 12 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 157 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 158 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 159 // SURFACE_META V: 9 I: 18 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 160 // SURFACE_META V: 12 I: 27 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 161 // SURFACE_META V: 7 I: 12 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 164 // SURFACE_META V: 7 I: 12 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 177 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 179 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 192 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 193 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 194 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 195 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/e6brnmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 196 // SURFACE_META V: 7 I: 12 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 197 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 198 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 199 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 206 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6brnmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6brnmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 208 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 209 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 210 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 211 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 212 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 213 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 214 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 215 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 216 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 217 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 218 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 219 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 220 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 221 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 222 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 223 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 224 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 225 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 226 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 227 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 228 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 229 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 230 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 231 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 232 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 233 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 234 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 235 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 236 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 237 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 238 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 239 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 240 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 241 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 242 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 243 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 244 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( 0.000000 1.000000 0.000000 ) } 245 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 246 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( 0.000000 1.000000 0.000000 ) } 247 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 248 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( 1.000000 0.000000 0.000000 ) } 249 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( 1.000000 0.000000 0.000000 ) } 250 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( -1.000000 0.000000 0.000000 ) } 251 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/toilet lightmapAxis ( -1.000000 0.000000 0.000000 ) } 252 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/bridge_table lightmapAxis ( 0.000000 0.000000 1.000000 ) } 253 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 1.000000 0.000000 0.000000 ) } 254 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 255 // SURFACE_META V: 7 I: 15 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 1.000000 0.000000 0.000000 ) } 256 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 257 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 1.000000 0.000000 ) } 258 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 259 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 1.000000 0.000000 0.000000 ) } 260 // SURFACE_META V: 10 I: 24 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 261 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 1.000000 0.000000 0.000000 ) } 262 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 1.000000 0.000000 0.000000 ) } 263 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 1.000000 0.000000 ) } 264 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 265 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 266 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 267 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 268 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 269 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 1.000000 0.000000 0.000000 ) } 270 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 271 // SURFACE_META V: 7 I: 15 planar { shader textures/moonstation/glass_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 272 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 1.000000 0.000000 ) } 273 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/glass_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 274 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/glass_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 275 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door6 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 276 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/9techwall01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 277 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/9techwall01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 278 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/9techwall01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 283 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 287 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 289 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 291 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 294 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 295 // SURFACE_META V: 10 I: 30 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 296 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/9techwall01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 297 // SURFACE_META V: 18 I: 42 planar { shader textures/metal/9techwall01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 299 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/9techwall01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 300 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 301 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 302 // SURFACE_META V: 17 I: 39 planar { shader textures/metal/9techwall01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 303 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/9techwall01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 304 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 305 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/9techwall01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 307 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 308 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 309 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 310 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 311 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 312 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 313 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 314 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 315 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 316 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 317 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 318 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 319 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 320 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 321 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 322 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 323 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 324 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 325 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 326 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 327 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 328 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 329 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 330 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 331 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 332 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 333 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 334 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 335 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 336 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 337 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 338 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 339 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 340 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 341 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 342 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 343 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 344 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 345 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 346 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 347 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 348 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 349 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 350 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 351 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 352 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 353 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 354 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 355 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 356 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 357 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 358 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 359 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 360 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 361 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 362 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 363 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 364 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 365 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 366 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 367 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 368 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 369 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 370 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 371 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 372 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 373 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 374 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 375 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 376 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 377 // SURFACE_META V: 7 I: 15 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 378 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 379 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 380 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 381 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 382 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 383 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 384 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 385 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 386 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 387 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 388 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 389 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 390 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 391 // SURFACE_META V: 12 I: 24 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 392 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 393 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 394 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 395 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 396 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 397 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 398 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 399 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 400 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 401 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 402 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 403 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 404 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 406 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 421 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 422 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/wizwood1_5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 423 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/wizwood1_5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 424 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/wizwood1_5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 425 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/wizwood1_5 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 426 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/wizwood1_5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 434 // SURFACE_META V: 7 I: 15 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 435 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/exit_red lightmapAxis ( 1.000000 0.000000 0.000000 ) } 436 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 437 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 438 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 439 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 440 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 441 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 442 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 443 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 444 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 445 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 446 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 447 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 448 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 449 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 450 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 451 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 452 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 453 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 454 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 455 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 456 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 457 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 458 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 459 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 460 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 461 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 462 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 463 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 464 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 465 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 466 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 467 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 468 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 469 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 470 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 471 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 472 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 473 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 474 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 475 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 476 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 477 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 478 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 479 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 480 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 481 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 482 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 483 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 484 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 485 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 486 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 487 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 488 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 489 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 490 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 491 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 492 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 493 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 494 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 495 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 496 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 497 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 498 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 499 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 500 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 501 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 502 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 503 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 504 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 505 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 506 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 507 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 508 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 509 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 510 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 511 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 512 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 1.000000 0.000000 0.000000 ) } 513 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 1.000000 ) } 514 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/leather lightmapAxis ( 1.000000 0.000000 0.000000 ) } 515 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 1.000000 0.000000 0.000000 ) } 516 // SURFACE_META V: 3 I: 3 planar { shader textures/spacestation1/leather lightmapAxis ( -1.000000 0.000000 0.000000 ) } 517 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 1.000000 ) } 518 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 519 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( -1.000000 0.000000 0.000000 ) } 520 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 521 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 1.000000 0.000000 0.000000 ) } 522 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 1.000000 0.000000 0.000000 ) } 523 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 524 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 525 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 526 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 527 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 1.000000 0.000000 ) } 528 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( -1.000000 0.000000 0.000000 ) } 529 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 1.000000 ) } 530 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( -1.000000 0.000000 0.000000 ) } 531 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/chair lightmapAxis ( -1.000000 0.000000 0.000000 ) } 532 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/chair lightmapAxis ( 0.000000 1.000000 0.000000 ) } 533 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/chair lightmapAxis ( 0.000000 0.000000 1.000000 ) } 534 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/chair lightmapAxis ( 0.000000 1.000000 0.000000 ) } 535 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 536 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 537 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 538 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 539 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 540 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 541 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 542 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 543 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 544 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 545 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 546 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 547 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 548 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 549 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 550 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 551 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 552 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 553 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 554 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 555 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 556 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 557 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 558 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 559 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 560 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 561 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 562 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 563 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 564 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 565 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 566 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 567 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 568 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 569 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 570 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 571 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 572 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 573 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 574 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 575 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 576 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 577 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 578 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 579 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 580 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 581 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 582 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 583 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 584 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 585 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 586 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 587 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 588 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 589 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 590 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 591 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 592 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 593 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 594 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 595 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 596 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 597 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 598 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 599 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 600 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 601 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 602 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 603 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 604 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 605 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 606 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 607 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 608 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 609 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 610 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 611 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 612 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 613 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 614 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 615 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 616 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 617 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 618 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 619 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 620 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 621 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 622 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 623 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 624 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 625 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 626 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 627 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 628 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 629 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 630 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 631 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 632 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 633 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 634 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 635 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 636 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 637 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 638 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 639 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/table lightmapAxis ( 0.000000 0.000000 1.000000 ) } 640 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/table lightmapAxis ( 0.000000 0.000000 1.000000 ) } 641 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/blanket lightmapAxis ( 0.000000 0.000000 1.000000 ) } 642 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/blanket lightmapAxis ( 0.000000 0.000000 1.000000 ) } 643 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/blanket lightmapAxis ( 0.000000 0.000000 1.000000 ) } 644 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/blanket lightmapAxis ( 0.000000 0.000000 1.000000 ) } 645 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/blanket lightmapAxis ( 0.000000 0.000000 1.000000 ) } 646 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/blanket lightmapAxis ( 0.000000 0.000000 1.000000 ) } 647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 1.000000 0.000000 0.000000 ) } 648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 1.000000 0.000000 0.000000 ) } 649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 1.000000 0.000000 ) } 651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 1.000000 0.000000 ) } 652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 1.000000 0.000000 0.000000 ) } 654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 1.000000 0.000000 0.000000 ) } 655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 1.000000 0.000000 ) } 656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( -1.000000 0.000000 0.000000 ) } 657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( -1.000000 0.000000 0.000000 ) } 658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 1.000000 0.000000 0.000000 ) } 660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 1.000000 0.000000 0.000000 ) } 661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 1.000000 0.000000 ) } 662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( -1.000000 0.000000 0.000000 ) } 663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( -1.000000 0.000000 0.000000 ) } 664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 1.000000 0.000000 ) } 666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( -1.000000 0.000000 0.000000 ) } 667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 1.000000 0.000000 ) } 669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( -1.000000 0.000000 0.000000 ) } 670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_pipeswll lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 671 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 688 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 689 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e7beam01 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7beam01 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 691 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/UCA-seal2-tex lightmapAxis ( 0.000000 1.000000 0.000000 ) } 692 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/UCA-seal2-tex lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 693 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 694 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 695 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 696 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 697 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 698 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 699 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 700 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 701 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 702 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 703 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 704 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 705 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 706 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 707 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 708 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 709 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 710 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 711 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 712 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 713 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 714 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 715 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 716 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 717 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 718 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 719 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 720 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 721 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 722 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 723 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 724 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 725 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 726 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 727 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 728 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 729 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 730 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 731 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 732 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 733 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 734 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 735 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 736 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 737 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 738 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 739 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 740 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 741 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 742 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 743 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 744 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 745 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 746 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 747 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 748 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 749 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 750 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 751 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 752 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 753 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 754 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 755 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 756 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 757 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 758 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 759 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 760 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 761 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 762 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 763 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 764 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 765 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 766 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 767 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 768 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 769 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 770 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 771 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 772 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 773 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 774 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 775 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 776 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 777 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 778 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 779 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 780 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 781 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 782 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 783 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 784 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 785 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 786 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 787 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 788 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 789 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 790 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 791 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 792 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 793 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 794 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 795 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 796 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 797 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 798 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 799 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 800 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 801 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 802 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 803 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 804 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 805 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 806 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 807 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 808 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 809 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 810 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 811 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 812 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 813 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 814 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 815 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 816 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 817 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 818 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 819 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 820 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 821 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 822 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 823 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 824 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 825 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 826 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 827 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 828 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 829 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 830 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 831 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 832 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 833 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 834 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 835 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 836 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 837 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 838 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 839 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 840 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 841 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 842 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 843 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 844 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 845 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 846 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 847 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 848 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 849 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 850 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 851 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 852 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 853 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 854 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 855 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 856 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 857 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 858 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 859 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 860 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 861 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 862 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 863 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 864 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 865 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 866 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 867 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 868 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 869 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 870 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 871 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 872 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 873 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 874 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 875 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 876 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 877 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 878 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 879 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 880 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 881 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 882 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 883 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 884 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 885 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 886 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 887 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 888 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 889 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 890 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 891 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 892 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 893 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 894 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 895 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 896 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 897 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 898 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 899 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 900 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 901 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 902 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 903 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 904 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 905 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 906 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 907 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 908 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 909 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 910 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 911 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 912 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 913 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 914 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 915 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 916 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 917 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 918 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 919 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 920 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 921 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 922 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 923 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 924 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 925 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 926 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 927 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 928 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 929 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 930 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 1.000000 ) } 931 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 932 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver1_darker lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 933 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/light_blue_small lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 934 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/light_blue_small lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 935 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/light_blue_small lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 936 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/light_blue_small lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 937 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/light_blue_small lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 938 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/light_blue_small lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 939 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/floor_round lightmapAxis ( 1.000000 0.000000 0.000000 ) } 940 // SURFACE_META V: 18 I: 48 planar { shader textures/moonstation/floor_round lightmapAxis ( 0.000000 0.000000 1.000000 ) } 941 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 942 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 943 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 945 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 946 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 947 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 948 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 949 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 965 // SURFACE_META V: 7 I: 18 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 966 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 968 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 981 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 988 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 990 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 992 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 994 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1011 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1012 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1013 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1014 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1015 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1016 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1018 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1020 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1021 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1022 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1023 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1027 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1029 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1030 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1031 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1032 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1036 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1038 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1039 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1040 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1041 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1044 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1045 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1049 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1054 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1055 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1059 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1066 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1071 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1076 // SURFACE_META V: 18 I: 60 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1105 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1109 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1110 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1113 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1126 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1127 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1137 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1140 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1143 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1144 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1145 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1147 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1149 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1151 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1154 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1155 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1156 // SURFACE_META V: 12 I: 33 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1157 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1158 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1159 // SURFACE_META V: 41 I: 117 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1160 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1163 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1165 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1167 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1168 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1170 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1172 // SURFACE_META V: 42 I: 138 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1177 // SURFACE_META V: 26 I: 90 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1178 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1180 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1181 // SURFACE_META V: 64 I: 240 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1182 // SURFACE_META V: 18 I: 57 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1183 // SURFACE_META V: 64 I: 198 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1184 // SURFACE_META V: 30 I: 87 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1185 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1186 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1189 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1190 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1191 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1192 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1193 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1194 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1195 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1196 // SURFACE_META V: 52 I: 150 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1199 // SURFACE_META V: 34 I: 90 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1203 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1204 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1205 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1215 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1217 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1220 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1224 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1226 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1227 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1228 // SURFACE_META V: 38 I: 102 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1229 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1230 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1233 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1234 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1235 // SURFACE_META V: 56 I: 171 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1237 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1238 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1239 // SURFACE_META V: 17 I: 45 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1242 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1243 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1245 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1247 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1248 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1249 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1250 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1255 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1256 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1258 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1259 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1262 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1268 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1271 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1272 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1273 // SURFACE_META V: 38 I: 120 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1274 // SURFACE_META V: 40 I: 120 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1275 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1276 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1277 // SURFACE_META V: 19 I: 45 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1280 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1281 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1282 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1288 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1289 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1290 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1291 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1292 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1293 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1295 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1296 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1297 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1300 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1301 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1302 // SURFACE_META V: 24 I: 66 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1305 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1307 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1308 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1309 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1310 // SURFACE_META V: 19 I: 42 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1312 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1314 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1319 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1320 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1321 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1322 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1326 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1331 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1332 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1333 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1335 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1336 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1338 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1339 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1343 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1344 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1345 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1353 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1358 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1359 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1360 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1361 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1362 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1371 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1372 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1375 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1378 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1386 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1387 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1388 // SURFACE_META V: 19 I: 54 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1390 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1391 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1392 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1395 // SURFACE_META V: 19 I: 45 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1396 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1403 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1405 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1406 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1411 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1414 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1415 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1416 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1417 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1418 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1420 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1421 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1422 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1423 // SURFACE_META V: 17 I: 36 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1426 // SURFACE_META V: 21 I: 51 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1427 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1435 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1441 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1442 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1451 // SURFACE_META V: 18 I: 42 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1454 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1455 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1458 // SURFACE_META V: 19 I: 51 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1462 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1463 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1485 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1487 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1497 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1498 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1499 // SURFACE_META V: 13 I: 36 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1501 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1506 // SURFACE_META V: 32 I: 102 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1507 // SURFACE_META V: 15 I: 39 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1508 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1509 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1517 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1526 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1527 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1541 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1555 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1559 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1561 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1571 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1581 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1583 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1586 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1589 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1592 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1599 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1608 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1609 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1610 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1611 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1615 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1620 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1624 // SURFACE_META V: 21 I: 48 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1625 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1626 // SURFACE_META V: 20 I: 45 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1627 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1628 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1629 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1630 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1633 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1635 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1636 // SURFACE_META V: 6 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1637 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1638 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1639 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1641 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1642 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1643 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1655 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1656 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1659 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1660 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1661 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1670 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1675 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1678 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1679 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1680 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1681 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1683 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1684 // SURFACE_META V: 36 I: 108 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1685 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1687 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1689 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1691 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1698 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1699 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1700 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1701 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1702 // SURFACE_META V: 15 I: 51 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1704 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1705 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1707 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1708 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1714 // SURFACE_META V: 63 I: 231 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1716 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1718 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1719 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1720 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1725 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1726 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1730 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1731 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1732 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1733 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1735 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/dkmtl lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1737 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/dkmtl lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1738 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_radar sampleSize 0 } 1739 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_radar sampleSize 0 } 1740 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_radar sampleSize 0 } 1741 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_radar sampleSize 0 } 1742 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_radar sampleSize 0 } 1743 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_screenshot sampleSize 0 } 1744 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_screenshot sampleSize 0 } 1745 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_screenshot sampleSize 0 } 1746 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_screenshot sampleSize 0 } 1747 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_screenshot sampleSize 0 } 1748 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1749 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1750 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1751 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1752 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1753 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1754 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1755 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_lightyellow sampleSize 0 } 1756 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1757 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1758 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1759 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1760 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1761 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1762 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1763 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1764 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1765 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1766 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1767 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1768 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1769 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1770 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1771 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1772 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1773 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1774 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1775 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1776 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1777 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1778 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1779 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1780 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1781 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1782 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1783 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1784 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1785 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1786 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1787 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1788 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1789 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1790 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1791 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1792 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1793 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1794 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1795 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1796 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1797 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1798 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1799 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1800 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1801 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1802 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1803 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/beam_blue sampleSize 0 } 1804 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_white sampleSize 0 } 1805 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_white sampleSize 0 } 1806 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_white sampleSize 0 } 1807 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_white sampleSize 0 } 1808 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1809 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1810 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1811 // SURFACE_META V: 7 I: 15 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1812 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1813 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1814 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1815 // SURFACE_META V: 12 I: 30 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1816 // SURFACE_META V: 12 I: 30 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1817 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1818 // SURFACE_META V: 8 I: 18 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1819 // SURFACE_META V: 9 I: 21 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1820 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1821 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1822 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1823 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1824 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1825 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1826 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1827 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1828 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1829 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1830 // SURFACE_META V: 9 I: 21 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1831 // SURFACE_META V: 6 I: 12 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1832 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1833 // SURFACE_META V: 7 I: 15 planar { shader textures/moonstation/glass_blue sampleSize 0 } 1834 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass_blue sampleSize 0 }