sampler2D RT : register(s0); float4 GrayScale_ps( float4 pos : POSITION, float2 iTexCoord : TEXCOORD0) : COLOR { float3 greyscale = dot(tex2D(RT, iTexCoord).rgb, float3(0.3, 0.59, 0.11)); return float4(greyscale, 1.0); } float4 Embossed_ps( float4 pos : POSITION, float2 iTexCoord : TEXCOORD0) : COLOR { float4 Color; Color.a = 1.0f; Color.rgb = 0.5f; Color -= tex2D( RT, iTexCoord - 0.001)*2.0f; Color += tex2D( RT, iTexCoord + 0.001)*2.0f; Color.rgb = (Color.r+Color.g+Color.b)/3.0f; return Color; }