Orxonox: Member List

# orxonox::WeaponSystem Member List

This is the complete list of members for orxonox::WeaponSystem, including all inherited members.

addEvent(BaseObject *event, const std::string &sectionname) | orxonox::BaseObject |
addEventContainer(const std::string &sectionname, EventContainer *container) | orxonox::BaseObject |
addTemplate(const std::string &name) | orxonox::BaseObject |
addTemplate(Template *temp) | orxonox::BaseObject |
addWeaponPack(WeaponPack *wPack) | orxonox::WeaponSystem |
addWeaponSet(WeaponSet *wSet) | orxonox::WeaponSystem |
addWeaponSet(WeaponSet *wSet, unsigned int firemode) | orxonox::WeaponSystem |
addWeaponSlot(WeaponSlot *wSlot) | orxonox::WeaponSystem |
bActive_ | orxonox::BaseObject | `[protected]`
BaseObject(BaseObject *creator) | orxonox::BaseObject |
bVisible_ | orxonox::BaseObject | `[protected]`
canAddWeaponPack(WeaponPack *wPack) | orxonox::WeaponSystem |
changedActivity() | orxonox::BaseObject | `[inline, virtual]`
changedGametype() | orxonox::BaseObject | `[inline, virtual]`
changedMainState() | orxonox::BaseObject | `[virtual]`
changedName() | orxonox::BaseObject | `[inline, virtual]`
changedVisibility() | orxonox::BaseObject | `[inline, virtual]`
changeWeaponmode(WeaponPack *wPack, WeaponSet *wSet, unsigned int weaponmode) | orxonox::WeaponSystem |
createParents() | orxonox::OrxonoxClass | `[inline]`
fire(unsigned int firemode) | orxonox::WeaponSystem |
FIRE_MODE_UNASSIGNED | orxonox::WeaponSystem | `[static]`
fireEvent() | orxonox::BaseObject |
fireEvent(bool activate) | orxonox::BaseObject |
fireEvent(bool activate, BaseObject *originator) | orxonox::BaseObject |
fireEvent(Event &event) | orxonox::BaseObject |
functorGetMainState_ | orxonox::BaseObject | `[protected]`
functorSetMainState_ | orxonox::BaseObject | `[protected]`
getCreator() const | orxonox::BaseObject | `[inline]`
getEvent(unsigned int index) const | orxonox::BaseObject |
getEventContainer(const std::string &sectionname) const | orxonox::BaseObject |
getFile() const | orxonox::BaseObject | `[inline]`
getFilename() const | orxonox::BaseObject |
getFiremodeMask(unsigned int firemode) | orxonox::WeaponSystem | `[inline, static]`
getGametype() const | orxonox::BaseObject | `[inline]`
getIdentifier() const | orxonox::OrxonoxClass | `[inline]`
getLoaderIndentation() const | orxonox::BaseObject | `[inline]`
getMainState() const | orxonox::BaseObject |
getMainStateName() const | orxonox::BaseObject | `[inline]`
getMetaList() | orxonox::OrxonoxClass | `[inline]`
getMunition(SubclassIdentifier< Munition > *identifier) | orxonox::WeaponSystem |
getName() const | orxonox::BaseObject | `[inline]`
getNamespace() const | orxonox::BaseObject | `[inline]`
getOldGametype() const | orxonox::BaseObject | `[inline]`
getOldName() const | orxonox::BaseObject | `[inline]`
getParents() const | orxonox::OrxonoxClass | `[inline]`
getPawn() const | orxonox::WeaponSystem | `[inline]`
getScene() const | orxonox::BaseObject | `[inline]`
getTemplates() const | orxonox::BaseObject | `[inline]`
getWeaponPack(unsigned int index) const | orxonox::WeaponSystem |
getWeaponSet(unsigned int index) const | orxonox::WeaponSystem |
getWeaponSlot(unsigned int index) const | orxonox::WeaponSystem |
getWeaponSlotSize() const | orxonox::WeaponSystem | `[inline]`
isA(const Identifier *identifier) | orxonox::OrxonoxClass |
isA(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isA(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isA(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isActive() const | orxonox::BaseObject | `[inline]`
isChildOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isChildOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isChildOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isChildOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isDirectChildOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isDirectChildOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectChildOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectChildOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isDirectParentOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isDirectParentOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectParentOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectParentOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isExactlyA(const Identifier *identifier) | orxonox::OrxonoxClass |
isExactlyA(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isExactlyA(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isExactlyA(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isInitialized() const | orxonox::BaseObject | `[inline]`
isParentOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isParentOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isParentOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isParentOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isVisible() const | orxonox::BaseObject | `[inline]`
mainStateName_ | orxonox::BaseObject | `[protected]`
MAX_FIRE_MODES | orxonox::WeaponSystem | `[static]`
MAX_WEAPON_MODES | orxonox::WeaponSystem | `[static]`
munitions_ | orxonox::WeaponSystem | `[private]`
name_ | orxonox::BaseObject | `[protected]`
oldName_ | orxonox::BaseObject | `[protected]`
OrxonoxClass() | orxonox::OrxonoxClass |
pawn_ | orxonox::WeaponSystem | `[private]`
processEvent(Event &event) | orxonox::BaseObject | `[virtual]`
registerEventListener(BaseObject *object, const std::string &sectionname) | orxonox::BaseObject | `[inline]`
reload() | orxonox::WeaponSystem |
removeEvent(BaseObject *event) | orxonox::BaseObject |
removeWeaponPack(WeaponPack *wPack) | orxonox::WeaponSystem |
removeWeaponSet(WeaponSet *wSet) | orxonox::WeaponSystem |
removeWeaponSlot(WeaponSlot *wSlot) | orxonox::WeaponSystem |
setActive(bool bActive) | orxonox::BaseObject | `[inline]`
setConfigValues() | orxonox::OrxonoxClass | `[inline]`
setCreator(BaseObject *creator) | orxonox::BaseObject | `[inline]`
setFile(const XMLFile *file) | orxonox::BaseObject | `[inline]`
setGametype(Gametype *gametype) | orxonox::BaseObject | `[inline]`
setIdentifier(Identifier *identifier) | orxonox::OrxonoxClass | `[inline]`
setLoaderIndentation(const std::string &indentation) | orxonox::BaseObject | `[inline]`
setMainState(bool state) | orxonox::BaseObject |
setMainStateName(const std::string &name) | orxonox::BaseObject |
setName(const std::string &name) | orxonox::BaseObject | `[inline]`
setNamespace(Namespace *ns) | orxonox::BaseObject | `[inline, virtual]`
setPawn(Pawn *pawn) | orxonox::WeaponSystem | `[inline]`
setScene(Scene *scene) | orxonox::BaseObject | `[inline]`
setVisible(bool bVisible) | orxonox::BaseObject | `[inline]`
swapWeaponSlots(WeaponSlot *wSlot1, WeaponSlot *wSlot2) | orxonox::WeaponSystem |
unregisterEventListener(BaseObject *object) | orxonox::BaseObject | `[inline]`
WEAPON_MODE_UNASSIGNED | orxonox::WeaponSystem | `[static]`
weaponPacks_ | orxonox::WeaponSystem | `[private]`
weaponSets_ | orxonox::WeaponSystem | `[private]`
weaponSlots_ | orxonox::WeaponSystem | `[private]`
WeaponSystem(BaseObject *creator) | orxonox::WeaponSystem |
XMLPort(Element &xmlelement, XMLPort::Mode mode) | orxonox::BaseObject | `[virtual]`
~BaseObject() | orxonox::BaseObject | `[virtual]`
~OrxonoxClass() | orxonox::OrxonoxClass | `[virtual]`
~WeaponSystem() | orxonox::WeaponSystem | `[virtual]`