<Template name=spaceshipassff>
  <SpaceShip
   hudtemplate            = spaceshiphud
   camerapositiontemplate = spaceshipassffcameras
   engine                 = spaceshipassffengine
   spawnparticlesource    = "Orxonox/fairytwirl"
   spawnparticleduration  = 3
   explosionchunks        = 6

   health            = 100
   maxhealth         = 200
   initialhealth     = 100

   primaryThrust     = 100;
   auxilaryThrust    = 30;
   rotationThrust    = 25;

   collisionType     = "dynamic"
   mass              = 100
   linearDamping     = 0.7
   angularDamping    = 0.9999999
  >
    <attached>
      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
    </attached>
    <collisionShapes>
      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    </collisionShapes>
<?lua
  include("levels/includes/weaponsettings3.oxi")
?>
  </SpaceShip>
</Template>

<Template name=spaceshipassffcameras defaults=0>
  <SpaceShip>
    <camerapositions>
      <CameraPosition position="0,10, 40" drag=true mouselook=true />
      <CameraPosition position="0,20, 80" drag=true mouselook=true />
      <CameraPosition position="0,30,120" drag=true mouselook=true />
      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
      <CameraPosition position="0,0,-40" yaw=180 drag=true />
      <CameraPosition position="0,3,-14" yaw=0 />
      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
    </camerapositions>
  </SpaceShip>
</Template>

<Template name=spaceshipassffengine baseclass=MultiStateEngine>
  <MultiStateEngine
   boostfactor    = 2

   speedfront     = 150
   speedback      =  50
   speedleftright =  50
   speedupdown    =  50

   accelerationfront     = 500
   accelerationbrake     = 500
   accelerationback      =  125
   accelerationleftright =  125
   accelerationupdown    =  125
  >
    <active>
      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
<!--
      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
-->
    </active>
    <forward>
      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    </forward>
    <boost>
      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
    </boost>
    <brake>
      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
    </brake>
  </MultiStateEngine>
</Template>

<!--Template name=spaceshippirate>
  <SpaceShip
   health            = 100
   maxhealth         = 200
   initialhealth     = 100

   maxspeed          = 250
   maxsecondaryspeed = 50
   maxrotation       = 100
   transacc          = 200
   rotacc            = 140
   transdamp         = 75
  >
    <attached>
      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
    </attached>
  </SpaceShip>
</Template>

<Template name=spaceshipspacecruiser>
  <SpaceShip
   health            = 100
   maxhealth         = 200
   initialhealth     = 100

   maxspeed          = 250
   maxsecondaryspeed = 50
   maxrotation       = 100
   transacc          = 200
   rotacc            = 140
   transdamp         = 75
  >
    <attached>
      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
    </attached>
  </SpaceShip>
</Template-->
