material Orxonox/Red
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture bar2c.tga
			}
		}
	}
}

material Orxonox/Yellow
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture bar2b.tga
			}
		}
	}
}

material Orxonox/Green
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture bar2a.tga
			}
		}
	}
}

material Orxonox/White
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture bar2.tga
			}
		}
	}
}

material Orxonox/Black
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture OrxonoxBlack.tga
			}
		}
	}
}

material Orxonox/BarBackground
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture bar1.tga
			}
		}
	}
}

material Orxonox/HealthBarBackground
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture healthbar_bg.tga
			}
		}
	}
}
material Orxonox/Radar
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture radar.tga
			}
		}
	}
}

material Orxonox/RadarSquare
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture RadarSquare.tga
			}
		}
	}
}

material Orxonox/RadarMarker
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture console2.tga
			}
		}
	}
}

material Orxonox/WhiteDot
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture OrxonoxWhite.tga
			}
		}
	}
}

material Orxonox/GreenDot
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture OrxonoxWhite.tga
				colour_op_ex modulate src_manual src_current 0 1 0
			}
		}
	}
}

material Orxonox/NavArrows
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture arrows.tga
			}
		}
	}
}

material Orxonox/NavTDC
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture tdc.tga
			}
		}
	}
}

material Orxonox/NavCrosshair
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_check off

			texture_unit
			{
				texture crosshair2.tga
			}
		}
	}
}

material Orxonox/Crosshair
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture crosshair.tga
			}
		}
	}
}
