material StatsBorder
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture console2.tga
			}
		}
	}
}

material StatsCenter
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture console3.tga
			}
		}
	}
}

material StatsNoise
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture console4.tga
			}
		}
	}
}

material StatsNoiseSmall
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture console5.tga
			}
		}
	}
}
