Orxonox: src/orxonox/objects/quest/QuestEffectBeacon.h File Reference

# QuestEffectBeacon.h File Reference

Definition of the QuestEffectBeacon class. More...

`#include "OrxonoxPrereqs.h"`
`#include <list>`
`#include "orxonox/objects/worldentities/StaticEntity.h"`

## Namespaces

namespace | orxonox
namespace | orxonox::QuestEffectBeaconStatus

## Classes

class | orxonox::QuestEffectBeacon

A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s). The conditions under which the QuestEffects are invoked on the player are defined by Triggers. A QuestEffectBeacon can be executed a defined number of times. A QuestEffectBeacon can be inactive or active. More...

## Enumerations

enum | orxonox::QuestEffectBeaconStatus::Value { orxonox::QuestEffectBeaconStatus::Inactive, orxonox::QuestEffectBeaconStatus::Active }
| The status of the beacon, can be either active or inactive. More...

## Detailed Description

Definition of the QuestEffectBeacon class.