<Template name=spaceshippirate>
  <SpaceShip
   hudtemplate            = spaceshiphud
   camerapositiontemplate = spaceshippiratecameras
   engine                 = spaceshippirateengine
   spawnparticlesource    = "Orxonox/fairytwirl"
   spawnparticleduration  = 3
   explosionchunks        = 6

   health            = 100
   maxhealth         = 200
   initialhealth     = 100

   primaryThrust     = 100;
   auxilaryThrust    = 30;
   rotationThrust    = 25;

   collisionType     = "dynamic"
   mass              = 100
   linearDamping     = 0.7
   angularDamping    = 0.9999999
  >
    <attached>
      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
      <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
      <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
      <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>
      <BlinkingBillboard position="-8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="60"/>
    </attached>
    <collisionShapes>
      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    </collisionShapes>

<?lua
  include("levels/includes/weaponsettings_pirate.oxi")
?>
  </SpaceShip>
</Template>

<Template name=spaceshippiratecameras defaults=0>
  <SpaceShip>
    <camerapositions>
      <CameraPosition position="0,8, 60" drag=true mouselook=true />
      <CameraPosition position="0,16, 120" drag=true mouselook=true />
      <CameraPosition position="0,24,180" drag=true mouselook=true />
      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
    </camerapositions>
  </SpaceShip>
</Template>

<Template name=spaceshippirateengine baseclass=MultiStateEngine>
  <MultiStateEngine
   boostfactor    = 2

   speedfront     = 150
   speedback      =  50
   speedleftright =  50
   speedupdown    =  50

   accelerationfront     = 500
   accelerationbrake     = 500
   accelerationback      =  125
   accelerationleftright =  125
   accelerationupdown    =  125
  >
    <active>
      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
    </active>
    <forward>
      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    </forward>
    <boost>
      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    </boost>
    <brake>
      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    </brake>
  </MultiStateEngine>
</Template>
