//Cg Pixel Shader ps_2_0
fragment_program Radial_Blur_ps_cg cg
{
	source Radial_Blur_FP.cg
	profiles ps_2_0 arbfp1
	entry_point main

}


//Effect: Radial Blur
material Ogre/Compositor/Radial_Blur
{
	technique
	{
		pass
		{
			//State: D3DRS_CULLMODE, Value : D3DCULL_NONE
			cull_hardware none
			cull_software none
			depth_check off

			fragment_program_ref Radial_Blur_ps_cg
			{
				param_named sampleDist float 0.5
				param_named sampleStrength float 2.2
			}
			texture_unit
			{
				tex_coord_set 0
				tex_address_mode clamp
				filtering trilinear
			}
		}
	}
}
