Orxonox: Member List

# orxonox::GSRoot Member List

This is the complete list of members for orxonox::GSRoot, including all inherited members.

activate() | orxonox::GSRoot | `[virtual]`
addChild(GameState *state) | orxonox::GameState |
bPaused_ | orxonox::GSRoot | `[private]`
ccPause_ | orxonox::GSRoot | `[private]`
ccSetTimeFactor_ | orxonox::GSRoot | `[private]`
deactivate() | orxonox::GSRoot | `[virtual]`
GameState(const GameStateConstrParams &params) | orxonox::GameState |
getActivity() const | orxonox::GameState | `[inline]`
getName() const | orxonox::GameState | `[inline]`
getParent() const | orxonox::GameState | `[inline]`
getTimeFactor() | orxonox::GSRoot | `[inline]`
GSRoot(const GameStateConstrParams &params) | orxonox::GSRoot |
ignoreTickTime() const | orxonox::GameState | `[inline]`
levelManager_ | orxonox::GSRoot | `[private]`
pause() | orxonox::GSRoot |
removeChild(GameState *state) | orxonox::GameState |
setTimeFactor(float factor) | orxonox::GSRoot |
timeFactor_ | orxonox::GSRoot | `[private]`
timeFactorPauseBackup_ | orxonox::GSRoot | `[private]`
update(const Clock &time) | orxonox::GSRoot | `[virtual]`
~GameState() | orxonox::GameState | `[virtual]`
~GSRoot() | orxonox::GSRoot |