material organic
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture sl_organic03.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			scene_blend add
		}
	}
}
material floor
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture sl_floor02.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			scene_blend add
		}
	}
}
material glass
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture glass01.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			scene_blend add
		}
	}
}
material floor2
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture sl_floor03.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			scene_blend add
		}
	}
}
material redhull
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture sl_hull02.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			scene_blend add
		}
	}
}
material greyhull
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture sl_hull03.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			scene_blend add
		}
	}
}
material rust
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture wall01.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			scene_blend add
		}
	}
}
