Orxonox: src/orxonox/objects/controllers/HumanController.cc File Reference

# HumanController.cc File Reference

`#include "HumanController.h"`
`#include "core/CoreIncludes.h"`
`#include "core/ConsoleCommand.h"`
`#include "objects/worldentities/ControllableEntity.h"`
`#include "objects/worldentities/pawns/Pawn.h"`
`#include "objects/gametypes/Gametype.h"`
`#include "objects/infos/PlayerInfo.h"`
`#include "overlays/map/Map.h"`

## Namespaces

namespace | orxonox

## Functions

| orxonox::CreateUnloadableFactory (HumanController)
| orxonox::SetConsoleCommand (HumanController, useItem, true)
| orxonox::SetConsoleCommand (HumanController, dropItems, true)
| orxonox::SetConsoleCommand (HumanController, killBots, true).defaultValues(0)
| orxonox::SetConsoleCommand (HumanController, addBots, true).defaultValues(1)
| orxonox::SetConsoleCommand (HumanController, suicide, true)
| orxonox::SetConsoleCommand (HumanController, mouseLook, true)
| orxonox::SetConsoleCommand (HumanController, switchCamera, true)
SetConsoleCommand(HumanController, boost, true).keybindMode(KeybindMode | orxonox::SetConsoleCommand (HumanController, greet, true)
SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode | orxonox::SetConsoleCommand (HumanController, reload, true)
| orxonox::SetConsoleCommand (HumanController, rotateRoll, true).setAsInputCommand()
| orxonox::SetConsoleCommand (HumanController, rotatePitch, true).setAsInputCommand()
| orxonox::SetConsoleCommand (HumanController, rotateYaw, true).setAsInputCommand()
| orxonox::SetConsoleCommand (HumanController, moveUpDown, true).setAsInputCommand()
| orxonox::SetConsoleCommand (HumanController, moveRightLeft, true).setAsInputCommand()
| orxonox::SetConsoleCommand (HumanController, moveFrontBack, true).setAsInputCommand()