Orxonox: orxonox::InputStatePriority Struct Reference

# orxonox::InputStatePriority Struct Reference

`#include <src/core/input/InputManager.h>`

Inheritance diagram for orxonox::InputStatePriority:

List of all members.

## Public Member Functions

| OrxEnumConstructors (InputStatePriority)

## Static Public Attributes

static const int | Calibrator = HighPriority + 1
static const int | Console = HighPriority + 0
static const int | Detector = HighPriority + 2
static const int | Dynamic = 0
static const int | Empty = -1
static const int | HighPriority = 1000

## Member Function Documentation

orxonox::InputStatePriority::OrxEnumConstructors | ( | InputStatePriority |  | ) |

## Member Data Documentation

const int orxonox::InputStatePriority::Calibrator = HighPriority + 1`[static]`

Referenced by orxonox::InputManager::initialise().

const int orxonox::InputStatePriority::Console = HighPriority + 0`[static]`

Referenced by orxonox::InGameConsole::initialise().

const int orxonox::InputStatePriority::Detector = HighPriority + 2`[static]`

Referenced by orxonox::InputManager::initialise().

const int orxonox::InputStatePriority::Dynamic = 0`[static]`

const int orxonox::InputStatePriority::Empty = -1`[static]`

Referenced by orxonox::InputManager::_configureInputState(), and orxonox::InputManager::initialise().

const int orxonox::InputStatePriority::HighPriority = 1000`[static]`

Referenced by orxonox::InputManager::_configureInputState(), and orxonox::InputManager::update().

The documentation for this struct was generated from the following file:

- src/core/input/InputManager.h