Orxonox: Member List

# orxonox::FusionFire Member List

This is the complete list of members for orxonox::FusionFire, including all inherited members.

addEvent(BaseObject *event, const std::string &sectionname) | orxonox::BaseObject |
addEventContainer(const std::string &sectionname, EventContainer *container) | orxonox::BaseObject |
addTemplate(const std::string &name) | orxonox::BaseObject |
addTemplate(Template *temp) | orxonox::BaseObject |
bActive_ | orxonox::BaseObject | `[protected]`
BaseObject(BaseObject *creator) | orxonox::BaseObject |
bAutoReload_ | orxonox::WeaponMode | `[protected]`
bParallelReload_ | orxonox::WeaponMode | `[protected]`
bVisible_ | orxonox::BaseObject | `[protected]`
changedActivity() | orxonox::BaseObject | `[inline, virtual]`
changedGametype() | orxonox::BaseObject | `[inline, virtual]`
changedMainState() | orxonox::BaseObject | `[virtual]`
changedName() | orxonox::BaseObject | `[inline, virtual]`
changedVisibility() | orxonox::BaseObject | `[inline, virtual]`
createParents() | orxonox::OrxonoxClass | `[inline]`
damage_ | orxonox::WeaponMode | `[protected]`
fire() | orxonox::FusionFire | `[virtual]`
orxonox::WeaponMode::fire(float *reloadTime) | orxonox::WeaponMode |
fireEvent() | orxonox::BaseObject |
fireEvent(bool activate) | orxonox::BaseObject |
fireEvent(bool activate, BaseObject *originator) | orxonox::BaseObject |
fireEvent(Event &event) | orxonox::BaseObject |
functorGetMainState_ | orxonox::BaseObject | `[protected]`
functorSetMainState_ | orxonox::BaseObject | `[protected]`
FusionFire(BaseObject *creator) | orxonox::FusionFire |
getAutoReload() const | orxonox::WeaponMode | `[inline]`
getCreator() const | orxonox::BaseObject | `[inline]`
getDamage() const | orxonox::WeaponMode | `[inline]`
getEvent(unsigned int index) const | orxonox::BaseObject |
getEventContainer(const std::string &sectionname) const | orxonox::BaseObject |
getFile() const | orxonox::BaseObject | `[inline]`
getFilename() const | orxonox::BaseObject |
getGametype() const | orxonox::BaseObject | `[inline]`
getIdentifier() const | orxonox::OrxonoxClass | `[inline]`
getInitialMagazines() const | orxonox::WeaponMode | `[inline]`
getInitialMunition() const | orxonox::WeaponMode | `[inline]`
getLoaderIndentation() const | orxonox::BaseObject | `[inline]`
getMainState() const | orxonox::BaseObject |
getMainStateName() const | orxonox::BaseObject | `[inline]`
getMetaList() | orxonox::OrxonoxClass | `[inline]`
getMode() const | orxonox::WeaponMode | `[inline]`
getMunition() const | orxonox::WeaponMode | `[inline]`
getMunitionName() const | orxonox::WeaponMode | `[inline]`
getMunitionPerShot() const | orxonox::WeaponMode | `[inline]`
getMunitionType() const | orxonox::WeaponMode | `[inline]`
getMuzzleDirection() const | orxonox::WeaponMode |
getMuzzleOffset() const | orxonox::WeaponMode | `[inline]`
getMuzzleOrientation() const | orxonox::WeaponMode |
getMuzzlePosition() const | orxonox::WeaponMode |
getName() const | orxonox::BaseObject | `[inline]`
getNamespace() const | orxonox::BaseObject | `[inline]`
getOldGametype() const | orxonox::BaseObject | `[inline]`
getOldName() const | orxonox::BaseObject | `[inline]`
getParallelReload() const | orxonox::WeaponMode | `[inline]`
getParents() const | orxonox::OrxonoxClass | `[inline]`
getReloadTime() const | orxonox::WeaponMode | `[inline]`
getScene() const | orxonox::BaseObject | `[inline]`
getTemplates() const | orxonox::BaseObject | `[inline]`
getWeapon() const | orxonox::WeaponMode | `[inline]`
initialMagazines_ | orxonox::WeaponMode | `[protected]`
initialMunition_ | orxonox::WeaponMode | `[protected]`
isA(const Identifier *identifier) | orxonox::OrxonoxClass |
isA(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isA(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isA(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isActive() const | orxonox::BaseObject | `[inline]`
isChildOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isChildOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isChildOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isChildOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isDirectChildOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isDirectChildOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectChildOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectChildOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isDirectParentOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isDirectParentOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectParentOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isDirectParentOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isExactlyA(const Identifier *identifier) | orxonox::OrxonoxClass |
isExactlyA(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isExactlyA(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isExactlyA(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isInitialized() const | orxonox::BaseObject | `[inline]`
isParentOf(const Identifier *identifier) | orxonox::OrxonoxClass |
isParentOf(const SubclassIdentifier< B > *identifier) | orxonox::OrxonoxClass | `[inline]`
isParentOf(const SubclassIdentifier< B > identifier) | orxonox::OrxonoxClass | `[inline]`
isParentOf(const OrxonoxClass *object) | orxonox::OrxonoxClass |
isVisible() const | orxonox::BaseObject | `[inline]`
mainStateName_ | orxonox::BaseObject | `[protected]`
munitionPerShot_ | orxonox::WeaponMode | `[protected]`
muzzleOffset_ | orxonox::WeaponMode | `[protected]`
name_ | orxonox::BaseObject | `[protected]`
oldName_ | orxonox::BaseObject | `[protected]`
OrxonoxClass() | orxonox::OrxonoxClass |
processEvent(Event &event) | orxonox::BaseObject | `[virtual]`
registerEventListener(BaseObject *object, const std::string &sectionname) | orxonox::BaseObject | `[inline]`
reload() | orxonox::WeaponMode |
reloadTime_ | orxonox::WeaponMode | `[protected]`
removeEvent(BaseObject *event) | orxonox::BaseObject |
setActive(bool bActive) | orxonox::BaseObject | `[inline]`
setAutoReload(bool autoreload) | orxonox::WeaponMode | `[inline]`
setConfigValues() | orxonox::OrxonoxClass | `[inline]`
setCreator(BaseObject *creator) | orxonox::BaseObject | `[inline]`
setDamage(float damage) | orxonox::WeaponMode | `[inline]`
setFile(const XMLFile *file) | orxonox::BaseObject | `[inline]`
setGametype(Gametype *gametype) | orxonox::BaseObject | `[inline]`
setIdentifier(Identifier *identifier) | orxonox::OrxonoxClass | `[inline]`
setInitialMagazines(unsigned int amount) | orxonox::WeaponMode | `[inline]`
setInitialMunition(unsigned int amount) | orxonox::WeaponMode | `[inline]`
setLoaderIndentation(const std::string &indentation) | orxonox::BaseObject | `[inline]`
setMainState(bool state) | orxonox::BaseObject |
setMainStateName(const std::string &name) | orxonox::BaseObject |
setMode(unsigned int mode) | orxonox::WeaponMode | `[inline]`
setMunitionName(const std::string &munitionname) | orxonox::WeaponMode |
setMunitionPerShot(unsigned int amount) | orxonox::WeaponMode | `[inline]`
setMunitionType(Identifier *identifier) | orxonox::WeaponMode |
setMuzzleOffset(const Vector3 &offset) | orxonox::WeaponMode | `[inline]`
setName(const std::string &name) | orxonox::BaseObject | `[inline]`
setNamespace(Namespace *ns) | orxonox::BaseObject | `[inline, virtual]`
setParallelReload(bool parallelreload) | orxonox::WeaponMode | `[inline]`
setReloadTime(float time) | orxonox::WeaponMode | `[inline]`
setScene(Scene *scene) | orxonox::BaseObject | `[inline]`
setVisible(bool bVisible) | orxonox::BaseObject | `[inline]`
setWeapon(Weapon *weapon) | orxonox::WeaponMode | `[inline]`
speed_ | orxonox::FusionFire | `[private]`
unregisterEventListener(BaseObject *object) | orxonox::BaseObject | `[inline]`
WeaponMode(BaseObject *creator) | orxonox::WeaponMode |
XMLPort(Element &xmlelement, XMLPort::Mode mode) | orxonox::WeaponMode | `[virtual]`
~BaseObject() | orxonox::BaseObject | `[virtual]`
~FusionFire() | orxonox::FusionFire | `[inline, virtual]`
~OrxonoxClass() | orxonox::OrxonoxClass | `[virtual]`
~WeaponMode() | orxonox::WeaponMode | `[virtual]`