<?lua
  include("levels/old/spaceshiptemplates_physics.oxw")
?>
<?lua
  include("overlay/hudtemplates3.oxo")
?>

<Level
 name         = "Sample"
 description  = "Just a few tests"
>
  <Scene
   ambientlight = "0.5, 0.5, 0.5"
   skybox       = "Orxonox/Starbox"
   negativeWorldRange = "(-100000, -100000, -100000)"
   positiveWorldRange = "( 100000,  100000,  100000)"
   hasPhysics   = true
  >
      <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->

	<!-- axes in ogre's origin of coordinate system for phsics engine testing purposes-->
	<StaticEntity
     position        = "0,0,0"
     name            = "banana"
     collisionType   = "static"
     mass            = 1000
    >
      <attached>
        <Model position="0,0,0" scale=100 mesh="plane.mesh" />
        <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" />
      </attached>
      <collisionShapes>
        <PlaneCollisionShape name="thePlane" planeNormal="0,1,0" planeOffset=0 />
      </collisionShapes>
	</StaticEntity>

	<!-- red sphere for phsics engine testing purposes-->
	<!--StaticEntity position="40,0,0">
		<attached>
			<Model position="0,0,0" scale=1 mesh="sphere.mesh" />
		</attached>
	</StaticEntity-->

	<!-- yellow cube for phsics engine testing purposes-->
	<!--StaticEntity position="80,0,0">
      <attached>
        <Model position="0,0,0" scale=1 mesh="cube.mesh" />
      </attached>
	</StaticEntity-->

    <MovableEntity
     name            = "blubb"
     position        = "-150, 20, -500"
     collisionType   = "kinematic"
     mass            = 10000
     velocity        = "30, 0, 0"
    >
      <attached>
        <Model name = "moedeli" position="0,0,0" scale=20 mesh="sphere.mesh" />
        <StaticEntity name="hahaha" position="0,0,0" collisionType="static">
          <collisionShapes>
            <SphereCollisionShape name="firstSphere" radius=20/>
          </collisionShapes>
        </StaticEntity>
      </attached>

      <!--attached>
        <SphereCollisionShape name = "secondSphere" radius=0.4 position="1,1,1"/>
        <CompoundCollisionShape position="4,4,4">
          <SphereCollisionShape name = "thirdSphere" radius=1.0/>
        </CompoundCollisionShape>
      </attached-->
    </MovableEntity>

    <MovableEntity
     name            = "blubb2"
     position        = "150, 30, -500"
     collisionType   = "dynamic"
     mass            = 10
     velocity        = "-30, 0, 0"
    >
      <attached>
        <Model position="0,0,0" scale=20 mesh="sphere.mesh" />
      </attached>
      <collisionShapes>
        <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/>
      </collisionShapes>
    </MovableEntity>

    <StaticEntity
     name            = "blubbStatic"
     position        = "0, 15, -500"
     collisionType   = "Static"
     mass            = 10
    >
      <attached>
        <Model position="0,0,0" scale=20 mesh="sphere.mesh" />
      </attached>
      <collisionShapes>
        <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/>
      </collisionShapes>
    </StaticEntity>

    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->

    <MovableEntity
     name            = "apple1"
     position        = "-150, 80, -500"
     collisionType   = "dynamic"
     mass            = 10
     velocity        = "30, 0, 0"
    >
      <attached>
        <Model position="0,0,0" scale=20 mesh="sphere.mesh" />
      </attached>
      <collisionShapes>
        <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/>
      </collisionShapes>
    </MovableEntity>

    <MovableEntity
     name            = "apple2"
     position        = "50, 80, -500"
     collisionType   = "dynamic"
     mass            = 10
     velocity        = "-30, 0, 0"
    >
      <attached>
        <Model position="0,0,0" scale=20 mesh="sphere.mesh" />
      </attached>
      <collisionShapes>
        <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/>
        <SphereCollisionShape name = "secondSphere" radius=20 position="1,0,0"/>
      </collisionShapes>
    </MovableEntity>

    <MovableEntity
     name            = "apple3"
     position        = "150, 80, -500"
     collisionType   = "dynamic"
     mass            = 10
     velocity        = "-30, 0, 0"
    >
      <attached>
        <Model position="0,0,0" scale=20 mesh="sphere.mesh" />
      </attached>
      <collisionShapes>
        <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/>
      </collisionShapes>
    </MovableEntity>

    <!--MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
      <events>
        <activity>
          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
        </activity>
      </events>
      <attached>
        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
        <StaticEntity position="0,0,100">
          <attached>
            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
              <attached>
                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
                  <attached>
                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
                  </attached>
                </Model>
                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
                  <attached>
                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
                  </attached>
                </Model>
              </attached>
            </MovableEntity>
          </attached>
        </StaticEntity>
        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
          <attached>
            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
          </attached>
        </MovableEntity>
      </attached>
    </MovableEntity-->


    <!--ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 /-->


    <ParticleSpawner position="0,20,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
      <events>
        <spawn>
          <EventTrigger delay=1>
            <events>
              <trigger>
                <SpawnPoint position="0,20,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
              </trigger>
            </events>
          </EventTrigger>
        </spawn>
      </events>
    </ParticleSpawner>


    <!--ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
      <events>
        <activity>
          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
        </activity>
      </events>
    </ParticleEmitter>
    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false>
      <events>
        <activity>
          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
        </activity>
      </events>
    </ParticleEmitter>
    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
      <events>
        <activity>
          <EventListener event=firetrigger1 />
          <EventListener event=firetrigger2 />
        </activity>
      </events>
    </ParticleEmitter-->


    <!--EventDispatcher>
      <targets>
        <EventTarget name=fireright />
        <EventTarget name=firecenter />
        <EventTarget name=fireleft />
      </targets>
      <events>
        <activity>
          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
        </activity>
      </events>
    </EventDispatcher-->


    <!--Model position="0,50,0" scale=3 mesh="assff.mesh">
      <events>
        <visibility>
          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
        </visibility>
      </events>
    </Model-->


    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />

    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />

    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->

  </Scene>
</Level>
