material Flares/point_lensflare
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			point_sprites on
			point_size 0.1
			point_size_attenuation on

			texture_unit
			{
				texture flare.tga
			}
		}
	}
}

material Flares/lensflare
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture flare.tga
			}
		}
	}
}

material Flares/ringflare
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture ring_flare.tga
			}
		}
	}
}

material Flares/ringflare2
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture ring_flare2.tga
			}
		}
	}
}

material Flares/Flare
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture flaretrail.tga
			}
		}
	}
}

material Flares/backlightflare
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture backlightflare.tga
			}
		}
	}
}

material Flares/ThrusterFlare1
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture bigflare1.tga
			}
		}
	}
}

material Flares/LightningBall_1
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_1.tga
			}
		}
	}
}

material Flares/LightningBall_2
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_2.tga
			}
		}
	}
}

material Flares/LightningBall_3
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_3.tga
			}
		}
	}
}

material Flares/LightningBall_4
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_4.tga
			}
		}
	}
}

material Flares/LightningBall_5
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_5.tga
			}
		}
	}
}

material Flares/LightningBall_6
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_6.tga
			}
		}
	}
}

material Flares/LightningBall_7
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_7.tga
			}
		}
	}
}

material Flares/LightningBall_8
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture LightningBall_8.tga
			}
		}
	}
}
