Orxonox: Member List

# orxonox::GamestateManager Member List

This is the complete list of members for orxonox::GamestateManager, including all inherited members.

ack(unsigned int gamestateID, unsigned int clientID) | orxonox::GamestateManager | `[virtual]`
ackGamestate(unsigned int gamestateID, unsigned int clientID) | orxonox::GamestateHandler | `[inline, static]`
add(packet::Gamestate *gs, unsigned int clientID) | orxonox::GamestateManager | `[virtual]`
addGamestate(packet::Gamestate *gs, unsigned int clientID) | orxonox::GamestateHandler | `[inline, static]`
finishGamestate(unsigned int clientID, packet::Gamestate **destgamestate, packet::Gamestate *base, packet::Gamestate *gamestate) | orxonox::GamestateManager |
GamestateHandler() | orxonox::GamestateHandler | `[protected]`
GamestateManager() | orxonox::GamestateManager |
gamestateMap_ | orxonox::GamestateManager | `[private]`
gamestateQueue | orxonox::GamestateManager | `[private]`
getSnapshot() | orxonox::GamestateManager |
id_ | orxonox::GamestateManager | `[private]`
Pool_ | orxonox::GamestateManager | `[private]`
processGamestate(packet::Gamestate *gs) | orxonox::GamestateManager | `[private]`
processGamestates() | orxonox::GamestateManager |
reference | orxonox::GamestateManager | `[private]`
removeClient(ClientInformation *client) | orxonox::GamestateManager |
sendGamestates() | orxonox::GamestateManager |
trafficControl_ | orxonox::GamestateManager | `[private]`
update() | orxonox::GamestateManager |
~GamestateHandler() | orxonox::GamestateHandler | `[protected, virtual]`
~GamestateManager() | orxonox::GamestateManager |