
material Transparency
{
	technique
	{
		pass
		{
			ambient 0.2 0.2 0.2
			scene_blend add
			depth_write off

			texture_unit
			{
				texture ????.jpg
				scroll_anim 0.25 0
			}

			texture_unit
			{
				texture ????.jpg
				wave_xform scroll_y sine 0 0.1 0 0.5
			}
		}
	}
}
