vertex_program toonvs glsl
{
	source ToonShader_vs.vert
}

fragment_program Toonps glsl
{
	source ToonShader_ps.frag
}


material ToonShader
{
	technique asdftec
	{
		pass asdfpass
		{
			//vertex_program_ref toon_vs
			//{
			//}
			texture_unit
			{
				texture thrust.jpg
			}
			fragment_program_ref Toonps
			{
			}
		}
	}
}

