Orxonox: Member List

# orxonox::GamestateClient Member List

This is the complete list of members for orxonox::GamestateClient, including all inherited members.

ack(unsigned int gamestateID, unsigned int clientID) | orxonox::GamestateClient | `[virtual]`
ackGamestate(unsigned int gamestateID, unsigned int clientID) | orxonox::GamestateHandler | `[inline, static]`
add(packet::Gamestate *gs, unsigned int clientID) | orxonox::GamestateClient | `[virtual]`
addGamestate(packet::Gamestate *gs, unsigned int clientID) | orxonox::GamestateHandler | `[inline, static]`
cleanup() | orxonox::GamestateClient |
GamestateClient() | orxonox::GamestateClient |
GamestateHandler() | orxonox::GamestateHandler | `[protected]`
gamestateMap_ | orxonox::GamestateClient | `[private]`
getGamestate() | orxonox::GamestateClient |
last_diff_ | orxonox::GamestateClient | `[private]`
last_gamestate_ | orxonox::GamestateClient | `[private]`
printGamestateMap() | orxonox::GamestateClient | `[private]`
processGamestate(packet::Gamestate *gs) | orxonox::GamestateClient | `[private]`
processGamestates() | orxonox::GamestateClient |
removeObject(ObjectListIterator< Synchronisable > &it) | orxonox::GamestateClient | `[private]`
sendAck(unsigned int gamestateID) | orxonox::GamestateClient | `[private]`
tempGamestate_ | orxonox::GamestateClient | `[private]`
~GamestateClient() | orxonox::GamestateClient |
~GamestateHandler() | orxonox::GamestateHandler | `[protected, virtual]`