// fx112material genrated by blender2ogre 0.5.8 material fx112material { receive_shadows on technique { pass fx112material { ambient 0.8500000238418579 0.800000011920929 0.75 1.0 diffuse 0.6800000292062762 0.6400000190734865 0.6000000089406967 1.0 specular 0.0 0.0 0.0 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture fx112.png tex_address_mode wrap scale 1.0 1.0 colour_op modulate } } } }