// Checkpoint_Glow genrated by blender2ogre 0.6.0 material Checkpoint_Glow { receive_shadows off technique { pass Checkpoint_Glow { ambient 0.0 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 0.0 specular 0.0 0.0 0.0 0.0 12.5 emissive 0.24419825440940635 0.4000000059604645 0.3858744678776631 0.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture Checkpoint_Glow.png tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op alpha_blend } } } }