material laserbeam/TEXFACE/laserbeam.tga { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture laserbeam.png colour_op modulate } emissive 1 1 1 } } technique { scheme glow pass { texture_unit { texture laserbeam_glow.png } ambient 1 1 1 diffuse 1 1 1 specular 0 0 0 1 emissive 1 1 1 } } }