material Trail/backlighttrail { technique { pass { lighting off scene_blend alpha_blend depth_check on depth_write off texture_unit { texture backlighttrail.png } emissive 1 1 1 } } technique { scheme glow pass { texture_unit { texture backlighttrail_glow.png } ambient 1 1 1 diffuse 1 1 1 specular 0 0 0 1 emissive 1 1 1 } } } material Trail/backlighttrailzwei { technique { pass { lighting off scene_blend alpha_blend depth_check on depth_write off texture_unit { texture backlighttrail2.png } } } }